Borg Tactical Cube

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Following the losses of Borg vessels as a result of the war between the Borg and Species 8472, the Collective began designing and constructing modified vessels to counter this threat. The general principal was to design an extremely heavily armoured Cube designed solely for combat purposes and not for purposes of assimilation. Possessing excessively thick, external, ablative armor to counter the devestating energy beams used by Species 8472 which tore through standard armour and caused catastrophic chain-reactions in the vessels' power systems - resulting in the instant destruction of the Cubes. Despite the assistance of the Federation resulting in the retreat of species 8472, the Collective continued production of Borg Tactical Cubes also referred to as a class 4 tactical vessel. These vessels are similar in almost every respect to the standard Cubes however possessing astoundingly thick layers of external ablative hull armor, allowing them to withstand significantly greater onslaughts. Also possessing a volume of 28 cubic kilometers and spanning more than 3,000 meters on each side, like the standard cubes and housing enough Borg drones to assimilate a planet. The weaponry of these vessels possess a slightly lower yield to that of the standard Borg cubes, however they have significantly more weapon ports on each face as a result. Its function in the Collective is to engage the most highly resistant species encountered by the Collective and to destroy unassimilated threats.

  • 1.1 General Operation
  • 1.2.1 Class 4 Tactical Cube
  • 1.3.1 Generic Interior
  • 1.3.2 Central Plexus
  • 1.3.3 Transwarp Chamber
  • 1.3.4 Shield Matrix
  • 2 Power Systems
  • 3.1 High Energy Disruptor Beams
  • 3.2 High-Yield Photon Torpedoes
  • 3.3 High Energy Tractor Pulse
  • 3.4 Polaron Beam
  • 4.1.2 Automated Regeneration Units
  • 4.1.3 Multi-Regenerative Security Fields
  • 4.1.4 Auto-Destruct Sequence
  • 4.2.1 Regenerative Hull Armour
  • 4.2.2 Tritanium Shape Memory Alloy Hull
  • 4.2.3 Ablative Hull Armour
  • 4.2.4 Adaptive Shield System
  • 4.2.5 Shielding
  • 4.2.6 High Level Structural Integrity Field
  • 4.2.7 Chroniton Projection Conduits
  • 5.1 Thrusters
  • 5.2 Warp Drive
  • 5.3 Transwarp Drive
  • 6.1 Design Purpose
  • 6.2 Low-yield Weaponry
  • 6.3 # of weapon ports
  • 6.4 Internal Volume and size
  • 6.5 Power Usage
  • 6.6 Have a better explaination? Submit a theory! 
  • 6.7 Cutting Beam
  • 6.8 Exterior conduits and pipes
  • 6.9 Holding Beam and Polaron Beam
  • 6.10 Thrusters

Vessel Design [ ]

General operation [ ].

Borg cubes are infact closer to traveling city ships than starships, however despite their enormous size, 50% of the internal volume is unoccupied and empty space, A miniscule 0.2% of its internal mass are actual walls and floors with the rest being alcoves, corridors, on-board facilities, hangar bays, and various other vital systems. Forgoing such irrelevancies as lights, cantinas, personal quarters, (sonic showers, food replicators, personal computers), holodecks, turbo-lifts, stairs, internal com system and an interactive voice-activated computer system. In doing so, the vessel saves a great deal of power which is re-routed into other more vital systems such as weapons and shields, significantly increasing their effectiveness. Each drone which is no longer required or of whom is running low on power simply return to their regeneration alcoves and due to the massive crew compliment, drones are not required to leave their assigned deck however may also do so using the ships transporters. The interior of a Cube consist of thousands of catwalks, walkways, hangar bays, pipes and conduits lined with Borg alcoves. Cubes possess a generalised interior design, there are no specific bridge, living areas or engineering sections and due to all drones possessing equal technical knowledge and maintanence capabilities, simply the closest drones to a malfunctioning system are assigned. Dissimilar to the design of all other races, Borg vessels possess no particular exit or entry hatches from the exterior to the interior of the vessel as the entire ship is essentially open to the vacuum of space. The interior pressure of the Cube is however maintained by high energy forcefields and structural integrity fields with multiple redundencies.

The very appearance of the cube is designed to be cold and intimidating, its colossal size dwarfing even the mightiest of battleships. Despite the unusual design of using symmetrical geometric shapes, there is also a great deal of logic and many advantages in doing so. Each side is identically armed and armored, denying enemy species the luxury of any directional weaknesses in defenses and blind spots in firing arcs. It's collosal size also negating the practicality of suicide attacks performed against the enormous Cube. An additional benefit of the generalised interior design is the aspect of presenting no particularly beneficial and specifically vulnerable targets of which enemy vessels may focus attacks upon. As a result of the vessels highly decentralized design and endless redundancies the ships vital functions may be run from any part of the ship, resulting in a Borg Cube being capable of remaining operative even if up to 80% of the vessel is destroyed.

Class 4 Tactical Cube [ ]

Primary Function: Tactical Engagement

Following the conclusion of the Species 8472 war, this class of Cube's function has been adapted to engage unassimilated vessels and even starbases to determine their offensive and defensive capabilities to their fullest by making full use of the vessels highly resistant armour plating , allowing it to withstand prolonged engagements with any opposing vessel/s. To this end, the vessel possesses somewhat substantially lower-yield weaponry to fulfill its function of thoroughly determining the defensive strength of vessels without critically damaging or destroying them. In the event the vessel poses a threat to the Cube, it will await the arrival of a vessel equipped for assimilation.

This class of Cube is a modified combat platform for the standard Cube class. In accordance with the vessels function of analysis and not assimilation - many of the class 4 tactical cubes is equipped with excessive external armour plating covering many of its standard weapons such as the cutting beam, polaron scanning beam, and tractor pulse.

Class modifications:

  • High-energy tractor Pulse Removed
  • Lower-yield weaponry installed.
  • Standard Automatic Regeneration Matrix
  • Automated Regeneration Droid Units (ARU's)
  • Additional ablative armour hull plating.
  • Five transwarp cores. ( Star Trek Magazine )

Interior Architecture [ ]

Generic interior [ ].

The interior of the Borg cube.

Central Plexus [ ]

Central Plexus within a Borg Tactical Cube

Transwarp Chamber [ ]

Internal view of the transwarp drive chamber.

Shield Matrix [ ]

Internal view of the Shield Matrix aboard a Borg vessel.

onboard facilities maturation chamber, assimilation chamber, hangar bay

Power Systems [ ]

The Borg utilize a unique method of powering almost all their on-board systems, maintaining their highly decentralized interior design they do not rely upon a single warp core or such devices in order to solely generate power for the entire vessel. Each vessel generates its own power via power nodes - each device capable of generating an enormous amount of power. Borg vessels however possess hundreds, thousands perhaps even millions depending upon their size and class. These power nodes are spread throughout the vessel collectively producing a sufficient amount of power which the vessel requires at any given time. Only a fraction are active at any one time with additional redundant power sources located throughout the ship (TNG - Best of Both Worlds) which activate and begin generating power as another power node fails. As their power demands increase as a result of construct additional weapons and alcoves for newly assimilated drones the vessel may construct additional power nodes. Additionally, the method of dispersing their power ouput makes it almost impossible for intruders to sabotage the entire vessels power systems at once, in the event one power node is disabled only the small section which it powers and the devices in that section lose power for 4.8 minutes causing a manipulation effect in the vessels subspace field before another node activates and restores power (VOY - Dark Frontier, TNG - Best of Both Worlds). The only system which does not rely upon power nodes are the transwarp drives which are powered by the transwarp coils themselves.

Weapon Systems [ ]

Dissimilar to that of all other races, the Borg's weapon systems do not vary from ship class to ship class, all using identical weapons systems utilizing the latest and most efficient weapons from newly assimilated species. The Tactical Cube however possesses additional weapons per face within comparison to the general-purpose Borg Cubes.

High Energy Disruptor Beams [ ]

Fulfilling its role as a pure combat vessel, The Tactical Cube is outfitted with six disruptor beams upon each face resulting in 36 disruptor beams across the entire external surface of the vessel.

Tactical Cube firing on U.S.S Voyager (VOY - Unimatrix Zero)

High-Yield Photon Torpedoes [ ]

To fulfill its role as a pure combat vessel each face was equipped with three frontal, rapid-firing torpedo tubes each capable of firing four torpedoes in rapid succession at identical or multiple targets. The resulting weapon count being 18 Torpedo tubes across the entire external surface of the vessel.

Tactical Cube firing a torpedo

High Energy Tractor Pulse [ ]

Due to the modified and very specific function of the tactical cube, the high energy tractor pulse was removed. The function of the tractor pulse was deemed irrelevant to the vessel's function: to destroy significant threats to the Collective. Instead, the additional exterior surface area was dedicated to additional weapon ports and armor.

Polaron Beam [ ]

Due to the modified and very specific function of the tactical cube, the polaron beam was deemed irrelevant. Vessels encountered by the Cube would not be scanned, they would be attacked and destroyed immediately. As a result, the polaron beam was removed from its design.

Defense Systems [ ]

Internal defense systems [ ], automated regeneration units [ ], multi-regenerative security fields [ ], auto-destruct sequence [ ], external defense systems [ ].

External Borg ship design follows a pattern of foregoing shields as a primary defensive measure in favor of relying upon extremely strong, resistant and regenerative hull armour.

Regenerative Hull Armour [ ]

Tritanium shape memory alloy hull [ ], ablative hull armour [ ], adaptive shield system [ ], shielding [ ], high level structural integrity field [ ], chroniton projection conduits [ ], propulsion systems [ ].

Borg Cubes are capable of rotating between their many faces, allowing them to use all of their weapons to their full capacity when needed, allowing for a rapid rate of fire of torpedos and disruptors.

Thrusters [ ]

Thrusters are positioned upon both corners on all vertical faces of the Cube, movement is achieved by firing which-ever happens to be the "aft" thrusters in this particular engagement and rotation is achieved by firing one aft side thruster and one frontal thruster.

Warp Drive [ ]

The standard warp drive is capable of a maximum speed of 9.98, meaning newly developed Starfleet ship classes such as: Sovereign, Intrepid and Prometheus are able to slightly outmatch the vessel at warp speed.

Transwarp Drive [ ]

Borg conduit drive

Structural integrity field allowing the Cube to withstand Transwarp stresses.

Within unison with the Transwarp Hub network maintaining the stability of the Transwarp conduit network, Borg vessels may engage their Transwarp Drive and accelerate to unimaginable speeds, approximated to be twenty times the speed of standard Federation warp speeds, this grants Borg vessels high maneuverabily and quick deployability across the galaxy.

Due to the aero-dynamically unsound design of a cube, the Borg compensate by projecting their structural integrity field several meters ahead of the vessel to act as an arrow-head designed to shear the extreme gravimetric forces past the vessel.

Theoretical Clarification [ ]

Design purpose [ ].

"Following the losses of Borg vessels as a result of the war between the Borg and Species 8472, the Collective begun designing and constructing modified vessels to counter this threat, the general principal was to design an extremely heavily armed Cube designed solely for combat purposes."

This was the most plausable reason which explained both why we'd never seen this ship until after Scorpion and why they put on excessive anti-energy beam armor on a ship which was always otherwise fully capable of defeating anything before-hand.

Theory Confirmed: "Drexler incorporated in his design the notion that the Borg performed tactical updates after their recent beating by Species 8472 " "' What do you do with a cube? You can armor it. The Borg had just had their collective asses handed to them by Species 8472, so I’d design a flak jacket for a Borg cube." ' '

Low-yield Weaponry [ ]

"The weaponry of these vessels possess a slightly lower yield to that of the standard Borg cubes however they have significantly more weapon ports on each face as a result", " To this end the vessel possesses somewhat substantially lower-yield weaponry to fulfill its function of thoroughly determining the defensive strength of vessels without critically damaging or destroying them. In the event the vessel poses a threat to the Cube"

This was the best theoretical explaination I could come up with to explain why this giant cube needed something like 6 torpedos just to destroy the Delta Flyer and wasn't able to trouble Voyager until they had their shield command codes.

Have a better explaination? Submit a theory! 

# of weapon ports [ ]

The green dots represent confirmed disruptor firing points seen in Unimatrix Zero and due to the symmetrical nature of Borg design an additional weapon was added parallel to each (the purple dots) resulting in this approximate number of 9 and the 3 torpedo ports were seen in Voyager - Unimatrix Zero part 2.


Green = canon disruptors, Yellow = canon torpedo tubes, Purple = extrapolated disruptors

Internal Volume and size [ ]

The statistics regarding internal volume were all speculation stated on its author Graham Kennedy of which I completely agree with using the Borg interior shots as a reference the entire inside of the vessel seems to be a huge void, which begs the question of where the technology like vinculums and the cone shaped core we see on First Contact are?

Power Usage [ ]

"the vessel saves a great deal of power which is re-routed in-to other more vital systems such as weapons and shields" Speculation based on observation, never seen a turbo lift or staircase in a borg ship so they obviously save power which allows them to put it in-to every other system and it's more efficient anyway which the Borg are all for however as the power source for a Borg vessel is a complete mystery the need to save power is questionable.

Have a better explaination? Submit a theory!  [ ]

Cutting beam [ ].

"The beam is however unable to penetrate newly developed armor designed to disperse particle weapons such as Ablative Armor."

It was the most logical assumption and is also well-based, ablative armour can resist phasers, then lasers will be useless against it. It was also the only reason I could think of why we've never seen the cutting beam after DS9, the Borg probably realised it's quicker to assimilate the entire ship than chop it up and assimilate the pieces.

Exterior conduits and pipes [ ]

" conduits which act like blood vessels and capillaries"

Assumption and speculation based upon the well-founded establishment that the Borg use elements of organic design in everything they do, makes perfect sense and explains why the strange conduits should be covering the outer surface instead of a smooth chrome armor like other races do.

Holding Beam and Polaron Beam [ ]

"Due to the modified and very specific function of the tactical cube - the high energy tractor pulse was removed in favor of protecting additional exterior surface upon the Cube and for additional weapon ports. The tractor pulses function was also found inconsistent with the vessels function to destroy significant threats to the Collective."

This was my explaination for the reason why the tactical cube didn't just lock Voyager in a holding beam and destroy/disable it.

The way I explaned thrusters is once again not strictly proven or stated anywhere but it's the best guess to show why a cube can both move forward and rotate simultaniously, imagine a cube floating on water, which way it rotates depends on the corners you push.

  • 1 Species Designations
  • 2 Assimilation
  • 3 Borg Cube

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Published May 26, 2016

The Borg Return to Attack Wing

star trek borg weapons

“The Borg are the ultimate user. They’re unlike any threat your Federation has ever faced. They’re not interested in political conquest, wealth, or power as you know it. They’re simply interested in your ship, its technology, They’ve identified it as something they can consume.” – Q Star Trek: The Next Generation , “ Q Who ” This June, WizKids/NECA will release the Star Trek: Attack Wing - Borg Cube with Sphere Port Premium Figure bringing the Borg back to Star Trek: Attack Wing in a new and exciting way.The Borg Cube is one of the most formidable technologies known to the Federation. Its lack of identifiable function spaces, such as a bridge, engineering, or personal quarter, reveals the hive-like Borg collective consciousness and its drones. It not only carries “smart” weaponry that adapts, but it also can analyze an opponent’s weapons systems and adapt defenses within seconds. On 2373 a cube tried to conquer Earth by altering the timeline, but was destroyed with concentrated weapons fire by a Starfleet Armada. It ejected a smaller, spherical ship, a Borg Sphere, which created a time vortex that allowed the sphere to travel back in time in an effort to stop humanity’s first contact with an alien species. Attack Wing players will recognize the look of the massive Borg Cube Premium Figure, but this new version contains a surprise. Inside the Borg Cube lies a spherical port that is home to the Sphere 936. Just like in the movie “First Contact”, the Borg Sphere can detach from the Borg Cube and join in the battle or it can be played separately as its own ship. Additionally, there is a brand new “First Contact” Scenario that allows up to five players to play cooperatively and take on the Borg threat. Check for details about the all new scenario play included with the Borg Cube. The Borg Cube with Sphere Port Premium Figure

star trek borg weapons

includes 46 cards, 47 tokens, 2 maneuver dials, 1 Shield Tracker, 1 Hull Tracker and an instruction sheet. Looking at these ships in more detail, the Borg Cube can be played in many ways, either as Cube 384, a generic Borg Starship, or as part of the “First Contact” Scenario. Also, the included Sphere 936 can be played as itself, a generic Borg Sphere, or as a Borg Support Vehicle for Cube 384.Cube 384 gains one extra Shield a nd one extra Borg Up grad

star trek borg weapons

includes 46 cards, 47 tokens, 2 maneuver dials, 1 Shield Tracker, 1 Hull Tracker and an instruction sheet. Looking at these ships in more detail, the Borg Cube can be played in many ways, either as Cube 384, a generic Borg Starship, or as part of the “First Contact” Scenario. Also, the included Sphere 936 can be played as itself , a generic Bo

star trek borg weapons

includes 46 cards, 47 tokens, 2 maneuver dials, 1 Shield Tracker, 1 Hull Tracker and an instruction sheet. Looking at these ships in more detail, the Borg Cube can be played in many ways, either as Cube 384, a generic Borg Starship, or as part of the “First Contact” Scenario. Als o, the included

star trek borg weapons

includes 46 cards, 47 tokens, 2 maneuver dials, 1 Shield Tracker, 1 Hull Tracker and an instruction sheet. Looking at these ships in more detail, the Borg Cube can be played in many ways, either as Cube 384, a generic Borg Starship, or as part of the “First Contact” Scenario. Also, the included Sphere 936 can be played as itself, a generic Borg Sphere, or as a Borg Support Vehicle for Cube 384.Cube 384 gains one extra Shield and one extra Borg Upgrade slot compared to the generic Borg Cube. The newly balanced point value gives you all the power you would expect from the Borg at a more playable cost, including a 6 Primary Weapon Value, Zero Agility, 10 Hull and 10 Shields all for 52 SP. The special ability for Cube 384 prevents your shields from being affected by Upgrades from an opponent’s fleet.Sphere 936 will seem familiar to previous versions of the Borg Sphere with identical stats and point values. This new named version of the Borg Sphere allows you to equip 1 upgrade (of your choice) at -2 SP to this ship and you may use a 1[straight], 2 [straight], or 3 [straight] Maneuver Templates to place it in the play area when it becomes Active as a support ship. The new Borg Cube with Sphere Port Premium Figure adds a new play mechanic to Star Trek: Attack Wing, and that is the concept of “support ships.” A ship with a Borg Support Vehicle Token (BSVT) assigned to it is considered to be a “support ship.” The support ship may be any ship with a Hull Value of 7 or less. During Set Up, the cost of this ship is -10 SP (-15 SP if it is a Borg Sphere). This ship must be assigned a Captain and may be equipped with any Upgrades as normal. The support ship is considered to be “deployed” to the Borg Cube and follows these special rules:1)    The support ship remains out of the play area and cannot affect the play area or be affected by anything in the play area in any way (movement, attacks, text abilities, etc.) until it becomes Active (i.e. is placed in the play area). 2)    The support ship is made Active in one of two ways: a)    It immediately becomes Active if the Borg Cube to which it is deployed is destroyed, ORb)    During the Activation Phase, if all of the Borg Cube’s shields are destroyed, it may use the Action listed on the Borg Support Vehicle Dock Upgrade. Borg Support VehicleDock is a 0 SP cost Borg Upgrade that can only be purchased for a Borg Cube. At the start of the game, place a Borg Support Vehicle Token (BSVT) on one ship in your fleet. As an action, if all your ship’s shields have been destroyed, you may discard this card and spend 1 Drone Token to make your support ship Active. If you do, place an Auxiliary Power Token beside your ship; your ship cannot attack this round. The Borg Queen returns as Captain of Cube 384. At the start of the game, place 6 Drone Tokens on this card. As an action, the Borg Queen can target a ship at Range 1, spend 2 Drone Tokens to disable 1 Crew Upgrade on the target ship (your choice) and steal the upgrade even if it exceeds your ship’s restrictions. Tactical Drone is the Captain for the Sphere 936. At the start of the game, place 4 Drone Tokens on this card. As an action, Tactical Drone can spend 2 Drone Tokens to target a ship at Range 1-2. Discard 1 Evade, 1 Scan, or 1 Battle Stations Token from beside that ship and place a Scan Token beside your ship. I Am the Borg is an Elite Talent Upgrade that allows you to discard this card in order to perform this action. All friendly ships within Range 1-2 of your ship gain +1 attack die this round when attacking. This Upgrade may only be assigned to the Borg Queen. Temporal Vortex is a Tech Upgrade that allows you, while defending, to discard this card and spend 3 Drone Tokens to force the attacking ship to redo its attack. All of the dice (attack and defense) are rolled again. All cards and tokens that were used in the original attack remain used and cannot be used in the second attack. This Upgrade can only be purchased for a Borg Ship.

If you are looking for a true challenge the Star Trek: First Contact Scenario is a fun new way for 1-5 players to face off against the Borg. Basically, the Borg Cube attacks autonomously and fights the players using a deck of Borg Attack Cards to determine how the Cube will Attack. Each turn the players are dealt a Battle Objective Card which can grant them a strategic advantage if completed or force them to face the repercussions if they fail. Find out more about how the scenario works on . Whether using Cube 384 and Sphere 936 as a part of your daunting fleet or teaming up with some friends to battle against the Borg menace in the Star Trek: First Contact Scenario , the Borg Cube with Sphere Port Premium Figure is sure to make opposing ships turn tail with its frightening dimensions and supreme power. You can find the Borg Cube with Sphere Port Premium Figure at your friendly local gaming store in June. Visit WizKids/NECA at for additional information about Star Trek: Attack Wing and visit the WizKids Info Network to search for Organized Play events in your local area.

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The Borg Lock Box

By Ambassador Kael | Fri 24 Jan 2020 09:00:00 AM PST

star trek borg weapons

”We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.”

The assimilated comms array broadcasts the message on repeat, diligently following its last directive even as a tractor beam drags the debris toward an Alliance vessel. The mood there is tense, the crew well aware of the risks. Understanding Borg technology is key to understanding the Borg, the assimilated species themselves, and possibly even to freeing them.  

As a society grows, it must confront the dangers of its own technology. The industrial revolution brought global warming, the atomic age brought M.A.D., and today the services that connect us have splintered us into isolated tribes of alternative facts. The inconvenient truth is that we must adapt or perish. The Borg are a terrifying embodiment of the price of failure. Like a black hole formed from collapsing culture, they are a technocratic singularity, a walking point of no return. They challenge us to temper our technology with humanity, and to cherish what makes us different even as we grow together.

Star Trek is at heart a vision of a positive future, where hard social work and brilliant technology have made life better—the opposite of the Borg, and contrasted with other sci fi. Science fiction is often set in a dystopia. These warnings are often prescient and valuable, but it is harder to be for a vision of the future than against one. To seek the truth – the guiding principle on which Starfleet is based – requires vulnerability to change. It requires courage and decency in equal measure. When the hard moment comes, what will you stand for? Do you deserve to wear that uniform?

Blind to all this, the Lobi Consortium has been contracted to provide you with examples of reverse-engineered Borg technology in specially sealed lock boxes. They make it a point to not discuss details when clients indicate their cargo is a maximum risk factor. Given our lack of logistical options, we have been forced to accept discretion.

star trek borg weapons

Captains opening the Borg Lock Box may find themselves fortunate enough to win the Liberated Borg Command Juggernaut [T6] . Unlike their Collective counterparts, the Liberated Borg have been helpful and open in their communication with the Alliance. One positive result of this communication is the sharing of technologies and starships.

The Liberated Borg Command Juggernaut is a vessel with a unique design history. Designed by the recovering minds of newly liberated Borg, its disjointed appearance reflects its designers’ rebellion against conformity, while the solid internals reflect a return towards structure to keep one sane. The result of this internal conflict is a starship that is a terror in external conflicts, possessing many of the Borg’s most fearsome strengths in combat, such as the capability to launch Plasma Disintegrating Blasts.

The Liberated Borg Juggernaut comes equipped with the Disruptive Topological Matrix Universal Console. When activated, this console deals significant plasma damage to several nearby enemies, and inflicts Viral Disruption on them for a short duration, which causes Plasma Damage and attacks Subsystems of vulnerable starships while present.

Fully Mastering the Liberated Borg Juggernaut grants Captains access to the following Starship Trait:

Enhanced Nanite Regeneration

Regenerative Nanites are at the core of some of the Borg’s most powerful vessels, helping to keep them in optimal fighting condition, and this is no exception. When the necessary conditions are met, this trait will automatically activate, regenerating a significant portion of your starship’s hull.

(Additional information on the above starship will be contained in a separate Developer Blog.)

Two special Universal Consoles can be acquired in the Borg Lock Box : the Cutting Tractor Beam and the Retrofitted Assimilator .

star trek borg weapons

The Retrofitted Assimilator enables your ship to fire a Quantum Torpedo laced with Borg nano-probes. The nano-probes attempt to assimilate the enemy vessel under your control. The Collective they integrate the target into is a miniature hacked unimatrix the size of a typical command desk, only capable of integrating one vessel at a time. Larger assimilated ships are more powerful.

star trek borg weapons

The Cutting Tractor Beam console deploys a retrofitted Borg Generator attached to one of their Kinetic Cutting Beams. This Cutting Tractor Beam attempts to harvest technology from enemy ships, dealing significant Kinetic damage over time. If the foe’s ship is below half Hull, this will tend to reach vital systems, disabling either engines or shields for an extremely long duration. The console's Distinctiveness enhancement improves integration with other Universal Consoles -- each time a Universal Console is activated, the damage of all Universal Consoles is increased for a period of time.

A new Starship Trait is also available: Regeneration Cycle. Activating at least one each of a Science, Tactical, and Engineering Bridge Officer Ability within 5 seconds repairs a substantial amount of hull.  

star trek borg weapons

The  Borg Lock Box  also has new Space and Ground weapons inside the  Assimilated Plasma Weapon Pack . The Borg’s preference for this energy type is poorly understood, but the performance of their weaponry leaves little doubt at the efficacy of this choice. These weapons are available as beams and versatile ground weaponry. They replace the traditional Plasma burn with an increase in Hull or Health Regeneration and an increase in Damage. Rarely, weapon packs contain the Borg Vanity Shield , providing the aesthetics of the Liberated Borg Command Juggernaut to a ship that equips it in its vanity shield slot. 

star trek borg weapons

Captains may also acquire Borg Kit Module packs. These Kit Modules are universal, and can be used by any class.

  • Deals physical damage over time to a targeted foe and foes near them, assimilating them under your control once they fall. Max 4 targets. These nanoprobes are only able to assimilate humanoid creatures, and some humanoids cannot be assimilated (Borg, Undine, Photonic Beings).
  • Uses shipboard Borg tech to fire a Cutting Tractor Beam that will chase down your primary targets, dealing massive damage in an area of effect. Fallen enemies struck by the beam will produce a combat buff available on pickup.
  • Gathers power from allies, then unleashes the current on a targeted foe, dealing Electrical damage and Disabling the target. The amount of damage and the duration of Disable are based on the number of nearby allies.
  • Disperses nanoprobes to the ground under the target, where they rapidly repurpose material there into nanotubules. These burst out at foes in the target area, halting their movement and infecting their defensive measures. When they take damage from this Ability's user, the nanoprobes activate, massively reducing the foes' resistance to whatever sort of damage was dealt. As this technology is derived from Borg adaptive countermeasures, it does not function on Physical or Kinetic damage.
  • Creates a tiny defensive screen around each nearby ally to gather data about incoming damage. When any ally is damaged, all affected allies immediately gain Immunity to whatever kind of damage was dealt. Only applies to the first instance of damage. Without connection to the Collective, this Immunity is only temporary even if foes cannot remodulate their weapons.

Borg Kit Frames reverse-engineered from Borg exoframes are also available. They automatically communicate with gear stored on the ship to deploy a Borg Combat Structure after the use of enough Ground Kit Modules. 

A cadre of new Liberated Borg Duty Officers is also available to enlist on your starship. They have exceptional Active Duty abilities that improve various parts of your ship’s function. Each Duty Officer uses a different combination of Class and Specialty, which influences the nature of their Active Duty ability. There are three different Active Duty abilities:

  • Using a relevant Class Bridge Officer Ability has a chance to recover the cooldown of relevant Specialization Bridge Officer Abilities.
  • Using a relevant Specialization Bridge Officer Ability has a better chance to recover the cooldown of relevant Bridge Officer Class Abilities. 
  • Cmd: Teamwide temporary Hull
  • MW: All Power Levels set to max (they decay naturally after)
  • Pilot: Accuracy
  • Temp: DoT Damage
  • Int: Crit Sev
  • Eng: Armor Pen
  • Tac: Crit Chance
  • Sci: Exotic Damage
  • Using a relevant Class Bridge Officer Ability has a chance to trigger a Bridge Officer Ability based on Class.
  • Eng: Aux2Structure
  • Tac: Attack Pattern Delta
  • Sci: Feedback Pulse

New Captain’s Traits are also available within the Borg Lock Box . They are universal and available to all species.

  • Ground: Adaptive Offense
  • Improves Critical Strike chance. On successfully Critically Striking, a third of this improvement converts to a greater amount of Critical Severity for a moderate duration. This can happen up to three times, and each time all such durations are reset. 
  • Ground: Adaptive Defense
  • Improves Damage Resistance Rating while in combat. Improvement is divided by the number of enemies targeting you.
  • Space: Adaptive Offense
  • Space: Adaptive Defense

There are many other prizes within the  Borg Lock Box  for players to acquire, such as R&D Packs, Boosts, and other assorted items. Each box also contains a Borg Datacore, which allow the user to recover a scrap of information stored within the Borg collective, recording it in a Codex for future reference. The Datacore also contains a non-combat holographic representation of its drone of origin, which follows the player for a period of time.

The Lobi Store also has new items available for purchase:

star trek borg weapons

Borg Exoskeletal Frame

Sturdy construction materials and Borg ablative nanostructures offer excellent protection from Energy damage and respectable protection against Physical and Kinetic damage. An Anti-Kinetic Shield derived from scans of Borg technology recovered by the U.S.S. Voyager protects the wearer from melee strikes and hurl the attacker away. The processing power of the gear can be used to rapidly recharge Universal Kits.

star trek borg weapons

B.A.T.D. Extractor

An initialism for “Biological and Technological Distinctiveness Extractor”, this Borg device is equivalent to a Compression Bolt pistol. It has a secondary fire mode that hits a single target with a high damage bolt of energy that disables them briefly and knocks them back. The tertiary Palm Strike has been replaced with Assimilate Distinctiveness , which transports the user to target Foe and injects them with Borg nano-probes. Rather than forming a Borg Drone when they fall, the nano-probes simply collect their biological and technological data. This adds a stack of Distinctiveness to the user, adding to their Max Health and Energy Damage. Stacks cap at 20. At 10 stacks, Assimilate Distinctiveness also heals the user. At 20 stacks, it gains area of effect and deals its damage much faster.

Jon “20thCenturyFaux” Herlache

Systems Designer

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Memory Alpha

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Borg drones were assimilated individuals augmented with Borg technology , and joined with the hive mind . A drone possessed no sense of individuality, and existed only to perform its designated function within the Borg Collective . Together, they make up the entire population of the Collective.

  • 1 Physiology
  • 2 Capabilities and limitations
  • 3 Designations
  • 4 Borg drone technology
  • 5.1 Appearances
  • 5.2 Background information
  • 5.3 Apocrypha
  • 5.4 External links

Physiology [ ]

Borg hologram, 2404

A Borg drone

The physiology of Borg drones varied because various species were assimilated into the Collective. Their organic bodies were enhanced, and some parts completely replaced, with cybernetic implants , including its organic cardiopulmonary system , which was reinforced. ( VOY : " The Haunting of Deck Twelve "; TNG : " The Best of Both Worlds ", " The Best of Both Worlds, Part II "; Star Trek: First Contact ) The nature of these implants was determined by the drone's intended function, such as medical repairs or tactical , ( TNG : " Q Who ", " I Borg "; VOY : " Dark Frontier ") while the original species of a drone was often considered by the Collective when assigning their function. ( VOY : " Think Tank ") These implants gave drones greater strength than the original individual possessed before their assimilation. ( ENT : " Regeneration ") Each drone was equipped with a homing device, which had its own unique translink frequency , by which it was kept in contact with the Collective through subspace transceivers , thus forming the hive mind . ( VOY : " Infinite Regress ", " Dark Frontier "; ENT : " Regeneration ")

Although both male and females of any susceptible species could be assimilated, Borg drones themselves were neither male nor female in a reproductive sense. ( TNG : " Q Who ")

Capabilities and limitations [ ]

Assimilation Process Stage 7

Borg Exo-plating added on top of a Starfleet uniform.

In addition to multiple implants, each drone's body was covered with insect-like exo-plating , which could protect it from the rigors of space , protect the drone against blunt force attacks, and withstand a power surge of five million gigawatts . However, they were unable to fully protect drones against projectile weapons. In extreme circumstances, a drone's implants, an exo-plating were able to protect the drone after being frozen for at least 90 years . ( Star Trek: First Contact ; VOY : " Revulsion "; ENT : " Regeneration ")

Enterprise-E operations guard 3

A drone assimilates a Human Starfleet officer

Through assimilation, drones were equipped with offensive and defensive capabilities. Each drone had personal defensive shields, which were able to adapt to various different energy based weapons. A drone's adaptations to these weapons could then be passed along to the larger Collective. ( Star Trek: First Contact ) In addition to shields, drones can possess offensive energy weapons built into their cybernetic arm implants. ( PIC : " Vox ") However, most drones will pursue assimilation rather than kill their targets. Each drone is equipped with assimilation tubules , which will penetrate most known materials to inject nanoprobes in a selected target. Through this method, drones could assimilate a single individual, or an entire starship , replicating components to interface with local technology. ( ENT : " Regeneration "; Star Trek: First Contact ; VOY : " Scorpion, Part II ")

When equipped with an eyepiece , a drone had the ability to see everything within the EM spectrum (similar to a Federation VISOR ), as well as view the nanoscale - View the size of molecules , analyze every facet and dimension of any object in perfect detail, and save perfect representations of those objects in physical memory. Lastly, a drone's eyepiece was capable of directly observing the geometry of multi-dimensional space-time. ( TNG : " I Borg "; VOY : " Scorpion, Part II "; VOY : " Dark Frontier "; VOY : " Relativity ")

Assimilation Process Stage 8

A drone regenerating

A Borg drone needed to periodically regenerate in specially fitted alcoves to "feed" its organic and cybernetic parts. The organic components of a drone were fed by their implants, which synthesized organic molecules. The implants, in turn, received energy from the drone's alcove during its regeneration cycle. However, if necessary, a drone could go without regeneration for at least two hundred hours . ( VOY : " Hunters ") When there was no alcove at hand, a Federation power conduit could be adapted to feed a Borg drone when adjusting to the right frequency. ( TNG : " I Borg ")

When regenerating, Borg drones shut down all non-essential bodily systems, such that their entire metabolism became integrated with the power system and distribution network aboard their ship , thus merging their life signs into their vessel. ( TNG : " Q Who ")

A Borg drone, or former drone, did not react well to long periods of isolation. This is because they were accustomed to being part of the Collective, especially when the drone in question was assimilated at a young age. ( VOY : " One ")

This could even force stranded drones to create their own Collective because they could not cope with their resurfacing personalities when disconnected from the hive mind. ( VOY : " Survival Instinct ")

Borg drones have also shown to be seemingly incapable of running, possibly due to the rigidity of their exo-plating limiting their motion range, thus preventing them from performing the movements required to run. They were however shown to be capable of moving hastily, which does not require the same motion range as running.

Designations [ ]

Following assimilation, a drone was given a designation appropriate to its function within the collective and position within its unimatrix . For example, the third drone in a group of nine assigned to one particular function may be given the designation "three of nine" or "third of nine". ( VOY : " Infinite Regress ", " Dark Frontier ", " Survival Instinct ")

  • List of Borg
  • Unnamed Borg

Borg drone technology [ ]

Borg arm scan

A scan of a Borg arm

  • Microcircuit fiber
  • Bio-synthetic gland
  • Cortical node
  • Chronometric node
  • Cranial transceiver
  • Interlink node
  • Neural processor
  • Neuro-processing adjunct
  • Neural transceiver
  • Sensory node
  • Microconnector
  • Personal force field
  • Thoracic assembly
  • Extraction tubule
  • Forced plasma beam
  • Proximity transceiver
  • Vocal subprocessor

Appendices [ ]

Appearances [ ].

  • " The Best of Both Worlds "
  • " The Best of Both Worlds, Part II "
  • " Descent "
  • " Descent, Part II "
  • DS9 : " Emissary "
  • Star Trek: First Contact
  • " Blood Fever "
  • " Scorpion "
  • " Scorpion, Part II "
  • " The Raven " (hallucinations)
  • " Living Witness " ( holograms )
  • " One " (hallucinations)
  • " Hope and Fear "
  • " Infinite Regress "
  • " Dark Frontier "
  • " Survival Instinct "
  • " Tinker Tenor Doctor Spy " (holograms)
  • " Collective "
  • " Child's Play "
  • " Unimatrix Zero "
  • " Unimatrix Zero, Part II "
  • " Imperfection "
  • " Flesh and Blood " (hologram)
  • " Shattered "
  • " Endgame "
  • ENT : " Regeneration "
  • " Maps and Legends "
  • " The End is the Beginning "
  • " Envoys " (holograms)
  • " Temporal Edict "
  • " Crisis Point " (hologram)
  • " I, Excretus " (holograms)
  • " Wej Duj "
  • PRO : " Let Sleeping Borg Lie "

Background information [ ]

David Fisher and Rick Sternbach Borg drone sketches

Initial concept sketches of the Borg drone by David Fisher (left) and Rick Sternbach (right)

Rick Sternbach sketches of Borg drone arms

Rick Sternbach's concept sketches of a drone's arm attachment

The original story concept for the Borg had described them as a race of insects, hence the term "drone". But due to budget constraints, this was changed to a race of cybernetic beings – Human-machine hybrids who had an insect-like social culture and a hive mentality in which the drones relentlessly carried out the commands of the collective. The first concept for the drone came from costume designer Durinda Rice Wood , who had sketched out a rough illustration showing a man in a suit with tubes running around it and plugged in at different spots. The sketches made it clear that the Borg look would have to be an integration of make-up and costume in a way that no other characters had been before. Illustrators David Fisher and Rick Sternbach also contributed their own designs for the Borg drone. ( Star Trek: The Next Generation - The Continuing Mission , pp. 90-92; Star Trek: Aliens & Artifacts , p. 82)

The original helmets for the first drones seen in " Q Who " were actually fabricated in the makeup department while the wardrobe department was assembling the suits out of a dark, spandex-type fabric and metallic urethane. The two departments worked together initially, to make sure the helmet and suit designs integrated properly. ( Star Trek: Aliens & Artifacts , p. 82)

The helmet headpieces were made out of foam rubber, cast from clay sculpture molds. Foam rubber was the material of choice so that the helmets would be comfortable for the actors to wear, especially on ten-hour-long shooting days. The helmets were then colored to match the dark costume. An important element of the helmets was that they not be full head coverings. They had to look like alien headpieces hardwired into the brain, not bathing caps. That was why, even from the beginning, the helmets only covered part of the skull, leaving other areas exposed. When the helmets were completed and in place, clamps were then attached to the headpiece for the tubing that was already sewn into the suits to be run around the actor's body and attached to the helmet. With that in place, the makeup artist attached the unique bits of the machinery parts that helped to individualize each drone. ( Star Trek: Aliens & Artifacts , pp. 82-83)

Originally, the parts were fabricated out of urethane, but eventually the makeup department started experimenting with other materials, such as old parts torn out of electric equipment and pieces of motors. These odds-and-ends parts actually looked hi-tech, but reinforced the factory assembly-line look of the drones. At the same time, it added to the distinctive look each drone had, meaning no two looked identical. ( Star Trek: Aliens & Artifacts , p. 83)

To make the drone costume even more machine-like, every time the costume left an exposed part of the body, the makeup artist would run one of the tubes directly into it. To make the tube insertion look realistic, the artists created a latex appliance that looked like a bullet hole and glued it directly to the actor's skin. They then glued the tube to the appliance. ( Star Trek: Aliens & Artifacts , p. 83)

From the initial appearance of the Borg, the makeup department realized the drones' skin tone had to match that of the "walking dead" feel that defines the drone behavior. The makeup base they chose was a product from William Tuttle 's Custom Color Cosmetics, in a shade called Shibui. The makeup department wanted a dead white look that blocked out all of the actor's skin tones. The Borg had to appear zombie-like on camera so that the audience would know, viscerally as well as intellectually, that the drones were devoid of any individuality and reason, responsive only to their programming. Before applying the base coat, the makeup artist glued the small foam latex plugs to the skin for tube attachments. The Shibui base coat was then applied, and the actor's face was shaded to give him a skull-like appearance. ( Star Trek: Aliens & Artifacts , p. 83)

After " The Best of Both Worlds ", the makeup department decided to utilize airbrush techniques for the drone makeup. This was first used in " I Borg " but quickly became standard throughout the course of The Next Generation due to the speed at which it could be applied and its ability to "individualize" each drone, showcasing the many different races that the Borg had assimilated. Once the base makeup had been applied, the actors would line up, like an assembly line, to be airbrushed. Make-Up Supervisor Michael Westmore then started shadowing the eyes and the sides of the neck where the helmet met with the face. He then worked on the cheek bones and finally the backs of the head. He liked the use of airbrushing as a technique for a number of reasons. " It gave me greater control over the final appearance of the character, " he explained, " and was much faster for me to move down the assembly line than to give specific directions to individual artists. " Westmore used ComArt's transparent smoke gray because it gave the right shadowing and still rendered a cadaver-like appearance for the drones. ( Star Trek: Aliens & Artifacts , p. 84)

The initial application

The drones went through a number of modifications through subsequent seasons of The Next Generation . " We not only had Borg mob scenes, but we had to Borg-ify Patrick Stewart with special electronics such as his laser headpiece, " recalled Westmore. " By the time we were creating Third of Five for 'I Borg', we were using airbrush techniques and even more elaborate headpieces. ". ( Star Trek: Aliens & Artifacts , p. 84)

Deborah Everton and Gina Flanagan First Contact Borg sketch

A concept sketch for the Star Trek: First Contact drone

The look of the Borg drone was changed further still for their appearance on the big screen in Star Trek: First Contact . The first thing that Rick Berman wanted to change was the Borg helmet, so as to reveal the supposed biomechanical components underneath. As Michael Westmore recalled, " Instead of having an entire helmet, now we have these individual pieces that are on the head, so you get this bald look. That way the pieces look like they're clamped into the head individually, instead of being a full cap that pulls over the top. " ( Star Trek: The Next Generation - The Continuing Mission , pp. 245 & 248)

This change in appearance presented an issue when the drones were to return in Star Trek: Voyager , which had a tighter budget. Initially, because the Borg heads were encased in a helmet that was pre-painted, the only thing makeup had to do was the facial makeup. The tubing, the attachments, and the hand appliances were all prefabricated and had only to be fitted into place. This made the makeup job relatively simple and only took half an hour to complete. With the First Contact drones, makeup took around five hours to complete, down to four hours by the sixth season of Voyager . ( Star Trek: Aliens & Artifacts , p. 159)

Indeed, much of the Borg makeup and costumes used in Voyager first appeared in First Contact . ( Delta Quadrant , p. 188)

The heap of Borg corpses seen in " Scorpion " was not an on-set element but was filmed using a pile of Playmates Toys , and later added in post-production. Visual Effects Producer Dan Curry later recalled, " We didn't have the budget or the time to create full-scale body chunks, because of the cost and time it would take to do that. So, I asked our licensing department for a bunch of Borg toy action figures [....] And kudos to the person who sculpted those toys, because the detail – especially the facial detail – was so good that I was able to take the toy action figures, cut them up with a Dremel cutting tool, and then I stacked them up with hot glue and shot them at home against a little bluescreen cove. " To complete the scene in which the away team members from Voyager pass the pile of corpses, the live-action footage that Dan Curry had already shot of the actors was composited together with the Borg drone models. Curry remarked, " By compositing the stack of action figures, it looked very real. And the toy faces were sculpted so well that I was able to do close-ups on a [tiny] head, [...] filling the TV screen with them, and they looked very good. Of course, it was in kind of a smoky environment, but um.... So, the toys served us well and saved the production company lots of money. " ("Red Alert: Amazing Visual Effects", VOY Season 3 DVD special feature) Visual Effects Supervisor Ronald B. Moore commented, " That was something we all knew immediately was perfect for Dan [....] He really had a lot of fun painting it, showing it to everybody. He'd come in and tell us, 'It's real disgusting now,' and he had a big smile on. It was great. We used it in a couple of shots, one with our crew, and one without. " ( Cinefantastique , Vol. 29, No. 6/7, p. 96)

Numerous Borg drone related items were sold off in the It's A Wrap! sale and auction , from concept sketches to costume and makeup parts to props used by drones across their many Star Trek appearances. [1]

Michael Westmore highly approved of the Borg makeup. When asked to identify his favorite of the Star Trek makeup designs he had done, he noted, " The Borg were interesting, and the evolution of the Borg. " However, Westmore also specified that they weren't the aliens he enjoyed the most (giving that distinction to the Cardassians ). ( Star Trek: The Official Starships Collection , issue 103, p. 15)

Apocrypha [ ]

Elite Force comic - Borg

The Hazard Team fights off several Borg drones in Elite Force

In the Star Trek: Odyssey novel The Return , Starfleet R&D believes that a group of five Borg drones is enough to produce their own group mind.

In the comic book An Inconvenient Truth , the Starfleet conspiracy that is later discovered by the crew of the USS Enterprise -D in 2370 stores a Borg drone and Borg alcove in its secret facility near Earth .

Borg drones also make an appearance in the video game Star Trek: Voyager - Elite Force and its accompanying comic book Elite Force , in which they are vulnerable to the "Infinity Modulator", a weapon designed by Seven of Nine that continuously rotates its modulation to prevent adaptation by Borg shielding. In the sequel Star Trek: Elite Force II , the introductory level features a boss battle with an enhanced Borg drone featuring increased shielding, weaponry and the ability to transport itself from location to location.

Borg drone are also featured on numerous cards within the Star Trek Customizable Card Game .

External links [ ]

  • Borg at
  • Borg drone at Memory Beta , the wiki for licensed Star Trek works
  • Drone at Wikipedia
  • 1 Abdullah bin al-Hussein

Update 65: Gorn Invasion, Pt 1

By rebekah 9 April 2024

star trek borg weapons

For the first time since it’s initial appearance in 2022, Strange New Worlds is making a comeback in Star Trek Fleet Command. This month’s content focuses on the benefits of PvP engagement, alliance cooperation, and new PvE challenges.

Update 65 Includes:

  • New Building: The War Room
  • New Gorn Hunter Hostiles
  • New Officers
  • New Missions
  • New Refits, Forbidden Tech, and Artifacts
  • New Cosmetics
  • New Battle Pass

The War Room

star trek borg weapons

Following the Mission chain: Show Us Your Mettle , this Klingon themed “War Room” aims to reward players for Alliance PvP engagement. By unlocking Milestones, players will receive keys to unlock “Warchests” and earn great rewards. The rewards increase permanently by upgrading the building Level!

PvP Points are rewarded for battles (won or lost) and materials stolen. A 2 time multiplier will be added for actions in Territory Systems, and 3 times as many for Infinite Incursions. As you progress through the milestones, you’ll claim keys to unlock Warchests, and within them you’ll find the upgrade tokens ( Emblems of Honor ) needed to continue upgrading.

star trek borg weapons

Rewards can include:

  • Basic and Σ Resources
  • Emblems of Honor
  • Seals of Ko’tal (unlocks the exclusive Tactical Warmonger Research Node)

In addition, the building provides the following Buffs:

  • War Room Shield Health: 20% -> 3200%
  • War Room Officer Stats: 10% -> 2250%
  • War Room Isolytic Damage: 0.50% -> 50%

The War Room is meant to help players receive additional resources in game, and it will continue to be updated over time to keep rewards relevant.

Check out this video about the War Room from Logan Starks, Product Manager, as well as this blog for more information.

Gorn Hunter Hostiles

In the vast expanse of the Star Trek universe, the Gorn have shown time and time again that they are beings not easily trifled with.

In “Strange New Worlds,” the crew of the USS Enterprise have found themselves face-to-face with these creatures on more than one account, proving that they are not merely adversaries to be overcome, but also provide a glimpse into the complexities of interspecies relations.

star trek borg weapons

These Gorn Hunter Hostiles deal Isolytic damage and are immune to all non-Isolytic sources of damage, resulting in great rewards. We know PvP is not for everyone, so the team has approached these hostiles a bit differently. These hostiles provide players with a new way to use Isolytic damage and gain Artifacts, Officers, faction credits, and more. This includes the new artifacts launched last month in Update 64 and officers from both Voyager and Ent E. 

To read more about these hostiles and where to find them, check out this separate article here.

In addition, the payout for six of the exBorg bundles increased significantly. Check out the new values below.

D’Vor Feesha: T0: no change T4: X2 raw lat X5 conc lat T7: X2 raw lat X10 conc lat T12: X3 raw lat X10 conc lat

Monaveen: T0: no change T4: X5 Neural Net X10 Active Net T7: X6 Neural Net X15 Active Net T12: X7 Neural Net X20 Active Net

Stella: no changes to codes and particles T0: no change T4: X3 reputation T7: X5 reputation T9: X10 reputation

Mantis: T0: no change T4: X5 Venom T7: X8 Venom T12: X10 Venom

Defiant: T0: no change T4: X5 Antimatter T7: X5 Antimatter T12: X5 Antimatter

Talios: T0: no change T4: no change T7: X2 Inert Nanos T12: X3 Inert Nanos

Three new officers will be joining the ranks and filling out more of our SNW crews in Star Trek Fleet Command. 

Epic SNW M’Benga

star trek borg weapons

Captain’s Maneuver: Butcher of J’Gal

  • Increases a percentage of Officer Health as Mitigation vs Hostiles
  • 1500/2500/1500%

Officer Ability: Fight for Peace

  • Adds an increase of X% to SHP every round vs Hostiles.
  • 2/4/6/8/15%

Use code: JGAL for 5 free M’Benga shards will be available for Ops 20+ players, 30min after event reset. This offer is available until April 19, 2024.

Epic snw sam kirk.

star trek borg weapons

Captain’s Maneuver: Applied Xenoanthropology

  • Decreases a percentage of enemy SHP vs Hostiles every round.

Officer Ability: Phaser-Based Study

  • Increases Critical Damage by X% vs non-armada hostiles
  • 40/90/150/230/350%

Rare SNW Nurse Chapel

star trek borg weapons

 Officer Ability: Archaeological Medicine

  • Increases loot gained from Gorn Hunter Hostiles
  • 25/50/90/140/200%

Below Deck Ability: Protocol 12

  • Increases Isolytic Damage vs Hostiles
  • 5/10/15/25/40%

Note: Following player feedback, we are adding officers to the Ultra Recruit this month:

  • Beckett Mariner
  • D’Vana Tendi
  • SNW Nyota Uhura
  • SNW Ortegas
  • Sam Rutherford

Galactic Recruit Assimilation Arc officers (Hugh, Ghalenar, Borg Queen, Dezoc, Gossa) are now replaced by Lower Decks 2 officers.

Following the structure of Star Trek: Strange New Worlds, the missions will be “episodic,” each having their own self-contained story. Our narrative team is looking forward to sharing these stories with you in 25 new missions, including 4 sets of Core Missions released weekly, encompassing 5 episodic stories, and 5 missions to introduce the War Room.

Core SNW: The Meaning in the Message

5 Missions | Level 34+

The Fay (Q’nuz) – an alien race resembling elves – live to sow confusion between races, seeding space with beacons that flood planetary media systems with incendiary propaganda. 

Core SNW: More Than Flying

An Andorian ambassador on route to rendezvous with the Enterprise has been kidnapped by a group of Klingons in an effort to destabilize the Federation. 

Core SNW: Slay It Again, Sam

When the Gorn have a scent, they do not let it go. That’s bad enough if just one of them has it, but if you’ve caught the attention of an entire nest, you can pretty much kiss your existence goodbye. So when Sam Kirk finds himself cut off from the Enterprise and hunted by a group of five Gorn, he’s as sure as anyone can be that he’s a dead man. Fortunately for him, the Independent Commander is in the area and ready to lend a hand. They offer to return Sam to the Enterprise, but Sam doesn’t want to endanger the rest of his crew. Maia works out that if they can deal with each Gorn one by one, Sam Kirk might live to see another day.

Core SNW: Red Tape

The Enterprise crew’s diplomacy skills are requested in a system where bureaucracy is valued above all else. What begins as a simple mission snowballs into a series of comical hoops that the crew must jump through. The mission is put in jeopardy when La’an inadvertently insults the culture’s bureaucratic process, and the crew must de-escalate the situation before it turns into an all-out conflict.

Warchest Introduction: Show Us Your Mettle

The Commander hears about an exclusive Klingon society that runs tournaments and provides hefty rewards for the most honorable – and fearsome – of warriors. Unlock the War Room by completing these missions!

Refits, Forbidden Tech, and Artifacts

Borg cube transwarp drive.

star trek borg weapons

Adds Transwarp to the Borg Cube, allowing for INSTANT travel across the galaxy, as well as increasing Borg Cube HHP by 350%.

Additionally, we are pleased to update you with a Quality of Life adjustment that we have made to the Borg Cube’s Warp Core , effectively increasing the base warp range for G5 and G6 players. In addition, adjustments have been made to some of the research requirements.

Voyager Astrometric Sensor Unlock

star trek borg weapons

Adds peace shield expiration time information to the existing Astrometric Scan Ability, as well as increases the Voyager’s max cargo by 300%.

New Forbidden Tech: Tarka’s Isolytic Weapon :

  • Increased base Isolytic Damage vs Gorn Hunters
  • Increased base Hull Health for all ships
  • Increased Isolytic Defense vs all hostiles
  • Increased Damage vs all hostiles

star trek borg weapons

In addition to these buffs, it’ll also provide a daily source of Isolytic Artifact Tokens that increase with each tier.

star trek borg weapons

New Artifact: Kir’Shara :

Kir’Shara is a new artifact that increases the number of sequential commands a Commander is able to issue to a ship. Acquiring it allows a Commander to select one hostile to attack, followed by another, and have the responding captain execute the attacks one after the other.

Four new primes are being introduced in this update: Prime Hull Breach Resilience,  Prime Mining Rate,  Prime Borg Cube Isolytic Damage, and  Prime PvP Damage Resilience.

Prime Hull Breach Resilience

star trek borg weapons

  • Decreases enemy players’ Critical Hit Damage by 150% for 3 rounds up to 450% when your ship is Hull Breached at the beginning of any combat round

Prime Mining rate

star trek borg weapons

  • Increases base Mining Rate by 500% for all mineable resources.

Prime Borg Cube Isolytic Damage

star trek borg weapons

  • Increases the Borg Cube’s Isolytic Damage by 15% .

Prime PvP Damage Resistance

star trek borg weapons

  • Decreases enemy player’s base Weapon Damage up to 450% (does not apply during Station defense).

Battle Pass and Cosmetics

star trek borg weapons

A brand new Territory Capture Season Pass with 30 free and 30 elite milestones will be available towards the end of the month.

Throughout the month, you also can earn five new avatars and three new frames.

Additionally, Deep Space Nine Part 4, and Assimilation Part 1 and 2 Missions are returning to the Holodeck.

Territory Capture Season 3

A few improvements are being made to TC season 3! Players may notice the following adjustments:

Improved Nodes and Services

  • Parsteel, Tritanium, and Dilithium have been changed to Materials (G3 in T1, G4 in T2)
  • Monaveen BP and Chronometric Particles can now be found in All T3 Territories

Boosted Particle Output

– Boost to All Particle Generators (2x)

Increase the Subspace Relay buffs by ~500%

Bug Fixes & Improvements

  • Fixed an issue with Battle Reports and Officer Abilities – If two ships triggered their captain ability/officer ability at the same time, only one of them was visible in the battlelog
  • Fixed an issue with store Exocomps: Pips for the Exocomp store would still remain visible even after purchasing or claiming all available Exocomp options
  • Fixed an issue with Mantis’ ability not work against T14 Borg Cube
  • Fixed an issue with Armada Directives: The tooltip description of the Uncommon armada directives was inconsistent with that of the Rare and Epic ones
  • Fixed an issue with the stars achievements not working properly in the Battle Simulator
  • Fixed an issue with mining nodes failing to reset after depleting on getting hit by a Borg Cutting Beam
  • Fixed an issue with the “Paid Debts” mission: Officer “Spock” art appeared instead of the character “Warlord Prohk” in 2nd objective
  • Fixed an issue with Battle Reports and Forbidden Tech – Forbidden Tech ability would fail to display correctly inside the battle logs
  • Fixed an issue with the “House of Martok”, “Avenge Them” and “Broccoli” missions – the level indicator was missing from the Holodeck screen; instead, it showed the quantity
  • Fixed an issue with unlocking Ex-Borg “Lucky Miner” favors that would causes minus & inconsistent resource values on nodes
  • Fixed an issue with prime nodes packs where players were not redirected back to the node after a successful purchase
  • Fixed an issue with Formation Armadas where a “Victory” battle report would appear instead of the “Partial” battle report after defeating a formation armada
  • Fixed an issue with the corrupted fleetbar art on iOS devices when the NX-01 was swapped with any other ship on Drydock A
  • Fixed an issue with the activate ability icon and tooltip that were missing in the object viewer
  • Fixed an issue with the alliance leaderboard failing to update when players would change alliances
  • Fixed an issue with the system Toll: The route button would fail to respond when the player changed ships
  • Fixed an issue with the “Connivance Part 2” mission, where the “officer Passerby1” mission character’s name appeared as “The Broadcaster”
  • Fixed an issue with Silent Hostiles appearing in Q’s Trials
  • Fixed an issue with the Faction store where chests with multiple items were showing placeholder art instead of the usual chest icon
  • Fixed an issue with the Formation Armada button being active on the second formation armada when it shouldn’t
  • Fixed an issue with the “The Recesses of the Mind” mission failing to complete even after upgrading or completing the “Survival Cell Containment” research
  • Fixed an issue with the  Prime Fleet Commander Gift research node having placeholder art
  • Fixed an issue with Uncommon Xindi Final Weapon, Rare Xindi Final Weapon & Rare Xindi Supreme Weapon power value overlapping with the text
  • Fixed an issue with Uncommon Xindi Final Weapon, Rare Xindi Final Weapon & Rare Xindi Supreme Weapon directive icon overlapping with the “ARMADA” text
  • Fixed an issue with the mission “They Have Adapted” not surfacing in the Holodeck
  • Updated Phlox’s officer ability short description for consistency reasons
  • Fixed an issue with the alliance stats button missing from the events’ screen

Full Patch Notes Video here.

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Star Trek Starship Beam Weapons

  • 1.1 Targeting Interlock System
  • 1.2 Threat Assessment / Tracking / Targeting System
  • 1.3 Firing Modes
  • 3 Pulse Phaser Cannons
  • 4 Disruptors
  • 5 Graviton Beams
  • 6 Plasma Weapons
  • 7 Polaron Beams
  • 8.1 Borg Energy Beam
  • 8.2 Borg Cutting Beam
  • 8.3 Borg Feedback Pulse
  • 8.4 Borg Shield Draining Weapon
  • 9 Energy Dissipator
  • 10 Isolytic Weapons
  • 11 Lightning Beam Weapon

Beam Weapons

Targeting interlock system.

The specific Targeting Interlock System (TIS) bonus for the Beam Weapon is added to the Threat Assessment / Tracking / Targeting System (T/T/TS) to get the total Fire Control bonus.

Pulse Phasers and Borg Energy Weapons require a Class Gamma Targeting Interlock System.

Threat Assessment / Tracking / Targeting System

Known colloquially as the "targeting scanners," the Threat Assessment/Tracking/Targeting System (TA/T/TS) is a ship's tactical sensors and computer package. The tactical officer relies on the TA/T/TS in combat in much the same way as the Flight Control officer uses the navigational computer - it helps him do his job better. Different classes of TA/T/TS are available; the better ones make the Tactical Officer's job easier, but take up more space and require more power to operate. The accompanying table lists types and benefits of different TA/T/TS systems. The listed bonus applies to the Test results of Capital Ship Gunnery Tests made to hit a target with weapons, or to cancel out negative modifiers such as those due to size, Tests made to scan a ship for a particular target, and the like. TA/T/TS systems are not cumulative; a ship can only have one in effect.

In addition to using it to target weapons and assess tactical data, a character may use targeting scanners to obtain a transporter lock on a person or object.

  • A ship can have multiple Threat Assessment / Tracking / Targeting Systems installed, but only one may be active at any time. The active Threat Assessment / Tracking / Targeting System provides the main Fire Control bonus for Beam Weapons, Missile Weapons, and Tractor Beams.

Firing Modes

Beam Weapons have firing modes which describe different ways of using them.

All beam weapons can fire in Standard mode for free. Typically, a phaser can fire in all four modes (except for pulse phasers, which cannot fire in Continuous or Wide-Beam mode); disruptors and polaron beams fire in Standard and Pulse only; isolytic weapons and lasers fire in only Standard mode.

  • Standard mode is the one typically used. It does the weapon's basic damage.
  • Pulse mode involves increasing the damage the weapon does by firing a series of rapid pulses of energy. You can simulate this by increasing the weapon's damage with extra power, or as a form of single-weapon multifire. Pulse phasers cannot use this rule; they are already optimized for this type of fire only (which is why they do much more damage than normal phasers of the same type).
  • Continuous fire mode involves maintaining a beam for longer than normal, making it easier to hit the target. This provides +1D to roll when making an attack Test to hit the target. Pulse phasers cannot fire in continuous mode.
  • Wide Beam mode allows a beam to affect a much broader area. Instead of a narrow beam, the beam widens by 10 meters for every 1D of damage sacrificed. In combat, for every 1D (1D = 3 pips) of damage sacrificed to widen the beam, the ship receives a +1D bonus to hit the target. Out of combat, a sufficiently wide beam on low power settings has many uses as a tool. Pulse phaser cannons can fire in Wide beam mode, but it requires three hours' time and a Moderate (14) Repair Test to modify them for it (if the roll fails, the character may try again after another three hours; if it Dramatically fails, he's damaged by the phasers and must spend 2 + 1D hours bringing them back online).

The primary weapon on most Starfleet vessels are phasers. Phasers (short for PHASed Energy Rectification) use a rapid nadion effect (RNE) to release and transfer energy generated within superconducting crystals known as fushi-gi-no-umi. Ships can use these beams of energy as tools (say, to remove obstacles, excavate large holes, or reshape planetary terrain) or as weapons.

Ship-mounted phasers are organized into types, rated from I (one) to X (ten). Generally Type X is the most powerful type of phaser which Starfleet can mount on a ship. Advances in tactical technology as of 2372 have allowed it to mount Type XI and XII phasers on large ships, but to date only the Sovereign-Class Heavy Explorer has benefited from this breakthrough.

Phaser arrays (sometimes call "banks") also include an auto-phaser interlock which links with the targeting computer to assure accurate firing. It precisely times the firing of the array for maximum chance of a successful shot.

Pulse Phaser Cannons

Pulse phasers are a reletively new Starfleet development. They combine large, newly flawless emitter crystals with rapid discharge EPS capacitance banks and high-speed beam focusing coils. This technology allows the phaser to store the phaser charge for a few nanoseconds then release it as a layered pulse. Shields and materials have a harder time dispersing the layered energy pulse than the standard phaser beam, resulting in more damage to the target.

Pulse phaser cannons are usually built into ships in linked pairs. They have the same range as standard phasers, but are slightly more accuracte and do more damage. On the other hand, they have smaller arc of fire (usually just straight forward) and cannot fire in continuous mode, or wide-beam mode without extensive modification (which limited their usefulness as tools - they're really meant only for combat). They can perform single-weapon multifire, or multiple-weapon multifire with other phasers of any type.

A pulse phaser cannon can only fire in a 360 arc in one direction.

The primary weapons of the Klingons and Romulans is the disruptor; the Cardassians use a variant, the spiral-wave disruptor, which moves energy through the system differently. Disruptors create highly-charged, powerful beams of plasma using microscopic amounts of antimatter. This makes a comparative model more powerful than a phaser, but much less versatile.

Romulan disruptors leave an anti-proton residue. The anti-proton decay allows the time of use to be estimated (this requires a Sensors (10) Test).

Graviton Beams

A graviton beam is a confined beam of gravitons.

Plasma Weapons

Plasma Weapons are similar to disruptors.

Polaron Beams

The polaron beam is the standard weapon of the Dominion. Powerful, and possessing several tactical applications, they're the perfect weapon for such a belligerent, militaristic species as the Jem'Hadar. From 2370 to 2373, Starfleet vessels were utterly vulnerable to polaron beams; their deflector shields offered no protection against them whatsoever, regardless of nutation or harmonics. In 2373, Starfleet developed a way to overcome this limitation; since that time Starfleet shields have affected polaron beams normally.

A polaron beam can disrupt a tractor beam.

Borg Energy Weapons

Borg energy beam.

The Borg use a powerful energy beam which does 5D per shot. They can fire it up to twice a round, in all firing modes.

Borg Cutting Beam

The Borg use a weapon called a cutting beam to take samples of other ships' technology. Able to bypass shields without any loss of effect, the cutting beam slices through a ship's hull and systems in a circular pattern, then uses a linked tractor beam to pull the "cylinder" of ship's hull and systems out like removing a cork from a wine bottle.

A Borg cutting beam does 2 points of damage a round (shields are not affected by this). Before using the weapon, the Borg define the size of the piece of ship they want to obtain: Size 1 (40 cubic meters), Size 2 (2,500 cubic meters), or Size 3 (49,500 cubic meters) (2 is the most common). (The piece cannot exceed the ship's size, of course.) The cutting beam must do 5 points of damage to the ship for every Size category (thus a Size 3 piece requires 15 points of damage); assume this damage is general, or roll a random location. After the Borg withdraw their "sample" (which takes 1 round), the ship has a hull breach equal in size to the size of the piece taken.

Borg Feedback Pulse

Borg defensive technology includes a beam weapon-like device which allows a Borg ship to send a "feedback pulse" back down a beam which hits it, causing the attacker to take the weapon's damage as well! A feedback pulse requires a delayed action (to act when the other ship fires) and a successful Moderate (16) Capital Ship Gunnery (Feedback Pulse Generator) Test to use properly. Failure indicates the attack strikes the Borg ship but the feedback system does not take effect; Critical Failure results in the beam doing double damage to the Borg ship and not feeding back.

Borg Shield Draining Weapon

This weapon only works in conjunction with a tractor beam. When the Borg catch a ship with one of their tractor beams, they can activate the shield draining weapon the next round. Each round it drains 25% of the shields' normal maximum Protection until the shields collapse. Once the shields collapse, they cannot recharge or regenerate until the Borg turn off the shield draining weapon.

Energy Dissipator

The energy dissipator (also referred to as the energy-dampening weapon) was an advanced energy weapon used by the Tholians and Breen. These weapons ignore shields and armor.

Isolytic Weapons

Used by the Son'a and some other peoples who favor power over following the laws of war, these widely outlawed weapons have unpredictable effects and can open tears in the subspace fabric. A tear opens near the targeted ship and moves towards its warp engine at Warp 1 (if the ship attempts to go to higher warp speeds to escape the tear, it will simply "pull" the tear along with it, causing it to move at the same speed and wreaking untold havoc). If the tear contacts the ship, it rips it apart, but the detonation of the warp drive system as it does so seals the tear. Subspace in the area remains dangerously unstable forever after, and can cause problems for ships passing through.

A ship hoping to escape being destroyed by a tear can try to eject its warp core, move away, and then detonate the core when the tear gets close to it. This requires a Moderate (16) Capital Ship Piloting Test to get the timing right; if it succeeds, it destroys the tear and returns the local subspace environment to normal. Failure (of any degree) means the tear ignores the detonation and keeps pursuing the ship.

The accompanying table gives the damage for Isolytic weapons.

A Small Isolytic Weapon will create a Supspace tear on a result of 2 on 2D.

A Large Isolytic Weapon will create a Supspace tear on a result of 1 on 1D.

Lightning Beam Weapon

This is a very powerful weapon capable of mass destruction. When multiple Bio Ships come together, they can combine their Lightning Beam Weapons as one, creating a more powerful beam. This requires a number of rounds of preparation equal to the number of ships combining weapons. While preparing, the ship cannot fire their main weapon.

  • This requires eight (8) additional ships to combine their Lightning Beam Weapons together. This action can only be performed once every ten (10) minutes. While combining fire, the ships cannot maneuver to dodge incoming attacks.

Lasers, ranging from basic models to high energy X-ray lasers, are primitive weapons used by societies which have not yet developed phaser or other advanced weaponry. As indicated by the accompanying table, they pose little threat to an advanced starship.

  • Spacedock - Starship and Construction Manual (pages 65-71)
  • thedemonapostle

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Screen Rant

Marvel's future star-lord is a wakandan space goddess in epic annihilation 2099.

The future is bright as the Star-Lord of tomorrow is a Mjolnir-wielding Goddess of Thunder, ruling over the planet of Wakanda in the year 2099.

  • Marvel introduces a futuristic Wakandan Star-Lord in Annihilation 2099 #2, expanding lore and deepening Marvel history forever.
  • New Star-Lord is a "Wakandan tech goddess" wielding a mysterious hammer, symbolizing honor and nobility in a visually striking cover art.
  • The presence of this new character in the 2099 continuity evolves Wakanda into an intergalactic empire, changing multiple sides of Marvel history.

In the year 2099, there is a new Star-Lord in town to rule over Planet Wakanda. The year 2099 has become synonymous with the Marvel brand ever since being introduced in four comic series in 1992 that were set on Earth-928 in Marvel's multiverse. The year became especially popular thanks to how readers gravitated toward Miguel O'Hara, the Spider-Man of 2099 .

Now, it looks like Marvel has plans to take 2099 where it's never gone before, and that means introducing a Wakandan Star-Lord of the future . The new Star-Lord is featured on Nick Bradshaw's cover art for Annihilation 2099 #2 by Steve Orlando and Jose Luis. Annihilation 2099 #2 will be released digitally and in stores on July 10.

Below, readers can find cover art for all five upcoming issues in the Annihilation 2099 event, which gives a futuristic overhaul to Marvel's classic 2006 Annilation storyline . The first issue of Annihilation 2099 hits stands on July 3, and each issue will be released weekly from then on. Still, there's plenty of mystery revolving around the new Star-Lord .

Marvel's Future Nova is [SPOILER] and It's Not a Joke

Who is star-lord 2099, what we know so far.

While readers likely won't get a full understanding of who this new Star-Lord is until Annihilation 2099 #2 officially drops, the solicit summary gives readers enough of an idea of what to expect regarding the character, along with what can be found on the cover art above. The summary cites Star-Lord as a "Wakandan tech goddess!" She's a one-woman Guardian of the Galaxy from the looks of it, but maybe she doesn't need teammates judging from what's in her hand. The cover showcases the Wakanda native fighting off Quasar with electricity surging through her body while wielding a hammer that may or may not be Mjolnir, Thor's mighty weapon of choice.

More than just a weapon, the artifact is also a symbol of honor and nobility, showing her character is worthy enough to earn the right to hold this hammer . Some have speculated the original Star-Lord, Peter Quill, would be worthy enough to lift Mjolnir . But if this is indeed Mjolnir on the cover of Annihilation 2099 #2, then that means Peter's successor is confirmed to be able to do so. Even more interesting is a brief allusion to her origin story, suggesting that she is " born to a fallen star ." She may be adopting the Star-Lord name not because she has any connection to Quill, but because she's literally a lord from the stars.

The Evolution of Wakanda

The country expands into space.

What's most fascinating about this new Star-Lord is that her presence deepens the lore of the Black Panthers' world as much as it does the Guardians of the Galaxy . Wakanda has expanded beyond Earth to become an intergalactic empire , and it appears that this is true to a degree in the 2099 continuity. Whether this Planet Wakanda is related to the Intergalactic Empire of Wakanda in the Earth-616 continuity remains to be seen. It could be that the Wakandans of Earth became so frustrated by suffering and interference by colonizers that they refuse to be a part of the same planet anymore. Before officially debuting, Star-Lord is already changing multiple sides of Marvel history forever.

Annihilation 2099 #2 will go on sale from Marvel starting July 10.

Source: Marvel

star trek borg weapons

13 Times Star Trek: Voyager's EMH Said Bones McCoy's "I'm A Doctor, Not A ..."

  • The Doctor, portrayed by Robert Picardo in Star Trek: Voyager, humorously uses Dr. McCoy's catchphrase, "I'm a doctor, not a...", and establishes franchise continuity.
  • The Doctor showcases ethical integrity and progression, facing various challenges while maintaining a professional and exploratory purpose.
  • Each instance of The Doctor saying McCoy's line highlights character development, relationships, and technology in intricate storylines.

Star Trek: Voyager 's Emergency Medical Hologram (EMH), AKA The Doctor (Robert Picardo), frequently repeated the iconic catchphrase of Dr. Leonard "Bones" McCoy (DeForest Kelley) from Star Trek: The Original Series. Somewhat temperamental and impatient, The Doctor was the Chief Medical Officer of the USS Voyager in the (initial) absence of other medical staff. Evolving considerably over Voyager 's seven seasons, Picardo's Doctor is an essential character who showcases not only creative talents and ability but also ethical and moralistic integrity with a professional and exploratory sense of purpose.

Joining Captain Kathryn Janeway (Kate Mulgrew) and the cast of Star Trek: Voyager on their travels through the Delta Quadrant, Picardo's Doctor is progressive yet demonstrates several qualities that reflect traits or viewpoints from the franchise's past. One such facet is the use of the catchphrase, " I'm a doctor, not a ..." initially made famous by Dr. Leonard "Bones" McCoy in Star Trek: The Original Series . It's a nice nod to continuity, allowing Picardo's technologically unusual character a grounded sense of familiarity and purpose. Here's a look at every time Voyager 's Doctor said Bones McCoy's most famous line.

How To Watch All Star Trek TV Shows In Timeline Order

"i'm a doctor, mr. neelix, not a decorator.", star trek: voyager season 1, episode 5 - "phage".

Star Trek: Voyager season 1, episode 5, "Phage," marks the first instance of The Doctor using Dr. McCoy's famous TOS catchphrase. In an amusing scene between an increasingly frustrated Doctor and an ailing Neelix (Ethan Phillips) , Picardo's determined Doctor administers vital medical treatment following the unexpected removal of Neelix's lungs. Despite his condition, Neelix maintains a healthy spirit and even makes a lengthy list of requests for improved comfort and aesthetic enjoyment, suggesting the addition of " a nice tapestry or a painting " and commenting on the ugly sickbay ceiling. The Doctor remarks that he is " a doctor, Mr. Neelix, not a decorator ," and delegates the requested tasks.

This Star Trek: Voyager season 1 scene showcases the resilience of both characters - each discomforted by their unexpected circumstances and ongoing events yet masking concerns with surface-level frustration and ambivalence. Despite the Doctor's electronic and emotional nature, Picardo's character demonstrates real patience and an appropriately gentle countenance designed to comfort and care for patients.

"I'm a doctor, not a performer."

Star trek: voyager season 2, episode 20 - "investigations".

Appointed as the USS Voyager's official morale officer, Neelix designs an " uplifting and optimistic " daily news program to be broadcast to the ship and attempts to enlist other officers for different segments. The Doctor initially dismisses Neelix's request, saying, " I'm a doctor, not a performer. I don't have time for such nonsense ." Neelix perseveres, suggesting a segment on " healthful living " and suggesting that such a feature might considerably propel the Doctor's celebrity and influence within the crew.

The Doctor later reconsiders and demands two segments from a distracted Neelix the following day: how to keep your nostrils happy and the hidden mysteries of the adrenal gland. Star Trek: Voyager , season 2, episode 20 offers a sentimental insight into the Doctor's slightly nerdy personality and multi-character perspectives on life on board a starship, countering the soft glimpses with an overall plot around espionage and deception.

"I'm a doctor, not a bartender."

Star trek: voyager season 2, episode 6 - "twisted".

An unexpected spatial anomaly interrupts Kes' (Jennifer Lien) surprise birthday party in the ship's holodeck and envelops the USS Voyager with an energy field. The Doctor, attending as the simulated scenario's bartender, clarifies that his presence is primarily in an official capacity and lists several unpleasant potential medical conditions that could arise. As Voyager's communications and technological systems malfunction, the Doctor's attempts to return to sickbay and leave the holodeck are unsuccessful. Having drawn the attention of the overly-affectionate simulated bar's owner, Sandrine (Judy Geeson), Picardo's exasperated Doctor exclaims, " How many times do I have to tell you, Madam, I am a doctor, not a bartender."

It deftly weaves intimate character narratives with grand and perplexing confrontations with the unknown.

The multilayered Star Trek: Voyager season 2, episode 6 is a testament to the show's intricate storytelling. It deftly interweaves intimate character narratives with grand and perplexing confrontations with the unknown. The Voyager crew's collective response to the spatial anomaly, juxtaposed with the holographic Doctor's struggle to return to sickbay and his inadvertent antagonizing of several other holographic characters, adds layers of complexity, amusement, and endearment.

"I'm a doctor, not a voyeur."

Star trek: voyager season 2, episode 7 - "parturition".

The USS Voyager sets course to a planet rich in protein and amino acid readings, dubbed "Planet Hell," to alleviate the ship's growing food issues . Star Trek: Voyager season 2, episode 7 sees essential progression in the characterization of several crucial Voyager crew members and their respective relationships, balancing the more weighty developments with less profound interactions among the ship-board crew.

As Voyager approaches the planet, the Doctor contacts the bridge. Having eavesdropped on a conversation between Captain Kathryn Janeway (Kate Mulgrew) and Commander Chakotay (Robert Beltran) , the Doctor informs them of a skin irritation issue from the planet's trigemic vapors and suggests that automatic EMH inclusion in such discussions would prevent the need for routine eavesdropping to " monitor issues involving the health of the crew." As Janeway questions the frequency of this habit, the Doctor says, " I'm a doctor, not a voyeur. I am programmed to be discreet."

Star Trek: Voyager Series Ending Explained - How The Crew Gets Home

"i'm a doctor, not a counter-insurgent.", star trek: voyager season 3, episode 1 - "basics, part ii".

Star Trek: Voyager 's gripping season 3 premiere episode continues the Voyager season 2 finale as the back half of a major Star Trek: Voyager two-parter . With the bulk of the USS Voyager crew stranded and struggling for survival on a desolate and hostile planet, only a few officers remain on board the starship with 89 villainous Kazon.

The Doctor is not just a hologram - he is a Starfleet hologram.

Following examining a young child - the first Cardassian-Kazon hybrid - the Doctor ponders aloud about the futility of the ship's current situation and the limitations of his holographic presence. Asking, " What am I supposed to do? Lead a revolt with a gang from Sandrine's? Conjure up holograms of Nathan Hale and Che Guevara? I'm a doctor, not a counter-insurgent . " The characteristically dramatic statement and subsequent theorizing about a self-taught program on guerrilla warfare adds mounting tension to the unfolding events, culminating in a realization that the Doctor is not just a hologram - he is a Starfleet hologram.

"I'm a doctor, not a database."

Star trek: voyager season 3, episode 9 - "future's end, part ii".

In this second part of another Star Trek: Voyager two-parter , Captain Kathryn Janeway and the USS Voyager attempt to preserve the security of the past after the ship is heavily damaged by Henry Starling's (Ed Begley Jr.) attack in the previous episode. Starling, having downloaded a proportion of Voyager's databanks - including the Emergency Medical Hologram program - equips The Doctor with a mobile holo-emitter and later schemes to travel into the future to steal more advanced technology

Star Trek: Voyager season 3, episode 9 introduces a significant character development for the Doctor, with the implementation of a major hardware upgrade.

When Starling demands Captain Kathryn Janeway 's psychological profile from The Doctor, the defiant EMH responds, "I'm a doctor, not a database," Starling comments, "I'd say you're a little bit of both," referring to the hologram's technological makeup. Star Trek: Voyager season 3, episode 9 introduces significant character development for the Doctor, with the implementation of a major hardware upgrade.

"I'm a doctor, not a peeping Tom."

Star trek: voyager season 5, episode 2 - "drone".

The Doctor's mobile holo emitter is damaged during a survey mission when the shuttlecraft encounters spatial turbulence. Back on the USS Voyager, Lt. B'Elanna Torres (Roxann Dawson) informs the Doctor that some circuits in the mobile emitter were fused during transport back to the ship. The following morning, oblivious to social cues and normalcy, The Doctor calls for an update at an inopportune moment , leading to an amusingly awkward situation.

As Lt. Torres prepares to enter a sonic shower, The Doctor tells her, " I'm a doctor, not a peeping Tom. There's nothing I haven't seen before. " Frustrated, Torres throws her towel over the communications display screen. Despite the Doctor's general demonstration of respect, consideration, and patient confidentiality, moments such as this underscore the character's lack of social sensitivity and an accompanying sense of empathy and humility, resulting in an odd blend of personality traits for a character whose entire existence is designed for healthy interactions with others.

"I'm a doctor, not a battery."

Star trek: voyager season 5, episode 13 - "gravity".

The Doctor, Tuvok (Tim Russ) , and Lt. Tom Paris (Robert Duncan McNeill) are stranded on a desert planet when their shuttle crash lands in a temporally distorted area of space. Following the repair of the Doctor's damaged mobile emitter, Tuvok suggests that the EMH program should stay offline as much as possible, given the limited resources to preserve the option of the emitter as a power source. Affronted, the Doctor exclaims, "I'm a doctor, not a battery , " drily adding that Paris' sub-par hunting skills should perhaps necessitate a similar status.

The Doctor's limited scope in "Gravity" highlights an adaptability and innate frustration at technological limitations.

Star Trek: Voyager season 5, episode 13 is bittersweet, told in a series of flashbacks, with Tuvok exploring the lessons of his past to make sense of his present. The curious exploration of race, technology, and natural phenomena is rich and considered, with the characters' sentiments and outlooks working to complement and disrupt. Despite the enhanced potential of Picardo's character, the Doctor's limited scope in "Gravity" highlights an adaptability and innate frustration at technological limitations.

1 Star Trek Actor Starred Alongside 5 Classic Captains

"i'm a doctor, not a dragon slayer.", star trek: voyager season 5, episode 14 - "bliss".

Star Trek: Voyager, season 5, episode 14, "Bliss," offers an interesting premise involving The Doctor. The Voyager crew is affected by a giant " beast " capable of neurogenic telepathy and manipulation. Amid several other unaffected crew members, Picardo's Doctor identifies peculiarities in the crew's dopamine levels and becomes suspicious. Although The Doctor is promptly deactivated to prevent interference in the creature's scheme, the EMH is later reactivated and ultimately instrumental in saving the ship.

Following the creature's defeat, The Doctor is offered a place to work alongside Qatai (W. Morgan Shepard). The Doctor responds, " I'm a doctor, not a dragon slayer. My program requires that I do no harm ." Interestingly, the Doctor uses a similar phrase upon reactivation in Voyager's sickbay when Qatai requests access to the ship's weapons manifest, stating, " This is a sickbay, not an arsenal ." "Bliss" showcases the Doctor's proclivities towards peace and well-being against a backdrop of disruption and telepathic and biological manipulation.

"I'm a doctor, not a zoo keeper."

Star trek: voyager season 6, episode 24 - "life line".

Voyager's Doctor temporarily transfers to the Alpha Quadrant's Jupiter Station to treat the creator of the Emergency Medical Hologram, Lewis Zimmerman (Robert Picardo), who is dying of a fatal condition. Believing he can adapt a Borg regeneration technique, The Doctor's files are condensed for efficient transport. However, it soon becomes clear that Zimmerman is not particularly interested in the Doctor's aid.

In Star Trek: Voyager , season 6, episode 24, "Life Line," Robert Picardo plays two visually similar characters - one human, one electronic. With the aid of Counsellor Deanna Troi (Marina Sirtis) , the Doctor ultimately achieves a successful medical outcome despite Zimmerman's attitude. When the Doctor deactivates Dr. Zimmerman's talking holographic iguana Leonard with an explanatory " I'm a doctor, not a zoo keeper, " Zimmerman electronically transfers the EMH to another room. It's a whimsical and frustrating study of family, stubbornness, and fear, with the characters' similarities and differences working well to heighten the drama, tension, and chaos.

"I'm a doctor, not an engineer."

Star trek: voyager season 7, episode 9 - "flesh and blood".

Star Trek: Voyager season 2, episode 9, "Flesh and Blood," is the first installment of a two-part story in which the USS Voyager crew encounters the Hirogen, a race of hunters, and a ship of holograms. When The Doctor's program is stolen by a fleeing vessel, the EMH appears on a ship of holograms needing his medical expertise. The Doctor protests that he is " a doctor, not an engineer ."As Picardo's The Doctor argues that the technological nature of the damaged holograms requires repair from an engineer, not healing from a doctor, the officer in charge, Iden (Jeff Yagher), convinces the reluctant EMH to offer assistance. The Doctor's connection to both crews provides an exciting, deep insight into Picardo's evolving and complex EMH character. Part of and loyal to the Voyager crew, the Doctor shares significant overlap in physical presence with the holograms.

"I'm a doctor, not a commando."

Star trek: voyager season 4 episode 14 - "message in a bottle".

Robert Picardo's Doctor risks uncertain transportation to the USS Prometheus in the far-away Alpha Quadrant in Star Trek: Voyager , season 4, episode 14, "Message in a Bottle." Teaming up with the initially-hesitant medical hologram EMH-2 (Andy Dick), the Doctor must figure out how to reclaim the ship from Romulans to complete his mission and contact Starfleet. Intelligently exploring the technological capacity and ingenuity of the Doctor's holographical nature and abilities through character interaction and upgrade, "Message in a Bottle" uses the Doctor as a beacon of hope and accessibility.

The evolving interaction between Picardo's Doctor and the EMH-2 is an amusing and fascinating display of sophisticated Starfleet programming.

The evolving interaction between Picardo's Doctor and the EMH-2 is an amusing and fascinating display of sophisticated Starfleet programming. Quickly identifying the Doctor as an " inferior " design, the EMH-2 comments on the " beady eyes" and " inferior bedside manner " and deactivates its program to await rescue. When Voyager's Doctor reactivates the program and insists they work together to retake the ship, the EMH-2 claims, " I'm a doctor, not a commando ."

"I'm a doctor, not a door stop."

Star trek: first contact.

Robert Picardo plays the EMH Mark I Doctor on the USS Enterprise-E in Star Trek: First Contact . Faced with invasion by the Borg and imminent assimilation on the Enterprise, Dr. Beverly Crusher (Gates McFadden) activates the Emergency Medical Hologram and orders a diversion to allow the crew to flee to safety. The Doctor responds, " This isn't part of my program. I'm a doctor, not a doorstop. " Ultimately, the Doctor offers the attacking drones an analgesic cream for theoretical skin irritation caused by Borg implants.

While the EMH in Star Trek: First Contact isn't the same Doctor as on Star Trek: Voyager , it's a crowd-pleasing movie cameo for Robert Picardo.

The Doctor is a fascinating character in Star Trek: Voyager and the overall franchise, offering a slow yet complex look at evolving technology and its relationship with individualism. Ironically, then, The Doctor's regular use of Dr. Leonard McCoy's catchphrase is not indicative of this quality but instead offers an upbeat and nostalgic nod to franchise continuity, simultaneously developing a sense of affection and warmth to Picardo's iconic and creatively ambitious character.

Star Trek: Voyager and Star Trek: The Original Series are available to stream on Paramount+.

Star Trek: Voyager

Release Date May 23, 1995

Network UPN

Star Trek: The Original Series

Release Date September 8, 1966

Network NBC

13 Times Star Trek: Voyager's EMH Said Bones McCoy's "I'm A Doctor, Not A ..."

Borg Adaptation

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A special mechanic of ground Borg mobs is that they can adapt to the attacks of players, making further weapon attacks effectively useless against them. Borg Adaptation does not appear to take affect until level 40. Before then, Borg do not seem to adapt on the ground.

In order to counter this effect, the weapon frequencies have to be remodulated. The following rules apply:

  • Adaptation works on a Damage type basis (Plasma, Phaser, Disruptor, etc. each counting separately.)
  • The Borg adapt to each Players and Bridge Officers damage types separately.
  • Player summoned mobs (turrets and Security Team ) have their attacks counted as coming from their creator - both for checking if they have adapted and how long it takes to adapt to that damage type for that player.
  • They never adapt to kinetic or physical damage.
  • They may also be unable to adapt to non-weapon environmental damage types, such as fire, cold, toxic, radiation, etc. Weapons that deal environmental damage include Sompek and Lukari reputation weapon (electrical damage), and the CRM 200 (cold damage).
  • How long it takes to adapt depends on the number of damage events.
  • The amount of damage taken is irrelevant for adaptation
  • If you hit multiple targets with the same attack, each of them is counted as being hit for calculating adaptation; this includes being hit over multiple combats.
  • Even if they adapted to the damage type of the attack, the Borg are still subject to secondary effects (like Procs, Repel and Expose).
  • Since adaptation works as a player based debuff, all Borg adapt to the player at the same time.
  • The Omega Tier 4 trait Omega Graviton Pulse Module increases the number of damage events before adaptation by a whole order of magnitude.

When the Borg have adapted to a player's damage types, a fitting debuff ("They have adapted!") appears on the player denoting the damage type that is no longer effective. The only ways to remove the debuff are to use the proper ability or die. Ways and items that can remove the Adapted Debuff are:

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  • The Fractal Remodulator is identical to the Frequency Remodulator, except it only takes 3 seconds to apply. It can be crafted in the Defera Invasion Zone for fifty of each Defera Invasion material.
  • The consumable Presequenced Frequency Randomizer is applied instantly, but also consumed on use. It can also be crafted in the Defera Invasion Zone.
  • The ground Anti-Borg sets ( Klingon Honor Guard , Adapted Klingon Honor Guard , Omega Force , M.A.C.O. , and Adapted M.A.C.O. ) have the secondary 3 item set bonus Integral Frequency Remodulator . It takes only half a second to apply with a 10 second cooldown and does not take up a device slot.

Getting the maximum amount of damage out before adaption:

  • Mix damage types. 2 Disruptor weapons, disruptor turrets and orbital strike (disruptor) are adapted against as one damage type.
  • Enter aiming mode for the +33% ranged damage
  • Use every expose effects for an Exploit, as Exploit attacks deal significantly more damage.
  • Secondary fire often have a higher DPS, so use it often even without an existing expose.
  • Avoid weapons that have a lot of damage events per attack, are AoE and/or have a high rate of fire. Some DoTs, such as Ability: Hyperonic Radiation , cannot be adapted to however.
  • Avoid weapons that use multiple damage types in the same attack, unless you do not need that secondary damage type or the Borg cannot adapt to that type.
  • Use weapons that use different damage types for primary and secondary fire.
  • The Anti-Borg energy weapons deal kinetic damage, which is still effective even if the weapon's main damage type has been adapted against. Note that this kinetic damage is also multiplied by successful exploit attacks.
  • Antiproton weapons high crit severity gives them the highest possible damage per attack. For optimal results a crit-focused build is necessary.
  • Use kinetic damage wherever possible. Mortar, Melee weapons, Grenades, the TR-116B Rifle. Even Rifle Butt and Palm Strike can work in a pinch and sometimes give you an expose.
  • Re-modulate after every combat you fired a shot in. Even just getting those 1-2 shots back before the Borg adapt is always worth it if you are not under fire.
  • Use every damage resistance debuffs, expose effects and damage buffs available to your class.
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