The Borg Cube is the most common ship design used by the Collective. They are the mighty gigantic dreadnoughts of the Borg fleet. With a volume of 27 cubic kilometers and spanning more than 3,000 meters on every side, Cubes are the perfect embodiment of Borg mentality and efficiency. Housing enough Borg drones to assimilate a planet with enough weapons and defensive capability to face most enemy fleets unharmed, its primary function in the Collective is to destroy or assimilate all vessels and stations it encounters.

  • 1.1 Construction
  • 1.2.1 Combat
  • 1.2.2.1 Generic Interior
  • 1.2.2.2 Transwarp Chamber
  • 1.2.2.3 Shield Matrix
  • 1.2.2.4 Hangar Bay
  • 2.1.1 Power Nodes
  • 3.1 High Energy Disruptor Beams
  • 3.2 High-Yield Gravimetric Torpedos
  • 3.3 Cutting Beam
  • 3.4 High Energy Tractor Pulse
  • 3.5 Polaron Beam
  • 4.1.2 Automated Regeneration Units
  • 4.1.3 Multi-Regenerative Security Fields
  • 4.1.4 Auto-Destruct Sequence
  • 4.1.5 Chroniton Projection Conduits
  • 4.2.1 Regenerative Hull Armour
  • 4.2.2 Tritanium Shape Memory Alloy Hull
  • 4.2.3 Ablative Hull Armour
  • 4.2.4 Adaptive Shield System
  • 4.2.5 Shielding
  • 4.2.6 High Level Structural Integrity Field
  • 5.1 Thrusters
  • 5.2 Warp Drive
  • 5.3 Transwarp Drive
  • 6.1 Grid and Subjunction Theoretical Layout
  • 6.2 Internal Volume and size
  • 6.3 Gravamatric Torpedos
  • 6.4 Randomized Weapon Locations
  • 6.5 Power Systems
  • 6.6 Power Usage
  • 6.7 Cutting Beam
  • 6.8 Holding Beam
  • 6.9 Polaron Beam
  • 6.10 Exterior conduits and pipes
  • 6.11 Thrusters

Vessel Design [ ]

Construction [ ].

Borg Cubes are constructed similarly to drone implants, armor plating, and other Borg technologies, however on a much larger scale. A vessel deemed worthy of assimilation that is sufficiently well-powered and can sustain drones for an adequate amount of time is the initial catalyst for cube construction (ENT: "Regeneration"). Nanoprobes reconfigure computer-controlled systems and begin modifying software and hardware to create standardized Borg technology like shield emitters, regeneration alcoves, or weapons arrays (VOY: "One","Raven"). Meanwhile, drones begin harvesting raw resources from the vessel's structure and construct the basic framework of the cube. Some Borg Cubes begin as smaller Borg vessels and are constructed from materials recovered during assimilation, or through salvage operations of destroyed or disabled Borg vessels. Because all Cubes conform to a standard template, a precise determination of resources required reveals if a particular vessel or spatial phenomenon warrants investigation. If the sufficient number of resources are present, the crew of the Borg vessel may be directed to begin conversion of their vessel to a Cube.

Alternatively, facilities similar to the Unicomplex may also include provisions to construct new Cubes and other vessels (VOY: "Dark Frontier"). Salvaged components and resources are delivered to the complex, sorted, and repurposed based on the needs of the Collective. A Unicomplex would then serve as a Borg shipyard, distributing drones and materials to active Borg vessels, and creating new ones as more systems are assimiliated.

General Operation [ ]

Borg cubes are in fact closer to traveling city ships than starships. Despite their enormous size, 50% of the internal volume is unoccupied and empty space, and a miniscule 0.2% of its internal mass are actual walls and floors with the rest being alcoves, corridoors, on-board facilities, hangar bays and various other vital systems [1] . Forgoing such irrelevancies as cantinas, personal quarters (sonic showers, food replicators, personal computers), holodecks, turbo-lifts, stairs, internal com system and an interactive voice-activated computer system [2] , the vessel saves a great deal of power which is re-routed in-to other more vital systems such as weapons and shields, significantly increasing their effectiveness. The internal temperature of Borg vessels is 39.1°C with a humidity of 93% [3] . When drones run low on power or are simply no longer required for any task, they return to their regeneration alcoves. Due to the massive crew compliment, drones are not typically required to leave their assigned deck; however, they may do so using the ship's transporters. The interior of a Cube consists of thousands of catwalks, walkways, hangar bays, pipes and conduits lined with Borg alcoves. Cubes possess a generalised interior design: there are no specific bridge, living, or engineering sections [2] . Because all drones possess equal technical knowledge and maintenance capabilities, the nearest drones are assigned to repair any malfunctioning system. Unlike the design of all other known races, Borg vessels typically possess no particular exit or entry hatches from the exterior to the interior of the vessel, as the entire ship is essentially open to the vacuum of space. The interior pressure of the Cube is however maintained by high energy forcefields and structural integrity fields with multiple redundancies. ya

Image is property of Paramount Pictures.

The very appearance of the cube is designed to be cold and intimidating, its colossal size dwarfing even the mightiest of battleships. Despite the unusual design of using symmetrical geometric shapes, there is also a great deal of logic and many advantages in doing so. Each side is identically armed and armored, denying enemy species the luxury of any directional weaknesses in defenses and blind spots in firing arcs. Each Borg vessel's weapons systems are located differently, which also denies enemy races the capability of immediately identifying and destroying firing ports. Suicide attacks against the Cube are also impractical, due to its colossal size. An additional benefit of the generalised interior design is the aspect of presenting no particularly beneficial and specifically vulnerable targets on which enemy vessels may focus attacks. The vessel's highly decentralized design and endless redundancies, allow vital functions to be run from any part of the ship. As a result, a Borg Cube is capable of remaining operative even when up to 78% of the vessel is destroyed [4] .

Interior Architecture [ ]

Generic interior [ ].

The interior of the cube.

Transwarp Chamber [ ]

Internal view of the transwarp drive chamber.

Shield Matrix [ ]

Internal view of the Shield Matrix aboard a Borg vessel.

Hangar Bay [ ]

Internal view of a hangar bay within a Cube [5] .

Internal view of a hangar bay within a Cube with a captured Delta Flyer and an unidentified larger alien vessel.

onboard facilities maturation chamber, assimilation chamber,

Power Systems [ ]

The Borg utilize a unique method of powering almost all their on-board systems, maintaining their highly decentralized interior design they do not rely upon a single warp core or such devices in order to solely generate power for the entire vessel. Each vessel generates its own power via power nodes - each device capable of generating an enormous amount of power. Borg vessels however possess hundreds, thousands perhaps even millions depending upon their size and class. These power nodes are spread throughout the vessel collectively producing a sufficient amount of power which the vessel requires at any given time. Only a fraction are active at any one time with additional redundant power sources located throughout the ship [4] which activate and begin generating power as another power node fails. As their power demands increase as a result of construct additional weapons and alcoves for newly assimilated drones the vessel may construct additional power nodes. Additionally, the method of dispersing their power ouput makes it almost impossible for intruders to sabotage the entire vessels power systems at once, in the event one power node is disabled only the small section which it powers and the devices in that section lose power for 4.8 minutes causing a manipulation effect in the vessels subspace field before another node activates and restores power [4] . The only system which does not rely upon power nodes are the transwarp drives which are powered by the transwarp coils themselves [4] .

Power Requirements [ ]

Power nodes [ ].

179,000 Borg alcoves costing 30 Megawatts each: 5,370,000 Megawatts (5.37 TeraJoules/s).

Six 7,500,000 TeraWatts Weapons Systems: (7,500,000 TeraJoules/s).

Adaptive shield matrix: 5,850,000,000,000,000 Megawatts (5,850,900 TeraJoules/s).

Six Transwarp Coils 180 Teradynes

Total Power Requirement: 18,721,080 TeraJoules/s

Weapon Systems [ ]

Disimilar to that of all other races, the Borg's weapon systems do not vary from ship class to ship class, all using identical weapons systems utilizing the latest and most efficient weapons from newly assimilated species.

High Energy Disruptor Beams [ ]

Disruptor Beam destroying Akira class.

High-Yield Gravimetric Torpedos [ ]

Class 10 photon torpedo

High-Yield Gravimetric Torpedo

High-Yield Gravemetric Torpedoes, are specially designed and used by the Borg. The weapon emits an advanced graviton inversion field, with a complex phase variance of gravitons to create a gravimetric distortion, causing gravimetric shear in its target causing severe structural damage. The complex phase varience allows the torpedo to pass through shields uninterrupted.

Cutting Beam [ ]

A Cutting Beam is a weapon outfitted primarily to Borg scout vessels, it is an intensely powerful laser capable of instantaniously penetrating double-layers of high density duranium, tritanium armors (TNG - Best of Both Worlds). Used in conjunction with a standard tractor beam the Borg have used this beam to extract segments from ships and even planets, abducting entire cities at once. The beam is however unable to penetrate newly developed armor designed to disperse particle weapons such as Ablative Armor.

Cutting Beam slices a segment out of the Enterprise-D

High Energy Tractor Pulse [ ]

Borg vessels utilize a High Energy Tractor Pulse (Tractor Beam) which places extreme gravitational stresses on all sides of the enemy vessel simultaniously. The magnitude of the force is tuned precisely to each ship class and vessel, once perfectly tuned the forces are insufficient to crush the vessel however sufficient to completely overwhelm the vessels impulse engines and maneuvering thrusters even if they are set to full-power they will be unable to compete against such forces. The beam also disrupts the vessels warp field, preventing it from escaping using a warp jump.

U.S.S Voyager held helplessly by a Borg Cube

Polaron Beam [ ]

Whilst not conforming to an offensive weapon in the conventional sense, Borg vessels possess a device capable of emitting an extremely focused Polaron Beam upon targeted enemy vessels, the beam is very narrow, roughly an inch in width and causes no damage, sweeping enemy vessels from starboard to port. The Polaron beam penetrates all surfaces, midly exciting the molecular particles of the surfaces it is projected upon and polarizing it at a distinct polarization frequency, which is combined with a specially calibrated sensor tied in-to the beam which detects polarization at this particular frequency. The combination of these two devices within a single scanning beam allows Borg vessel to collect information such as hull alloy density, conposition, interior vessel layout and a lifeform count.

Borg Cube scanning the U.S.S Voyager with a Polaron Beam (VOY - Scorpion)

Defense Systems [ ]

Internal defense systems [ ], automated regeneration units [ ], multi-regenerative security fields [ ], auto-destruct sequence [ ], chroniton projection conduits [ ], external defense systems [ ], regenerative hull armour [ ], tritanium shape memory alloy hull [ ], ablative hull armour [ ], adaptive shield system [ ], shielding [ ], high level structural integrity field [ ], propulsion systems [ ].

Borg Cubes are capable of rotating between their many faces, allowing them to use all of their weapons to their full capacity when needed, allowing for a rapid rate of fire of torpedos and disruptors.

Thrusters [ ]

Thrusters are positioned upon both corners on all vertical faces of the Cube, movment is achieved by firing which-ever happens to be the "aft" thrusters in this particular engagement and rotation is achieved by firing one aft side thruster and one frontal thruster.

Warp Drive [ ]

The standard warp drive is capable of a maximum speed of 9.98, meaning newly developed Starfleet ship classes such as: Sovereign, Intrepid and Prometheus are able to slightly outmatch the vessel at warp speed.

Transwarp Drive [ ]

Borg conduit drive

Structural integrity field allowing the Cube to withstand Transwarp stresses.

Within unison with the Transwarp Hub network maintaining the stability of the Transwarp conduit network, Borg vessels may engage their Transwarp Drive and accelerate to unimaginable speeds, approximated to be twenty times the speed of standard Federation warp speeds, this grants Borg vessels high maneuverabily and quick deployability across the galaxy.

Due to the aero-dynamicly unsound design of a cube the Borg compensate by projecting their structural integrity field several meters ahead of the vessel to act as an arrow-head designed to shear the extreme gravametric forces past the vessel.

Theoretical Clarification [ ]

Cubemap

Grid 9-2, subjunction 12 is apparently near the center of the cube.

Grid and Subjunction Theoretical Layout [ ]

"Grid nine-two, subjunction 12. Our very own workplace, it's near the centre of the cube." - Janeway, "Scorpion". I managed to extrapolate a rough map showing where the grids and subjunctions of the cube should be from Janeway's statement. The only thing missing is the third dimension.

"You have entered grid 9-2, subjunction 12. Proceed." - The Borg, Scorpion.

Internal Volume and size [ ]

The statistics regarding internal volume were all speculation stated on ditl.org by its author Graham Kennedy of which I completely agree with using the Borg interior shots as a reference the entire inside of the vessel seems to be a huge void, which begs the question of where the technology like vinculums and the cone shaped core we see on First Contact are?

Have a better explaination? Submit a theory!

Gravamatric Torpedos [ ]

"Gravimetric torpedoes are torpedoes used by the Borg Collective, the construction of each torpedo demanding astounding amounts of resources which makes their construction far too costly and unviable to any other race without the advantages of the vast resources of the Borg. The weapon emits an advanced graviton inversion field with a complex phase variance of gravitons to create a gravimetric distortion causing gravimetric shear in its target which causes severe structural damage" This information as taken from non-canon sources however the theory of the torpedoes being too costly to build was the only plausible reason to explain why other races dont copy borg weaponry if its so powerful.

Randomized Weapon Locations [ ]

"Each Borg vessels weapons systems are located in differently from vessel to vessel which also denies enemy races the capability of immediately identifying and destroying firing ports" This was the only way I could explain why each and every Cube seems to fire from different places when they are encountered, also fits perfectly with the Borg's idea or generalization but conflicts slightly with their ideals of symmetry on their vessels.

Have a better explanation? Submit a theory!

"A manipulation effect in the Borg's ships subspace field, a definite pattern at 4.8 minute intervals during the first confrontation. Might indicate high output auxiliary generators kicking in one theory is that their systems are decentralized with redundant power sources located throughout the ship that is a reasonable conclusion, borg technology is given each member of their society the ability to interface and function collectively it is likely they have constructed their ship with the same philosophy you knock out one generator and another one takes over without interruption" Power systems description section is no longer theoretical and has been confirmed by the statements above featured in Best of Both Worlds.

This was all theoretical information based upon the power output numbers of borg systems by ditl.org. After having the shield and weapons I calculated the other systems using a power current calculator and added them all together for a total power output.

Have a better explaination? Submit a theory! 

Power Usage [ ]

"the vessel saves a great deal of power which is re-routed in-to other more vital systems such as weapons and shields" Speculation based on observation, never seen a turbo lift or staircase in a borg ship so they obviously save power which allows them to put it in-to every other system and it's more efficient anyway which the Borg are all for however as the power source for a Borg vessel is a complete mystery the need to save power is questionable.

Have a better explanation? Submit a theory! 

"The beam is however unable to penetrate newly developed armor designed to disperse particle weapons such as Ablative Armor."

It was the most logical assumption and is also well-based, ablative armour can resist phasers, then lasers will be useless against it. It was also the only reason I could think of why we've never seen the cutting beam after DS9, the Borg probably realized it's quicker to assimilate the entire ship than chop it up and assimilate the pieces.

Holding Beam [ ]

"force is tuned precisely"

Logical deduction because otherwise if they used the same force for all vessels every shuttle would have been crushed like a tin can when they used it.

The entire description of the Polaron beam was an assumption attained from reading about polaron particles on wikipedia which I wasn't really able to keep up with, the particles slow down and hold others together from what I read so made the best guess I could how that translates in-to some kind of flash scanner.

Exterior conduits and pipes [ ]

" conduits which act like blood vessels and capillaries"

Assumption and speculation based upon the well-founded establishment that the Borg use elements of organic design in everything they do, makes perfect sense and explains why the strange conduits should be covering the outer surface instead of a smooth chrome armor like other races do.

The way I explaned thrusters is once again not strictly proven or stated anywhere but it's the best guess to show why a cube can both move forward and rotate simultaniously, imagine a cube floating on water, which way it rotates depends on the corners you push.

  • ↑ Star Trek Voyager - "Dark Frontier"
  • ↑ 2.0 2.1 Star Trek: The Next Generation - "Q Who?"
  • ↑ Star Trek First Contact , Paramount Pictures 1996
  • ↑ 4.0 4.1 4.2 4.3 Star Trek The Next Generation - "The Best of Both Worlds"
  • ↑ Star Trek Voyager - "Collective"
  • 1 Assimilation
  • 2 Locutus of Borg
  • 3 Borg Cube

Carnac's Guide to Star Trek Fleet Command

Vi’Dar

Carnac | August 11, 2020 August 1, 2020 | Independent Ship , Ships

The Vi’Dar was introduced to Star Trek Fleet Command as the ship to fight the Borg in February 2020, but it has far more uses than that. It’s an extremely quick interceptor at impulse power and has the protected cargo and total capacity to rival some survey ships.

So today I’m going to go over some of the uses of the Vi’Dar, but it’s on-label and off-label uses.

How Does One Get a Vi’Dar?

The Vi’Dar was made available as part of the Borg arc . Currently, there’s no way of getting the blueprints. But, it wouldn’t be surprising to see them available for sale in the near future. It takes 100 blueprints and a shipyard of level 25 to build.

Using Your Vi’Dar

The Vi’Dar’s Ship Ability is “Cybernetic Augmentation” which gives it a massive damage increase against Borg hostiles. This starts at 24,000%at level 1 and tops out at 35,000% at level 45.

You’ll want to experiment for yourself what level will maximize your haul of “inert nanoprobes.” In my experience, I can get the most from hitting level 29s, but it takes forever. Currently, I’m just going after level 33s. I can get all I need to refine once a day (about 50k per trip), and without the endless monotony of hitting 29s.

468x60 new banner

Crew Suggestions

For hunting Borg probes, you can go with Five of Ten (Borg Jaylah) as captain, with Eight of Ten and Seven of Ten as officers.

If you don’t have them, I’d suggest going with Pike , Moreau , and Chen for all but the level 29s. In those, replace Chen with T’Laan.

In the event that you don’t have Pike, you can go with Cadet Uhura as Captain, with T’Laan and Chen as officers.

The name of the game is reducing damage so that the Vi’Dar’s damage bonus can be used as often as possible.

vi'dar hunts latinum

When hunting Latinum from overprotected D’Vors , go with either the Pan crew or the Klaa crew, maxed for synergy. You could also throw in Helvia to get to these systems as fast as possible.

You’re going to defeat every D’Vor you come across, but there will be plenty of bigger ships out there who might see you as prey. The cargo this ship gives you (see chart below) and speed should help you avoid just about anyone coming after you – and keep you from losing any Latinum if they should happen to catch you.

The Vi’Dar stores cargo like a survey ship. It’s amazing. And it’s this, along with its tremendous impulse speed that makes it a great cargo raider. If I was a lower level player and didn’t have an Antares or a Horizon , I’d even consider it for emptying out bases.

Cost to own

It’s an interceptor, so in addition to the Charged Nanoprobes, be prepared to spend a a lot of crystal.

vi'dar cost

Weaponry and Firing Pattern

vi'dar fp

The V’idar has three types of weapons. Its energy weapon is composed of phaser turrets that fire every other round.

On my tier 8 Vi’Dar, the phasers are doing 11k to 14k damage per round.

It’s got a Photon Torpedo Launcher that fires every round after round one, doing 10k to 12k damage per round on my T8.

The big gun here is the railgun, which fires every three rounds starting with round three. This one does an 39k to 48k damage per round.

Ivacy VPN 970x90

Vi’Dar Background

The Vi’Dar is an original ship to Star Trek Fleet Command, but it’s loosely based on the Narada from Star Trek (2009.) If the Narada and the Gladius had a baby, it would be this ship.

The Narada was designed by  James Clyne . Production designer Scott Chambliss wanted the ship to be asymmetrical, in contrast to the “perfect symmetry” of the  Enterprise . Chambliss contemplated “the scariest thing in space” and looked to a kitchen knife, imagining “500 gigantic knife-edge points”. “That’s how the Romulan ship developed, with a kitchen knife and the twisted imagination of James Clyne,” he said. During development, the ship was referred to as “Hanson’s Ranch” to keep its name secret. ( Star Trek – The Art of the Film )

the narada from Star Trek 2009

Exploring the Rogue Token Systems

Stella scrapping for scoundrels.

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Star Trek Starship Beam Weapons

  • 1.1 Targeting Interlock System
  • 1.2 Threat Assessment / Tracking / Targeting System
  • 1.3 Firing Modes
  • 3 Pulse Phaser Cannons
  • 4 Disruptors
  • 5 Graviton Beams
  • 6 Plasma Weapons
  • 7 Polaron Beams
  • 8.1 Borg Energy Beam
  • 8.2 Borg Cutting Beam
  • 8.3 Borg Feedback Pulse
  • 8.4 Borg Shield Draining Weapon
  • 9 Energy Dissipator
  • 10 Isolytic Weapons
  • 11 Lightning Beam Weapon

Beam Weapons

Targeting interlock system.

The specific Targeting Interlock System (TIS) bonus for the Beam Weapon is added to the Threat Assessment / Tracking / Targeting System (T/T/TS) to get the total Fire Control bonus.

Pulse Phasers and Borg Energy Weapons require a Class Gamma Targeting Interlock System.

Threat Assessment / Tracking / Targeting System

Known colloquially as the "targeting scanners," the Threat Assessment/Tracking/Targeting System (TA/T/TS) is a ship's tactical sensors and computer package. The tactical officer relies on the TA/T/TS in combat in much the same way as the Flight Control officer uses the navigational computer - it helps him do his job better. Different classes of TA/T/TS are available; the better ones make the Tactical Officer's job easier, but take up more space and require more power to operate. The accompanying table lists types and benefits of different TA/T/TS systems. The listed bonus applies to the Test results of Capital Ship Gunnery Tests made to hit a target with weapons, or to cancel out negative modifiers such as those due to size, Tests made to scan a ship for a particular target, and the like. TA/T/TS systems are not cumulative; a ship can only have one in effect.

In addition to using it to target weapons and assess tactical data, a character may use targeting scanners to obtain a transporter lock on a person or object.

  • A ship can have multiple Threat Assessment / Tracking / Targeting Systems installed, but only one may be active at any time. The active Threat Assessment / Tracking / Targeting System provides the main Fire Control bonus for Beam Weapons, Missile Weapons, and Tractor Beams.

Firing Modes

Beam Weapons have firing modes which describe different ways of using them.

All beam weapons can fire in Standard mode for free. Typically, a phaser can fire in all four modes (except for pulse phasers, which cannot fire in Continuous or Wide-Beam mode); disruptors and polaron beams fire in Standard and Pulse only; isolytic weapons and lasers fire in only Standard mode.

  • Standard mode is the one typically used. It does the weapon's basic damage.
  • Pulse mode involves increasing the damage the weapon does by firing a series of rapid pulses of energy. You can simulate this by increasing the weapon's damage with extra power, or as a form of single-weapon multifire. Pulse phasers cannot use this rule; they are already optimized for this type of fire only (which is why they do much more damage than normal phasers of the same type).
  • Continuous fire mode involves maintaining a beam for longer than normal, making it easier to hit the target. This provides +1D to roll when making an attack Test to hit the target. Pulse phasers cannot fire in continuous mode.
  • Wide Beam mode allows a beam to affect a much broader area. Instead of a narrow beam, the beam widens by 10 meters for every 1D of damage sacrificed. In combat, for every 1D (1D = 3 pips) of damage sacrificed to widen the beam, the ship receives a +1D bonus to hit the target. Out of combat, a sufficiently wide beam on low power settings has many uses as a tool. Pulse phaser cannons can fire in Wide beam mode, but it requires three hours' time and a Moderate (14) Repair Test to modify them for it (if the roll fails, the character may try again after another three hours; if it Dramatically fails, he's damaged by the phasers and must spend 2 + 1D hours bringing them back online).

The primary weapon on most Starfleet vessels are phasers. Phasers (short for PHASed Energy Rectification) use a rapid nadion effect (RNE) to release and transfer energy generated within superconducting crystals known as fushi-gi-no-umi. Ships can use these beams of energy as tools (say, to remove obstacles, excavate large holes, or reshape planetary terrain) or as weapons.

Ship-mounted phasers are organized into types, rated from I (one) to X (ten). Generally Type X is the most powerful type of phaser which Starfleet can mount on a ship. Advances in tactical technology as of 2372 have allowed it to mount Type XI and XII phasers on large ships, but to date only the Sovereign-Class Heavy Explorer has benefited from this breakthrough.

Phaser arrays (sometimes call "banks") also include an auto-phaser interlock which links with the targeting computer to assure accurate firing. It precisely times the firing of the array for maximum chance of a successful shot.

Pulse Phaser Cannons

Pulse phasers are a reletively new Starfleet development. They combine large, newly flawless emitter crystals with rapid discharge EPS capacitance banks and high-speed beam focusing coils. This technology allows the phaser to store the phaser charge for a few nanoseconds then release it as a layered pulse. Shields and materials have a harder time dispersing the layered energy pulse than the standard phaser beam, resulting in more damage to the target.

Pulse phaser cannons are usually built into ships in linked pairs. They have the same range as standard phasers, but are slightly more accuracte and do more damage. On the other hand, they have smaller arc of fire (usually just straight forward) and cannot fire in continuous mode, or wide-beam mode without extensive modification (which limited their usefulness as tools - they're really meant only for combat). They can perform single-weapon multifire, or multiple-weapon multifire with other phasers of any type.

A pulse phaser cannon can only fire in a 360 arc in one direction.

The primary weapons of the Klingons and Romulans is the disruptor; the Cardassians use a variant, the spiral-wave disruptor, which moves energy through the system differently. Disruptors create highly-charged, powerful beams of plasma using microscopic amounts of antimatter. This makes a comparative model more powerful than a phaser, but much less versatile.

Romulan disruptors leave an anti-proton residue. The anti-proton decay allows the time of use to be estimated (this requires a Sensors (10) Test).

Graviton Beams

A graviton beam is a confined beam of gravitons.

Plasma Weapons

Plasma Weapons are similar to disruptors.

Polaron Beams

The polaron beam is the standard weapon of the Dominion. Powerful, and possessing several tactical applications, they're the perfect weapon for such a belligerent, militaristic species as the Jem'Hadar. From 2370 to 2373, Starfleet vessels were utterly vulnerable to polaron beams; their deflector shields offered no protection against them whatsoever, regardless of nutation or harmonics. In 2373, Starfleet developed a way to overcome this limitation; since that time Starfleet shields have affected polaron beams normally.

A polaron beam can disrupt a tractor beam.

Borg Energy Weapons

Borg energy beam.

The Borg use a powerful energy beam which does 5D per shot. They can fire it up to twice a round, in all firing modes.

Borg Cutting Beam

The Borg use a weapon called a cutting beam to take samples of other ships' technology. Able to bypass shields without any loss of effect, the cutting beam slices through a ship's hull and systems in a circular pattern, then uses a linked tractor beam to pull the "cylinder" of ship's hull and systems out like removing a cork from a wine bottle.

A Borg cutting beam does 2 points of damage a round (shields are not affected by this). Before using the weapon, the Borg define the size of the piece of ship they want to obtain: Size 1 (40 cubic meters), Size 2 (2,500 cubic meters), or Size 3 (49,500 cubic meters) (2 is the most common). (The piece cannot exceed the ship's size, of course.) The cutting beam must do 5 points of damage to the ship for every Size category (thus a Size 3 piece requires 15 points of damage); assume this damage is general, or roll a random location. After the Borg withdraw their "sample" (which takes 1 round), the ship has a hull breach equal in size to the size of the piece taken.

Borg Feedback Pulse

Borg defensive technology includes a beam weapon-like device which allows a Borg ship to send a "feedback pulse" back down a beam which hits it, causing the attacker to take the weapon's damage as well! A feedback pulse requires a delayed action (to act when the other ship fires) and a successful Moderate (16) Capital Ship Gunnery (Feedback Pulse Generator) Test to use properly. Failure indicates the attack strikes the Borg ship but the feedback system does not take effect; Critical Failure results in the beam doing double damage to the Borg ship and not feeding back.

Borg Shield Draining Weapon

This weapon only works in conjunction with a tractor beam. When the Borg catch a ship with one of their tractor beams, they can activate the shield draining weapon the next round. Each round it drains 25% of the shields' normal maximum Protection until the shields collapse. Once the shields collapse, they cannot recharge or regenerate until the Borg turn off the shield draining weapon.

Energy Dissipator

The energy dissipator (also referred to as the energy-dampening weapon) was an advanced energy weapon used by the Tholians and Breen. These weapons ignore shields and armor.

Isolytic Weapons

Used by the Son'a and some other peoples who favor power over following the laws of war, these widely outlawed weapons have unpredictable effects and can open tears in the subspace fabric. A tear opens near the targeted ship and moves towards its warp engine at Warp 1 (if the ship attempts to go to higher warp speeds to escape the tear, it will simply "pull" the tear along with it, causing it to move at the same speed and wreaking untold havoc). If the tear contacts the ship, it rips it apart, but the detonation of the warp drive system as it does so seals the tear. Subspace in the area remains dangerously unstable forever after, and can cause problems for ships passing through.

A ship hoping to escape being destroyed by a tear can try to eject its warp core, move away, and then detonate the core when the tear gets close to it. This requires a Moderate (16) Capital Ship Piloting Test to get the timing right; if it succeeds, it destroys the tear and returns the local subspace environment to normal. Failure (of any degree) means the tear ignores the detonation and keeps pursuing the ship.

The accompanying table gives the damage for Isolytic weapons.

A Small Isolytic Weapon will create a Supspace tear on a result of 2 on 2D.

A Large Isolytic Weapon will create a Supspace tear on a result of 1 on 1D.

Lightning Beam Weapon

This is a very powerful weapon capable of mass destruction. When multiple Bio Ships come together, they can combine their Lightning Beam Weapons as one, creating a more powerful beam. This requires a number of rounds of preparation equal to the number of ships combining weapons. While preparing, the ship cannot fire their main weapon.

  • This requires eight (8) additional ships to combine their Lightning Beam Weapons together. This action can only be performed once every ten (10) minutes. While combining fire, the ships cannot maneuver to dodge incoming attacks.

Lasers, ranging from basic models to high energy X-ray lasers, are primitive weapons used by societies which have not yet developed phaser or other advanced weaponry. As indicated by the accompanying table, they pose little threat to an advanced starship.

  • Spacedock - Starship and Construction Manual (pages 65-71)
  • thedemonapostle

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The 10 most powerful weapons in star trek, ranked.

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Star Trek Reveals Origin of a Vital Federation First Contact Device

Every star trek series finale ranked worst to best, i forgot about captain picard day, but so did star trek.

Star Trek is a beloved science-fiction saga and institution that is revered for its emphasis on using diplomacy to solve galactic problems, but there are times when even the best words and intentions fail. During these dire situations, Starfleet’s best explorers are either forced to using force as a means of defending themselves or they are put face to face with hostile beings that are armed with weapons of terrifying magnitude.

Ranked according to how dangerous they are on a planetary and existential level, here are the ten most powerful weapons to ever be featured and used in the long-running Star Trek franchise, going as far back as the The Original Series to the next generations and all the way to the Kelvin Timeline.

Q Continuum Weapons

The immortal and omnipotent Q are the closest beings to gods that Starfleet has encountered, and a war among such beings is as dangerous as it sounds. Due to being nigh-invulnerable, the Q needed weapons of great power to kill one another, hence their armaments being some of the most powerful in the Star Trek canon.

During the Q Civil War, the fallout of their weapons was felt across the Milky Way Galaxy. These weapons were so powerful that they caused supernovas and damaged subspace in galaxies that were light years away from the conflict.

The Tox Uthat

Bigger doesn’t always mean better, as proven by the Tox Uthat – a palm-sized device capable of stopping a star’s nuclear reaction. Simply put, the handheld quantum phase inhibitor could kill a sun and in effect, an entire solar system.

After discovering how dangerous it was, its creator hid the Tox Uthat in distant past, where it was hunted down by criminals from the 27 th century and sought after by 24 th century archaeologists who believed it to be an important relic.

The Xindis’ Weapons

After being manipulated into believing that humanity would destroy their homeworlds in the future, the alliance of alien races known as the Xindi created a particle beam weapon as a form of pre-emptive action.

The weapon worked too well, with the prototype killing seven million people after firing a particle beam from Florida to Venezuela before it self-destructed. Its succeeding forms were bigger and deadlier, especially its third and final form that was capable of wiping out an entire planet in a single shot.

Self-aware and sentient machines are nothing new Star Trek, but few are as deadly and murderous as Nomad MK-15c, or simply Nomad. The probe’s purpose changed from scientific to genocidal after it merged with an alien probe during its routine voyage.

Originally meant to locate life in space, Nomad’s mission was warped into seeking the perfect lifeform and eliminating imperfections – a condition that applied to all living beings. In fact, Nomad casually reveals that it “sterilized” the entire Malurian population of four billion beings, and it intends to do the same to Earth.

The Borg Cubes

The only thing more powerful than conventional weaponry is that of the psychological kind, which the franchise’s most recognizable antagonists – the Borg – perfectly embody. The Collective’s drones are known and feared for assimilating their enemies, and the same goes for their vessels.

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The Borg’s distinct Cubes embody their entire purpose for existing by not only destroying enemy ships but in absorbing its crew and resources as well. In doing so, the Borg’s mission to assimilate all sentient life by force is guaranteed to be an unstoppable, self-sustaining threat.

Species 8472 Bioships

Known for possibly being the only weapon in the galaxy that’s capable of easily destroying the Borgs’ feared cubes, Species 8472’s bioships are also known for inciting fear in the Collective’s otherwise mindless drones.

Though a single bioship is already deadly on its own, a small group of these specialized ships can unleash firepower equivalent to that of a planet-destroying superweapon. With the use of these ships, the relatively small but technologically-superior Species 8472 was able to wipe out tens of billions of Borg drones and hundreds of their planets.

The Abronath

Created by the inhabitants of the planet Altamid, the Abronath was a bioweapon too powerful even for its makers. In the hopes that no one would use the life-consuming cloud, its creators split the weapon and hurled its pieces into deep space. They then abandoned their homeworld, hoping that the weapon’s technology would be lost to time.

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Krall, however, finds it with the intention of using it in his vengeance against Starfleet. It’s only through Kirk’s quick-thinking and luck that Krall becomes the only victim of the Abronath when he unleashes it in Starbase Yorktown.

Though it initially made for scientific and philanthropic reasons, the Red Matter – a substance capable of creating artificial black holes – is incredibly dangerous when used by the wrong people.

Following Spock Prime’s failure to save Romulus, an enraged Nero uses his mining ship Narada and a drop of the Red Matter to destroy the planet Vulcan to avenge his lost homeworld. As seen in the 2009 reboot , a small drop of the matter can make a planet-devouring black hole, while igniting a large quantity of it creates a massive all-consuming singularity.

The Doomsday Machine

Believed to have been made as a last resort to win a forgotten war, the ominous and massive Doomsday Machine was a superweapon that devoured entire planets for fuel. This ensured that the self-propelled weapon’s warpath would be endless.

Little is known about what Spock aptly dubbed the Planet Killer, save for the fact that it’s capable of disabling communications, has an impenetrable hull made of pure neutronium, and that it most probably destroyed its creators’ planet systems. Though the Enterprise only encountered it once, the Doomsday Machine remains a fan-favorite metaphor for the hubris of arms races.

The Krenim Temporal Weapon Ship

Superweapons are designed to wipe out an enemy force, but this Krenim warship takes this a step further by ending an enemy’s existence altogether. Not only can it quickly eliminate its targets, but it erases them from existence by pushing them out of the space-time continuum.

Aside from the existential threat it exudes by simply existing, the worst thing about this superweapon is how unpredictable its effects are. As its creators learned the hard way, erasing an entire enemy civilization from history alters both the present and future in often cataclysmic ways.

NEXT:  The 10 Best Episodes In Star Trek TV History, Ranked

Memory Alpha

Borg-Species 8472 War

The Borg-Species 8472 War was a brief, but highly destructive conflict fought between forces of the Borg Collective and Species 8472 . The war was fought over at least five months, ending in early 2374 .

The war was triggered by Borg incursions into fluidic space – Species 8472's native realm. However, Species 8472's biological integrity proved highly resistant and up to being completely impervious to Borg assimilation. Species 8472 destroyed the invaders and proceeded to retaliate with an invasion of the Milky Way Galaxy , intending to purge it of what they considered inferior lifeforms.

Species 8472 destroyed hundreds of worlds, millions of drones, and many Borg vessels . The Borg were on the verge of total defeat; their invasion was repulsed only after Captain Kathryn Janeway of the USS Voyager provided the Borg with an effective weapon against them. ( VOY : " Scorpion ", " Scorpion, Part II ", " Prey ")

  • 1 Failed assimilation attempt
  • 2 Purification
  • 3 An infernal alliance
  • 4 The weapon
  • 5 Aftermath
  • 6 External link

Failed assimilation attempt [ ]

In mid- 2373 , the Borg Collective learned of the existence of a species whose physiology they believed represented the "apex of biological evolution ." Designated Species 8472 by the Collective, this newly discovered race was the sole occupant of an extra-dimensional realm known as fluidic space . The Borg were determined to assimilate this species, which would bring them closer to their goal of perfection than any other species they had assimilated before. The Collective opened portals into fluidic space by creating special quantum singularities , using a modulated graviton beam . Borg vessels invaded fluidic space and attacked Species 8472 with the intent to forcibly draw the species into their fold, as they had done with thousands of other species before.

However, when the Borg attempted to assimilate Species 8472, they found that the species was immune to assimilation – their immune system was so efficient that any foreign body cells encountered were immediately destroyed, as were Borg nanoprobes . Moreover, since the Borg learned about different species solely by means of assimilation, they were unable to understand or adapt to Species 8472's technology. This organically-based technology was more than a match for Borg defenses. Species 8472's vessels were nearly impervious to all types of conventional weaponry, while their weapons were able to penetrate Borg shields with ease. In short order, they eliminated the invaders. ( VOY : " Scorpion ", " Scorpion, Part II ")

Purification [ ]

Borg 8472 battle

Borg cubes in battle

However, the sudden incursion of a hostile alien species in their biologically homogeneous space was intolerable to Species 8472. They saw their realm as having been contaminated by weak lifeforms, originating from a galaxy full of similarly impure species that were intent on invading their home. Therefore, Species 8472 determined that the only course of action to protect their genetic integrity and prevent further attacks was to "purge" this galaxy of weakness – that is, destroy all life in it. Hundreds of their vessels began pouring into the Delta Quadrant , from a string of quantum singularities concentrated in a region of Borg space dubbed the Northwest Passage by the crew of the Federation starship USS Voyager . Species 8472's purification campaign began with the extermination of the Borg Collective, as the Borg were the first species to contaminate their realm. ( VOY : " Scorpion ")

The Borg found themselves at a disadvantage, because they gained knowledge through assimilation, which despite continued attempts remained futile. Even shortly before the end of the war, the Borg knew practically nothing about Species 8472.

During the conflict, the Borg and Species 8472 engaged in physical combat on many occasions. Each time they boarded a Borg vessel, they went directly to the central power matrix and disabled it. ( VOY : " Prey ")

Over the course of at least five months, Species 8472 attacked and swiftly defeated the Borg at least a dozen times. The area of space in which Species 8472 emerged, dubbed the Northwest Passage, was cleared of Borg activity. Two examples of their obvious combat superiority came shortly after Voyager 's initial foray into Borg space. In one engagement, a single 8472 bio-ship annihilated an armada of fifteen vessels with ease. In a separate battle that occurred in Borg Matrix 010, Grid 19 , the Borg lost 312 ships and 4,000,621 drones , and eight planets were destroyed. By early 2374 , Borg tactical projections indicated that the war would be lost, and would be lost quickly. ( VOY : " Scorpion, Part II ")

An infernal alliance [ ]

Species 8472 bio-ship weapon

The Species 8472 energy focusing ship destroys a planet

At that time, the USS Voyager was approaching the limits of Borg space and the Northwest Passage, intending to use the Passage, which had been detected as being devoid of Borg activity, to safely traverse Borg space. While just over a day away from the Passage, Voyager detected the remains of fifteen Borg cubes destroyed by Species 8472, whom the Voyager crewmembers themselves had not yet encountered. Investigating, they discovered a single 8472 vessel among the debris. Hopes of finding a new ally against the Borg were quickly dashed after their first contact with the pilot: Voyager barely managed to escape, and their operations officer , Ensign Harry Kim , was almost killed. During the brief exchange, Kes , Voyager 's Ocampa medical assistant, was telepathically contacted by the aliens, resulting in the Voyager crew learning of their plans. Captain Janeway realized that the Borg were no longer the main threat; Species 8472 posed a far greater threat than the Borg had ever done. Ironically, the Borg, the Federation's greatest enemy, were the best chance of stopping the invasion. In a daring move, Janeway decided she would forge an alliance with the Borg; she would offer them a weapon against Species 8472, in exchange for Voyager 's safe passage through Borg space.

Janeway's bargaining chip was The Doctor , who had discovered a way to reprogram Borg nanoprobes to avoid detection as foreign bodies by Species 8472's immune system. These reprogrammed modified nanoprobes would then be able to attack Species 8472 cells, unlike regular nanoprobes. Janeway ordered Voyager into System D43119 , an assimilated star system , and began negotiations with the Collective, intending to offer The Doctor's research as tactical data about its enemy, in exchange for safe passage of Voyager through Borg territory. She had all of the data put into The Doctor's holomatrix; she would have him deleted, and the data along with him, if the Borg tried to assimilate Voyager . An agreement was reached; the Borg would escort Voyager through their space, and, while en route , Voyager personnel would assist the Borg in crafting the research into a biological weapon. The first test of the alliance came when a Species 8472 fleet attacked the system during the negotiation. A planet in the system was destroyed, but a cube escaped, using its tractor beam to tow Voyager out of danger along with it. ( VOY : " Scorpion ")

In the next several days, Captain Janeway and Lieutenant Tuvok , her chief tactical officer , worked with the Borg drone Seven of Nine , selected by the Collective to act as its representative to make communication between the two groups easier. They developed a method of introducing the nanoprobes via photon torpedoes , essentially converting them into bio-molecular warheads . However, Species 8472 exploited their telepathic connection with Kes to locate the two ships, and learned of the nanoprobes. An 8472 vessel attacked, and the Collective sacrificed the cube to save Voyager , but not before beaming Seven of Nine and a small contingent of drones aboard Voyager to continue the work. Janeway was severely injured in the attack, and Commander Chakotay , her first officer , decided to dissolve the alliance rather than rendezvous with another Borg cube.

The weapon [ ]

Borg 8472 warhead

Bio-ships succumb to a bio-molecular warhead

Running out of time, the Collective decided to force Chakotay's hand by taking Voyager into fluidic space. Seven of Nine commandeered the ship's navigational deflector and used it to open a quantum singularity, through which Voyager was pulled into Species 8472's realm. During this attempt, Chakotay ordered Seven of Nine to stop or he would eject the drones into space; however, after carrying out his threat, Seven of Nine survived.

Faced with an imminent attack by Species 8472, Janeway, now recovered from her injuries, allowed Seven of Nine to modify Voyager to fire the bio-molecular warheads after relieving Chakotay of duty. The weapon proved effective, as all four 8472 vessels attacked were destroyed. The goal completed, Seven of Nine took Voyager back out of fluidic space, after which it destroyed thirteen more 8472 vessels with a high-yield warhead armed with the nanoprobes.

Seven of Nine transferred the specifications of the weapon to the Collective. The demonstration had the desired effect: alarmed at their new-found vulnerability, Species 8472 fell into full retreat on all fronts and began disappearing back into fluidic space. ( VOY : " Scorpion, Part II ")

Aftermath [ ]

Borg Star

USS Voyager in an unknown Borg system

Once the invasion had been repelled, the Borg promptly terminated the alliance with Voyager and attempted to assimilate the ship and crew through Seven of Nine. The attempt failed, however, due to advance planning by Captain Janeway and Chakotay. Chakotay possessed a residual link to a mini-collective of former Borg drones he had encountered, months before. ( VOY : " Unity ") He used it to link with Seven of Nine to distract the drone while the chief engineer , Lieutenant B'Elanna Torres , sent a power surge through the link, permanently severing Seven of Nine from the hive mind . Cut off from the Collective, Seven of Nine gradually regained her individuality and Humanity. Most of her Borg implants were removed and she became a valued member of the Voyager crew. ( VOY : " Scorpion, Part II ", " The Gift ")

Over the course of the next few months, Voyager encountered at least one member of Species 8472 still in their galaxy. It was being chased by a Hirogen hunting vessel . After both the remaining member of Species 8472 and an Alpha-Hirogen battled on Voyager , Seven beamed the two back onto another hunting vessel , which quickly departed at high warp . ( VOY : " Prey ")

Due to the defeat of Species 8472, the Borg were able to continue on their path of assimilation, and some, such as Arturis of Species 116 , blamed Voyager 's intervention in the war and tried to take revenge for the events. ( VOY : " Hope and Fear ")

On the up side, the defeat of Species 8472 averted an invasion of the Milky Way which could have cost every single life inhabiting the galaxy, although Voyager 's crucial role in the conflict caused Species 8472 to begin preparations for an invasion of the Federation. It was not until over a year after the war ended, when Voyager established diplomatic contact with Species 8472, that these plans were rescinded. ( VOY : " In the Flesh ")

External link [ ]

  • Borg-Undine War at Memory Beta , the wiki for licensed Star Trek works
  • 1 Daniels (Crewman)

star trek borg weapons

8 Alpha Quadrant Things Star Trek: Voyager Found In Delta Quadrant

  • Star Trek: Voyager finds familiar things from the Alpha Quadrant in the Delta Quadrant, sparking important questions and connections.
  • Encounter with Ferengi negotiators leads Voyager crew to stop their interference in a pre-warp civilization for profits.
  • Janeway and crew discover humans abducted by aliens in the 1930s living in the Delta Quadrant, including Amelia Earhart.

For a show with the conceit of being so far from home, Star Trek: Voyager found a surprising number of things in the Delta Quadrant that originated in the Alpha Quadrant, including several from Earth itself. The USS Voyager, commanded by Captain Kathryn Janeway (Kate Mulgrew), and Commander Chakotay's (Robert Beltran) Maquis raider Val Jean were both brought to the Delta Quadrant in 2371 by the Caretaker (Basil Langton). After Janeway destroyed the Caretaker's array to save the Ocampa , Voyager and the Val Jean were left without a ticket back to the Alpha Quadrant, and banded together to make the long journey.

Finding something familiar in an otherwise totally alien corner of the galaxy brought a sense of familiarity to the USS Voyager crew and viewers at home alike, but the presence of something from the Alpha Quadrant in the Delta Quadrant inevitably raised important questions , like how familiar people and objects traveled 70,000 light years from home in the first place, and whether the find could lead Captain Kathryn Janeway towards a quicker path home to Earth.

Star Trek: Voyagers 20 Best Episodes Ranked

A pair of ferengi negotiators, arridor and kol, star trek: voyager season 3, episode 5 "false profits".

The USS Voyager encounters a pair of Ferengi negotiators, Arridor (Dan Shor) and Kol (Leslie Jordan), who claim to be the prophesied Great Sages of the Takarians, a society with Bronze Age level technology. The Ferengi have no Prime Directive to deter them from interfering with the Takarians' development , so they're performing "miracles" with a standard replicator to reap the monetary benefits of the Takarians' worship. Voyager's crew know the Ferengi reputation well enough to know they're no Sages, so they must figure out how to put a stop to Arridor and Kol's grift.

"False Profits" serves as a Star Trek sequel episode to Star Trek: The Next Generation season 3, episode 8 "The Price", as Voyager catches up with Arridor and Kol (formerly played by J. R. Quinonez) seven years after their Delta Quadrant arrival. The Ferengi took a test flight through the supposedly stable wormhole near Barzan II, which was supposed to emerge in the Gamma Quadrant, but instead stranded the Ferengi in the Delta Quadrant, where they made the best of their situation as only Ferengi can.

Star Trek: Voyager Season 3, Episode 23 "Distant Origin"

"Distant Origin" opens on Forra Gegen (Henry Woronicz), a scientist who discovers that his people, the Voth, share certain genetic similarities with the humans aboard the USS Voyager. While this confirms Gegen's theory that the Voth are the descendants of a species brought to their homeworld millions of years ago , religious leader Minister Odala (Concetta Tomei) refuses to accept the truth. Even with Commander Chakotay present as a living specimen of humanity, Odala pushes Gegen to recant, because Gegen's theory goes against the Voth Doctrine that keeps Odala in power.

After meeting Gegen's assistant, Tova Veer (Christopher Liam Moore), Janeway and the Doctor use the holodeck as a research guide to extrapolate how hadrosaurs might look in the 24th century if they'd been able to evolve into a humanoid form with comparable intelligence. The result resembles Veer, so Janeway and the Doctor conclude, like Gegen, that the Voth evolved from hadrosaurs into a highly advanced species on Earth , then fled to the Delta Quadrant in spacefaring vessels instead of being wiped out with the other dinosaurs.

The Friendship One Probe

Star trek: voyager season 7, episode 21 "friendship one".

By Star Trek: Voyager season 7 , the USS Voyager is in regular contact with Starfleet Command, and Starfleet gives Voyager a mission to retrieve a 21st-century Earth probe, Friendship One . The probe proves difficult to find, but once discovered on an alien planet suffering devastating climate collapse, the implications of Friendship One's launch become clear. Besides the irreversible damage to the planet's climate, the inhabitants are all suffering from radiation sickness, and bear understandable hostility towards Earth, because the aliens believe humans orchestrated their destruction with the Friendship One probe.

The United Earth Space Probe Agency was one of the early names for the organization the USS Enterprise belongs to in the Star Trek: The Original Series episode, "Charlie X".

Friendship One was launched in 2067 by the United Earth Space Probe Agency with the intention of making friends with whomever found it, as the name implies. Although Friendship One, the 400-year-old Earth probe, traveled for centuries carrying messages of peace, musical recordings, and ways to translate languages, the people who discovered Friendship One in the Delta Quadrant took a greater interest in the antimatter it used to travel across space. Without the proper knowledge of its use, antimatter proved devastating to the planet and its people, resulting in death and disease for generations.

Dreadnought, a Cardassian Missile

Star trek: voyager season 2, episode 17 "dreadnought".

The USS Voyager discovers a dangerously powerful, self-guided Cardassian missile in the Delta Quadrant, which Lt. B'Elanna Torres (Roxann Dawson) recognizes as one nicknamed "Dreadnought" . When B'Elanna was with the Maquis, Torres had actually reprogrammed the missile herself, with the intention of turning the Cardassians' own weapon against them. Without a Cardassian target in sight, the artificially intelligent Cardassian Dreadnought targets a heavily-populated Class-M planet , Rakosa V. B'Elanna determines she must be the one to keep Dreadnought from hurting anyone else, and boards the missile to convince it to stand down.

While no concrete reason is given for exactly how the Dreadnought wound up in the Delta Quadrant, its last known location in the Alpha Quadrant was the Badlands, the same rough patch of space where Voyager and the Val Jean, Chakotay's Maquis raider, fatefully met. Because of this, Torres theorizes that Dreadnought arrived in the Delta Quadrant the same way that Voyager and the Val Jean did , courtesy of the Caretaker.

Star Trek: Voyagers BElanna Is More Klingon Than TNGs Worf Ever Was

A klingon d-7 class cruiser, complete with klingons, star trek: voyager, season 7, episode 14 "prophecy".

The USS Voyager certainly never expected to find a Klingon ship in the Delta Quadrant, but more surprising is the fact that the crew of the Klingon D-7 Class Cruiser believes their savior, the prophesied kuvah'magh, is aboard Voyager . Janeway assures the Klingon captain, Kohlar (Wren T. Brown), that the Federation and Klingon Empire have been allies for the past 80 years, and offers Voyager's own half-Klingon, Lt. B'Elanna Torres, as proof their societies are working together now. The kuvah'magh is Torres' unborn daughter, who does save the Klingons, but not the way they expected.

Centuries ago, Kohlar's great-grandfather set off on a quest to find the kuvah'magh, and the Klingon D-7 Cruiser became a generation ship that is now crewed by the descendants of its original crew . The quest begun by Kohlar's great-grandfather brought Kohlar and his crew to the Delta Quadrant after four generations of searching. Whether B'Elanna's child is actually the kuvah'magh or not, Kohlar desperately wants the baby to be their savior, so that his people may finally rest.

Amelia Earhart

Star trek: voyager season 2, episode 1 "the 37s".

The discovery of a 1936 Ford truck, seemingly disconnected from any parent vehicle, leads the USS Voyager to a nearby Class-L planet, where they find eight humans who have been in cryo-stasis since they were abducted by aliens in the 1930s. Among them are one of Janeway's personal heroes, legendary American aviator Amelia Earhart (Sharon Lawrence) , who disappeared without a trace while attempting to fly around the world, and Earhart's navigator, Fred Noonan (David Graf). Earhart and the other preserved humans are known by the planet's inhabitants as "The 37s", and revered as sacred.

Originally thought to be aliens, the natives of the unnamed planet are the descendants of humans. A species called the Briori abducted the natives' ancestors, along with Earhart and the other 37s, from Earth centuries earlier , and took them to the Delta Quadrant. Once held as slaves, the humans who weren't in stasis revolted to free themselves from the Briori, and developed a thriving, Earth-like civilization in the Delta Quadrant. Voyager's crew consider staying with the humans in their little slice of home, while Janeway also offers a ride back to Earth to anyone who wants it, including Amelia Earhart.

The USS Equinox

Star trek: voyager season 5, episode 26 & season 6, episode 1 "equinox".

The crew of the USS Voyager believe they're the only Starfleet vessel in the Delta Quadrant until they find the USS Equinox, five years into their journey home. Captain Rudolph Ransom (John Savage) and the Equinox crew have had a harder time in the Delta Quadrant than Voyager, with more damage, fewer starting resources, and fewer opportunities to make friends along the way. Ransom's survival tactics include sacrificing innocent nucleogenic life forms for a more efficient form of fuel, which Janeway finds hard to stomach, and decides that Ransom needs to be held accountable for defying Federation ideals, regardless of how badly the Equinox is damaged.

Although Seven of Nine (Jeri Ryan) suggests that the Equinox might be in the Delta Quadrant on a rescue mission to find Voyager, the USS Equinox's specs don't fit the profile of a starship that would be assigned to a long-range mission. The explanation of how the Equinox arrived in the Delta Quadrant in the first place seems fairly simple, because Captain Ransom tells Janeway that the Equinox was also abducted by the Caretaker , just like Voyager, but the Equinox has only been in the Delta Quadrant for 2 years, and Janeway destroyed the Caretaker's array 5 years earlier.

Seven of Nine

Debuts in star trek: voyager season 4, episode 1 "scorpion, part 2".

When Captain Kathryn Janeway allies with the Borg in order to secure safe passage across Borg space, Janeway refuses the cursory assimilation that the Borg want to use to communicate with Janeway and Voyager's crew, and instead requests a speaker for the Borg, citing the existence of Locutus (Patrick Stewart) as precedent. Seven of Nine , Tertiary Adjunct of Unimatrix 01, is selected as the Borg drone to act as liaison between the Collective and Voyager, likely because Seven of Nine had once been a member of Species 5168, like most of Voyager's crew -- in other words, human.

Voyager season 5, episodes 15 & 16, "Dark Frontier" provides even more detail of the Hansens' fateful journey.

After Seven's link with the Collective is severed, more information about Seven's human origin comes to light. In Voyager season 4, episode 6 "The Raven", when Voyager nears the Hansens' ship, the USS Raven, memories of Seven's early life surface, revealing that Seven had been six-year-old human Annika Hansen , the daughter of Magnus Hansen (Kirk Baily) and Erin Hansen (Laura Stepp), Federation scientists who were studying the Borg when they were assimilated. Voyager season 5, episodes 15 & 16, "Dark Frontier" provides even more detail of the Hansens' fateful journey, showing the Raven arriving in the Delta Quadrant by following a Borg Cube through a transwarp conduit.

10 Ways USS Voyager Changed In Star Treks Delta Quadrant

Star Trek: Voyager links back to the greater Star Trek universe with people and starships from the Alpha Quadrant. Connections to the familiar were especially important early on, because Voyager 's place in the Star Trek franchise was established and aided by the legitimacy these finds offered. Later, when the USS Voyager used the Hirogen communications array to communicate with Starfleet Command, links back to the Alpha Quadrant were plentiful again, not only to prove that the USS Voyager was closer to home, but to help Star Trek: Voyager maintain connections to Star Trek and carry the franchise in its final years.

Star Trek: Voyager is available to stream on Paramount+.

Star Trek: Voyager

Cast Jennifer Lien, Garrett Wang, Tim Russ, Robert Duncan McNeill, Roxann Dawson, Robert Beltran, Kate Mulgrew, Jeri Ryan, Ethan Phillips, Robert Picardo

Release Date May 23, 1995

Genres Sci-Fi, Adventure

Network UPN

Streaming Service(s) Paramount+

Franchise(s) Star Trek

Writers Michael Piller, Rick Berman

Showrunner Kenneth Biller, Jeri Taylor, Michael Piller, Brannon Braga

Rating TV-PG

8 Alpha Quadrant Things Star Trek: Voyager Found In Delta Quadrant

Special Equipment Pack - Assimilated Plasma Weapons

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Energy credit icon

[ Special Equipment Pack - Assimilated Plasma Weapons ] can be obtained from the [ Borg Lock Box ] & [ Infinity Prize Pack: Weapon Pack ] by characters of any faction .

It is not bound and so may be traded to other players or bought and sold on the Exchange for energy credits . At the Exchange, this pack can be found under "Reward Packs" tab, while its content can be found under "Ship Weapons" or "Ground Weapons" tab.

  • 1 Description
  • 2.1 Space weapons
  • 2.2 Ground weapons
  • 3 External links

Description [ | ]

Assimilated Plasma Weapons: Opening this pack presents you with a choice between Assimilated Plasma Beams and Assimilated Plasma Ground Weapons. Assimilated Plasma weapons have a chance to repair or heal the user over time, improving all Damage dealt during that period. This replaces the standard Plasma burn. All weapons contained within these crates are of Very Rare quality, and contain the special passive mentioned previously, in addition to other random modifiers.

Content [ | ]

Opening this pack will give you a CHOICE of which you wish to receive when opening this pack:

  • random Beam or Ground Weapon

Weapon will be of Very Rare quality, appropriate to level of character that opens it (Mk II-XII). There is a small chance to receive a [ Borg Vanity Shield ] as an additional prize. When slotted, it provides the Liberated Borg Command Juggernaut visual theme for the player's starship.

Space weapons [ | ]

Ground weapons [ | ], external links [ | ].

  • "The Borg Lock Box" – Arcgames.com, 24 January, 2020.
  • 1 Phoenix Prize Pack
  • 2 Phoenix Redemption Store
  • 3 Denorios Bajoran Interceptor

COMMENTS

  1. Weapons Technology

    Borg Weapon Technology. The Borg Collective, Star Trek Wiki. Explore. Main Page; Discuss; All Pages; Community; Interactive Maps; Recent Blog Posts; Borg Internal Database. Borg Collective. Borg Drones; Borg History; ... The Borg Collective, Star Trek Wiki is a FANDOM TV Community. View Mobile Site

  2. Borg cube

    The Borg cube was a type of starship used by the Borg Collective in the 24th century. Along with the Borg sphere, cubes were among the primary types of vessel for its fleet. (TNG: "Q Who", "The Best of Both Worlds"; Star Trek: First Contact) Described as mighty and omnipotent, Borg cubes were considered one of the most destructive weapons ever known. (PIC: "Maps and Legends") The USS ...

  3. Weapons in Star Trek

    The Star Trek fictional universe contains a variety of weapons, ranging from missiles (the classic photon torpedo) to melee (primarily used by the Klingons, a race of aliens in the Star Trek universe). The Star Trek franchise consists mainly of several multi-season television shows and a dozen movies, as well as various video games and inspired ...

  4. Borg

    The Borg were a pseudo-species of cybernetic humanoids, or cyborgs, from the Delta Quadrant known as drones, which formed the entire population of the Borg Collective. Their ultimate goal was the attainment of 'perfection' through the forcible assimilation of diverse sentient species, technologies, and knowledge which would be added and absorbed into the hive mind. As a result, the Borg were ...

  5. Borg Cube

    The Borg Cube is the most common ship design used by the Collective. They are the mighty gigantic dreadnoughts of the Borg fleet. With a volume of 27 cubic kilometers and spanning more than 3,000 meters on every side, Cubes are the perfect embodiment of Borg mentality and efficiency. Housing enough Borg drones to assimilate a planet with enough weapons and defensive capability to face most ...

  6. Borg

    The Borg are an alien group that appear as recurring antagonists in the Star Trek fictional universe. The Borg are cybernetic organisms (cyborgs) linked in a hive mind called "The Collective." The Borg co-opt the technology and knowledge of other alien species to the Collective through the process of "assimilation": forcibly transforming individual beings into "drones" by injecting nanoprobes ...

  7. Transphasic torpedo

    The transphasic torpedo was an advanced type of torpedo weapon of unprecedented destructive potential used by Starfleet. The torpedoes could be launched from standard starship-mounted torpedo launchers. A single torpedo was capable of destroying a Borg cube. This weapon technology was acquired by the crew of USS Voyager in 2378 from Admiral Kathryn Janeway of an alternate timeline. (VOY ...

  8. Prototype Borg Weapon Tech

    With Season 7, all Borg drops from STFs were replaced by Omega Marks for the personal Reputation System. Very Rare Borg Weapon Tech is available from the Elite Special Task Force mission "The Cure". The Prototype Borg Weapon Tech is part of a collection of Rare Borg Techs that can be used to obtain Roxy/Elite Requisitions (Mk XII) for the M.A.C.O. (Ground), Omega Force (Ground), and Honor ...

  9. Can you Survive the Borg Tesseract?

    After playing the participating missions or TFOs for 20 days, you'll earn the Adaptation set, designed to rework Borg technology for your own uses. This includes three items: Infinity Modulator Rifle. Straight out of the classic FPS Elite Force series, the Infinity Modulator, or I-MOD, rifle comes to Star Trek Online! This Polaron rifle is ...

  10. The Borg Lock Box

    The Borg Lock Box also has new Space and Ground weapons inside the Assimilated Plasma Weapon Pack. The Borg's preference for this energy type is poorly understood, but the performance of their weaponry leaves little doubt at the efficacy of this choice. These weapons are available as beams and versatile ground weaponry.

  11. Borg Prosthetic

    The Borg Prosthetic - Tactical Drone is a type of Ground Weapon. Borg prosthetics are the devices used by assimilated Borg drones of various types. They come with a basic plasma bolt weapon setting and as well as a secondary ability. The tactical prosthetic includes a Borg forced plasma bolt. Plasma ground weapons have a chance to apply additional plasma damage. Borg plasma weapons are green ...

  12. star trek

    Borg personal shielding would not be powerful enough or be able to adapt quick enough to constantly changing forms of energy impacts. So in short yes borg shields would have adapted to KE weapons and starfleet personal battle tactics are terrible bordering on horrific incompetence. Perhaps starfleet should issue bat'leths.....

  13. Borg Adaptation

    Star Trek Online Wiki. in: Borg Collective. Borg Adaptation. A special mechanic of ground Borg mobs is that they can adapt to the attacks of players, making further weapon attacks effectively useless against them. Borg Adaptation does not appear to take affect until level 40. Before then, Borg do not seem to adapt on the ground.

  14. Borg missile

    The Borg missile was a type of energy-dampening weapon used by the Borg Collective in the 24th century. The weapons were specifically designed to drain the deflector shields and disable the warp drive of enemy vessels. Unlike most of the Borg arsenal, this weapon did not damage infrastructure of the target. In 2365, during the chase that ensued following the first contact with the Borg, the ...

  15. Vi'Dar

    The Vi'Dar was introduced to Star Trek Fleet Command as the ship to fight the Borg in February 2020, but it has far more uses than that. It's an extremely quick interceptor at impulse power and has the protected cargo and total capacity to rival some survey ships. So today I'm going to go over some of the uses of the Vi'Dar, but it's ...

  16. Anyone have good strategies so far in Borg Battle Royale? I ...

    The Borg can also spawn behind pillars, which blocks the pull from SciMagic suction abilities, as well as turret/drone line of sight and thus targeting, so having a decent weapon for yourself to quickly deal with such enemies is useful - the usual weapons (Lobi Phaser FA Rifle, Herald Staff, Plasma Wide Beam RIfle, etc) all work fine of course.

  17. Star Trek Starship Beam Weapons

    The Borg use a weapon called a cutting beam to take samples of other ships' technology. Able to bypass shields without any loss of effect, the cutting beam slices through a ship's hull and systems in a circular pattern, then uses a linked tractor beam to pull the "cylinder" of ship's hull and systems out like removing a cork from a wine bottle.

  18. Anti-Borg Antiproton weapons (ground)

    Anti-Borg Antiproton ground weapons are rigged with a Chaotic Particle Stream which penetrates and confounds Borg adaption, adding a small amount of kinetic damage to each shot which cannot be resisted. Anti-Borg Antiproton weapons can drop from the [Task Force Omega Equipment Requisition] crate, or they can be purchased from the Tier II Task Force Omega reputation store for 7,500 . In ...

  19. Borg drone

    Borg drones also make an appearance in the video game Star Trek: Voyager - Elite Force and its accompanying comic book Elite Force, in which they are vulnerable to the "Infinity Modulator", a weapon designed by Seven of Nine that continuously rotates its modulation to prevent adaptation by Borg shielding. In the sequel Star Trek: Elite Force II ...

  20. The 10 Most Powerful Weapons in Star Trek, Ranked

    The immortal and omnipotent Q are the closest beings to gods that Starfleet has encountered, and a war among such beings is as dangerous as it sounds. Due to being nigh-invulnerable, the Q needed weapons of great power to kill one another, hence their armaments being some of the most powerful in the Star Trek canon.. During the Q Civil War, the fallout of their weapons was felt across the ...

  21. Current meta on anti-Borg ground weapons? : r/sto

    All this makes me wonder as to what people consider to be the favoured anti-borg ground weapon at the moment. Share Add a Comment. Sort by: Best. Open comment sort options ... This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your glorious (or hilarious) in ...

  22. Borg-Species 8472 War

    The Borg-Species 8472 War was a brief, but highly destructive conflict fought between forces of the Borg Collective and Species 8472. The war was fought over at least five months, ending in early 2374. The war was triggered by Borg incursions into fluidic space - Species 8472's native realm. However, Species 8472's biological integrity proved highly resistant and up to being completely ...

  23. 8 Alpha Quadrant Things Star Trek: Voyager Found In Delta Quadrant

    "False Profits" serves as a Star Trek sequel episode to Star Trek: The Next Generation season 3, episode 8 "The Price", as Voyager catches up with Arridor and Kol (formerly played by J. R ...

  24. Assimilated Plasma Weapons

    [Special Equipment Pack - Assimilated Plasma Weapons] can be obtained from the [Borg Lock Box] & [Infinity Prize Pack: Weapon Pack] by characters of any faction. It is not bound and so may be traded to other players or bought and sold on the Exchange for energy credits. At the Exchange, this pack can be found under "Reward Packs" tab, while its content can be found under "Ship Weapons" or ...

  25. All the Easter Eggs We Spotted in STAR TREK: PICARD Season 3

    This makes the first appearance of the true Borg Collective in Star Trek since the end of Voyager in 2001. We saw a more benevolent form of Borg form at the end of season two of Picard , and ...