Shin Megami Tensei: Strange Journey Redux Review (3DS)

A Place Further Than the Universe

Version Reviewed: European

  • review by Morgan Sleeper Tue 29th May 2018

By now, ATLUS’ long-running Shin Megami Tensei series should be a familiar name for 3DS owners; from the Sega Saturn-remake of  Shin Megami Tensei Devil Summoner: Soul Hackers  to  Shin Megami Tensei IV  and its direct sequel  Apocalypse , these darkly stylish, demon-collecting JRPGs have delivered some of the most engrossing experiences on the platform. It may be getting on in years, but the 3DS isn’t quite done with MegaTen yet, thanks to latest entry:  Shin Megami Tensei Strange Journey Redux , a remake of a 2009 DS dungeon-crawler. While the upgrade lacks some of the bells and whistles we’ve come to expect - such as stereoscopic 3D and an English dub - this is still a top-tier, atmospheric adventure, a standout Shin Megami Tensei title, and a must-play for RPG fans.

Trading in MegaTen’s typical Tokyo trappings for something a bit more remote, Strange Journey sends players straight down to icy Antarctica. Something’s not right on the southern continent; a mysterious blight called the Schwarzwelt is slowly creeping its way up from the South Pole, threatening to envelop the entire globe in darkness and destruction. As part of a secret, international crew sent down to investigate, you’ll fill the shoes of a young cadet charged with protecting the team from any potential dangers. It doesn’t take long for things to heat up from there, starting with the revelation that the Schwarzwelt is hiding more than just darkness, instead appearing to be a multidimensional war zone for angels, demons, and the unfortunate humans caught up in the middle.

Strange Journey is aptly named, and its twisting narrative makes for an engaging, winding ride. It features the allegorical storytelling Shin Megami Tensei is famous for - with characters that represent ideological ideals like Law and Chaos as much as their individual personalities - but its unique setting also allows for a genuinely intriguing sci-fi. It deals with themes of artificial intelligence and agency, environmental disaster and religion, and it’s all backed up by excellent worldbuilding and memorable characters.

Once you settle into Antarctica, you’ll be able to head out from your ship and explore the Schwarzwelt proper, and it’s here that the main gameplay loop opens up. Strange Journey is a dungeon-crawling JRPG that plays a bit like a cross between mainline Shin Megami Tensei games and an uncharacteristically dark  Etrian Odyssey . From Shin Megami Tensei, it takes the demon-gathering team-building (think biblical Pokémon), weakness-based battles, and moral alignment system (more on all these in a bit); from Etrian Odyssey, it takes an expedition-based mission structure, discrete dungeon areas, and intricate, dynamic level design. Instead of the navigable overworld of most MegaTens, here you’ll jet off into discrete ‘sectors’ from a menu, exploring and mapping out (automatically) each area as you go, pushing your team as far as you can before heading back to retreat, refuel, and jump back out again.

It’s a satisfying cycle, and the excellent level design keeps everything feeling fresh, with traps, mazes, portals, and plenty of NPCs and on-field scenarios to keep you on your toes. More than most MegaTen games, there’s a sense that the map is as much an enemy as the demons in Strange Journey. There’s also an addicting feedback loop of rewards, as resources you’ll find in the Schwarzwelt can be used to develop new items, armour, and weapons, and to upgrade your high-tech Demonica Suit with new ‘apps’ - programs that open up new locations, new gameplay features, and tweaks to adjust everything from difficulty to drop rates.

Of course, the Schwarzwelt is more than just empty space, and along with mapping out its multidimensional mazes, you’ll spend plenty of time fighting for your life against its inhabitants: the angels, demons, and mythological creatures that make up Shin Megami Tensei’s massive menagerie of monsters. You’ll use these monsters to fight as well, putting together a team by negotiating with enemy demons to convince them to join your cause.

Demon negotiation can be a bit hit or miss in Megami Tensei games, but Strange Journey is on the more satisfying end of the spectrum. The dialogic gymnastics you’ll engage in to court your creatures range from abrasive to flirty to downright absurd, but they’re always a good time. Once you’ve gathered a few monsters, you can also ‘fuse’ them together to create more powerful creatures, passing down skills as you go. Demon fusion is oddly compelling, and it’s easy to spend hours trying to manipulate the system to put together a perfect team.

You can field a party of up to three demons at a time alongside your human avatar, and with physical attacks and guns, an elemental magic system, and an outsized focus on debuffs and status ailments, the turn-based combat in Strange Journey is a snappy, fun, and satisfyingly strategic affair. It’s also one that stands out even from other Shin Megami Tensei games, thanks to the particular importance it places on alignment. The alignment system is a key piece of Strange Journey in general; dialogue choices you make and actions you take throughout the game affect your character’s moral compass, which runs on a spectrum from Law to Neutral to Chaos. That alignment in turn affects the story progression, the endings you’ll see, and even your battle and recruitment strategies. Not only is it significantly easier to recruit demons of the same alignment, once on your team your ideological allies will also help you out with additional ‘Demon Co-Op’ attacks after you hit an enemy’s weakness.

These follow up attacks - Strange Journey’s version of SMTIV’s Press-Turn system - allow you to pile on any time you can suss out an opponent’s weak point, and learning to exploit them to their fullest is an absolutely essential part of battle. You could field an all-Neutral team and get three follow-up attacks to every critical hit, for instance; or you could spread out the damage potential by fielding a 2-2 split. It’s a wonderful little wrinkle that helps ensure you’re changing your strategies as you progress through the game; conversational choices we made had us hopping between alignments several times, so that the all-Neutral team we fielded in the early game quickly became no help at all after we made one too many Law-abiding decisions.

Between the ever-shifting alignment system, the dynamic level design, and the difficulty of the combat - it’s easy to party-wipe even from standard battles, and bosses are beautifully brutal, try-again affairs - Strange Journey nails the feeling of tension that makes the best dungeon crawlers so hard to put down. As one example of this that will tax even franchise veterans, the first time you fight a particular demon it appears only as a ghostly glitch, with no information about what monster it might be. This means you won’t be able to see a Jack Frost, instantly call on years of Shin Megami Tensei experience to know that Agi attacks will hit a weak point, and cheat out a cheeky victory; instead, you’ll have to first fight a round blind, bringing back the thrill of seeing a new foe for the very first time even if you’ve been summoning demons since the Super Famicom.

Of course, this was all true of the original DS release as well, so what’s new in this remake? Most importantly, Redux adds a significant chunk of narrative content, including a new key character and storyline, an excellent new dungeon, lots of new demons, and several new endings. It’s a sizeable addition, but even better, it’s smartly integrated into the game; rather than a tacked-on epilogue or extra episode, Redux’s new story beats are woven relatively organically into the experience. Whether that’s worth a replay in and of itself will depend on the player, of course, but for us, Strange Journey’s already-engrossing gameplay and branching paths make a return trip an appealing proposition.

Another significant upgrade is the addition of multiple difficulty levels. The ‘Normal’ default is plenty hard, so while masochists will get some mileage out of the new ‘Hard’ mode, the rest of us will appreciate being able to drop down to ‘Casual’ when needed. That welcome option is accompanied by several smaller quality-of-life tweaks; you can now save anywhere in a dungeon, for instance, and many of the new Demonica apps are geared towards lowering the challenge level. Strange Journey is never going to be an easy game, but we very much appreciate these extras making it more accessible.

Graphically, Redux isn’t a massive leap over the original release, but it is a noticeable one; crisp new character portraits add a lot of expression to dialogue scenes, the newly dynamic battle backgrounds are much more exciting, and the updated HUD makes for a gorgeously stylish interface. A few lower-res textures and blocky objects betray its DS origins, but overall, this is a very attractive game.

There is, however, one significant flaw in Redux’s presentation on the 3DS: it’s not actually presented in 3D. While this seems to be turning into something of a trend in the system’s twilight years, it’s especially disappointing here; a first-person dungeon-crawler with a slick visor-based HUD is practically crying out for stereoscopic support. We kept instinctively trying to turn the slider up when we’d come across new Schwarzwelt sectors, hoping to see them pop in 3D like Etrian Odyssey’s labyrinths; it isn’t a dealbreaker, but it is a notable disappointment.

The audio is also a bit of a mixed bag in terms of upgrades. Most significantly, Redux adds full voice acting to the story for the first time - but only in Japanese. The Japanese track is excellent, and it certainly adds to the experience, but if you’re used to playing 3DS Shin Megami Tensei games in English, the lack of a dub here feels like a missing option. The music, on the other hand, required no updating at all, and remains as hauntingly brilliant as ever. This is a special soundtrack from Shoji Meguro, with orchestral instrumentation, ghostly choirs, and occasional bursts of memorably melodic riffs. It’s appropriately unsettling, and delightfully different.

In fact, ‘delightfully different’ is a good descriptor for Strange Journey Redux in general. It’s very much Shin Megami Tensei - with demon negotiations, dungeon crawling, and weakness-based combat - but from its setting and soundtrack to its gameplay and story, it stands out in the series. That unique nature makes it a rewarding play for series veterans, but also a perfect place to start if you’ve never played a MegaTen title before; no matter where you’re coming from, you really can’t go wrong.

From its demon collecting and killer combat to its sci-fi South Pole setting, Strange Journey Redux is a fantastically engrossing adventure, and an excellent reason to get lost in your 3DS once again. As a remake of a DS classic, Redux adds in enough new content to make a replay worth your time, along with plenty of welcome accessibility tweaks to help let newcomers in on one of Shin Megami Tensei’s best kept secrets. The lack of stereoscopic 3D and English voiceover is disappointing, but these are small complaints; Strange Journey is a can’t-miss trip for JRPG fans.

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Comments 53

  • Tue 29th May 2018

Certain buy for me! Now gimme some Shin Megami Tensei on the Switch!

  • CanisWolfred

I didn't notice there was no stereoscopic 3D or English voiceovers when I bought it. That really is a bummer. I'll still play it and probably enjoy it, but it's gonna be weird since most of the cast are not Japanese...

  • imgrowinglegs

One of my absolute favorite DS RPGs, now on 3DS. Naturally I bought this, haha. Strange Journey rules.

There is such a ridiculous amount of SMT remakes at this point, but I don’t mind. I’m glad this one isn’t going as far under the radar as Soul Hackers did a few years ago.

@MattFox Considering how much SMT the 3DS has, I have a good feeling the Switch is gonna get a lot more than just SMT V.

  • Kimyonaakuma

I enjoyed it but I wish the localisation was the same high standard as the other SMT games on the 3DS.

Bring on SMT V!

I wish the Persona series eventually come to Switch, it's already have a decent fanbase on Nintendo consoles with all those SMTs, Persona Q & Tokyo Mirage Sessions, c'mon, only a little step left, Atlus.

Is everything getting a 9 nowadays?

The original was an amazing game, one of my absolute favorites on the DS. I'm sure this version is just as good.

But boy was this game rare in Europe, not a single retailer that I often use seemed to even acknowledge this game existed. I pre-ordered the PAL copy from Play-Asia and luckily got my copy sent, after that the pal version was immediatedly out of print/out of stock in that site too. Talk about a limited release, sheesh. Now waiting for my copy to arrive with baked breath.

The lack of a dub annoys me.

@oji I’ll be very pleasantly surprised if they ever announce a mainline Persona game that isn’t a PS exclusive.

I’d even be happy with remakes. Persona 1 and both Persona 2’s are kind of rough, and would benefit from an overhaul.

So which ones are TOP3 SMT

  • ChromaticDracula

I so regret not buying this right at release. I seriously LOVE these games and are some of the best/top RPGs out there, as far as I'm concerned.

I'll be getting this in just a short while and hopefully it's still the "first-run" version that includes extra stuff — I have pretty much all the other Atlus games like this and my Collection OCD is creeping up so that I have all first-runs of Atlus games.

I love these games but I have such a hard time navigating dungeons in first person. Still an awesome series though

@Eagle9 I haven’t beaten most SMT games, but the most popular seem to be: SMT 3: Nocturne (PS2) SMT IV (3DS) SMT: Digital Devil Saga (1 & 2) (PS2)

I really enjoy Strange Journey, the Devil Survivor games, and Soul Hackers also.

@Alto If you’re looking for extra stuff, you’re gonna be disappointed.

The DS version had a cool slip cover and a soundtrack tucked inside. This 3DS version has nothing except a reversible cover.

I love my Switch but the sheer depth of RPG's on the 3DS means I still play it almost daily and with releases like this I can see that continuing for at least another year or two.

I can't get into the SMT games at all. The rng of it and constant reloading from saves just astounds me. SMT IV was unplayable in my opinion. Kudos to anyone with the patience for this sort of game, not my cup of tea.

@bolt05 Yeah the beginning of SMT4 is harsh but you can unlock an easy mode after dying twice. It's worth giving it another chance. It's a fantastic JRPG.

@bolt05 That's fair. SMT games are purposely hard on the player. Once you pass the first boss, the game balances out a bit. Now, getting past that boss can take a while...

How is it for a jumping on point for the series. The game looks like a lot of fun but, I don't want to get into something too confusing that would make me not want to play it.

Cool. Can't wait for it to finally jumps to the Switch

  • Preposterous

Even though I already received the game a week ago, a little while ago I went back to finish SMT 4 Apocalypse and ended up playing it instead, it's just so good and a step up in every regard in comparison to regular SMT 4. The original Strange Journey was one of THE best titles on DS, though, so it seems like I won't be getting off the Shin Megami Tensei train for quite a while. Now I only need to figure out which path to chose this time around.

Skipping this one. Don't really like 1st person dungeon crawlers. I'll take SMT IV and SMT IV:A over this any day.

The lack of english voiceovers and stereoscopic 3D is actually perfect for me. Atlus games have terrible 3D implementation, so I never make use of it, and their English dubs... aren't awful, but the way they butcher Japanese names can get incredibly annoying.

With that said, this is the one SMT game where English vocals would have made a lot of sense.

@Preposterous SMT IV: Apocalypse is probably my favorite 3DS game, full stop. I wasn't not expecting it to be as fully engaging an experience as it turned out to be.

@bolt05 SMT IV's initial difficulty curve is a bit steep, but it got easier for me the more I played. The Minotaur was easily the hardest part of the game for me.

If you ever get a chance, try SMT IV: Apocalypse. The difficulty curve is much more fair, and it starts out with difficulty options. There are also numerous QOL improvements that make it less intimidating than the previous game.

Bring it out for the Switch please.

@Preposterous Gameplay-wise it's one of the best SMT until now (If only they added Attacks Combos like Digital Devil Saga 1&2, it would be perfect). Story, in the other hand... Meh. "Shoehorn neutral path which one is Persona-kawai-waifu-friendship-plot-armor". Dagda had so much potential, but in the end he's just an edgelord. //

Sector E now, the one thing that bothers me it's the alignment bs (just because I cooperate with ONE angel in sector Carina doesn't mean I'm a zealot).

@Eagle9 I've played almost every SMT game starting with SMT 1. My favorites are SMT 1, SMT IV Apocalypse and Nocturne. As far as spin offs go, Devil Survivor Overclocked is amazing as well as Digital Devil Saga and Persona 3 is pretty fun. (I also really liked Soul Hackers and Persona 1 but I don't believe that's a popular opinion.) The best place to start is with SMT IV or with a Persona game (either start with P3 and then move on to 4 or just play P5).

my only issue is the first-person view. I hate it

  • big_bad_bob

Want it, but doubt I will ever have time for it. Put it on the Switch!

@Tsurii : Thanks, I'll try to pick it up sometime soon.

@Alex90 I think that was the point of Dagda's character, based on his design, personality and manner of speech (at least the English version fits that image), instead of being a true representative of neutral path - Krishna and the Divine Powers fit that role much better. The supporting cast seemed likeable to me and unlike Persona, you do get an option to betray them, which is pretty cool. Even though the gameplay is really good, I wouldn't mind SMT 5 bringing even more improvements.

@Ralizah Exactly. I would've been perfectly fine with it if it was a Persona game, since that takes place in Japan, starring Japanese High School students. Even when it's in English, you have to assume they're speaking Japanese, and the English is a convenience for the sake of the player.

In Strange Journey, however, they're an international UN task force sent to research a global threat, so it would make sense if they all spoke a common language, which you would figure would be English. Instead they're all speaking Japanese, despite there only being...I think two Japanese characters, one of whom mostly spoke through Dialogue choice selections, assuming that he hasn't gotten any new speaking roles.

So once again, we have to assume that they're all speaking a different language, presumedly English, and the Japanese is there as a convenience for the player...most of whom are probably not familiar with Japanese, so it's subtitled in English. It all comes full circle!

I have the original DS version but man it's balls hard. The 3DS remake is much more friendly and I am really enjoying it.

@Executer66 Most SMT are standalone so from a story perspective, you won't miss anything. If talking gameplay difficulty, that may be a barrier to you. The first time I played SMT Strange Journey, I somehow managed to defeat the first boss, however, something happened to my save and I had to go through it again. This time, I met the boss too early and it defeated me quite easily. It took me several tries to get passed it. Combat can be easy or very difficult depending on the demon types you place in battle.

Eh...the support for this game kinda baffles me. It's not terrible, but it's not really that good either.

@oninowon : Thanks, I'll keep that in mind.

This game is great. I've been chipping away at it little by little since I've gotten it. It doesn't seem as hard as SMT4. That Minotaur shivers

  • KryptoniteKrunch

Nice, as with pretty much all SMT games, I was expecting a 9. Man, the 3DS turned out to be quite the machine for SMT fans; I've enjoyed them all and it looks like this one won't be any different.

  • Wed 30th May 2018

@bitleman I didn't know there was an easier mode, so thanks for that.

I was defeated in the first fight about 6 times straight and though omg this is a bit nuts and I just don't have time to replay a battle quite that much.

  • Thu 31st May 2018

@ChibiNinja 1. Story was top notch! The opening scene, alone, draws you in from the beginning. As you go through the labyrinth, some of the area's descriptions are so disturbing. 2. One of very few rated M games for the 3DS! 3. Couple of ways to capture demons. 4. The first SMT game where your character is directly involved in battles.

1. I will give you that the opening is fairly good. The rest of the story is just 'okay' - not bad, but pretty typical for the series, and unless they cleaned it up in redux the writing was a little rough at times. Again, not bad, but nothing I would consider 'top notch' personally. 2. Rating doesn't really mean anything for the quality of a game. 3. Not much to say here. Pretty typical series stuff - the game doesn't particularly mess anything up here or the like, so I don't really have any arguments. 4. Okay, I'm sorry, but this one just isn't true. The character was directly involved in battles way back in Shin Megami Tensei on the SNES. And if you mean first one that was brought to the west...I believe that's Nocturne, for the PS2.

Like I said, the game isn't terrible, but I just don't think it's all that fantastic either. I am glad the game came to the west though - too many things never make the jump and that's sad.

  • Wed 6th Jun 2018

I passed on the early purchase because of the lack of stereoscopic 3d. If it drops down to 19.99 I might pick it up. I am a bit bitter about the lack of 3d in these late release titles. I love the 3d. Its why I bought the system.

  • Tue 10th Jul 2018

@Windy Me too! (about being bitter about lack of stereoscopic 3D support on later 3DS games). I refused to buy the last Pokémon Sun and Moon because of it.

However, SMT Strange Journey was originally a DS game and I don't mind ports of older games not having the 3D as long it has some other enhanced features.

@ChibiNinja I only added the rating because there are so few adult rating games and it is joy for us adult gamers to see one on a Nintendo system. I've not played SMT Nocturn in a long time but I believe your character was never directly involved in battles.

  • Sun 12th Aug 2018

@oninowon Ive still bought a few Late releases. I got MiiTopia which actually had the 3d and I found absolutely hilarious. I also bought Dragon quest 7 and 8. 8 had no 3d but is still gorgeous. I will pick up This version of SMT I have all of them on 3ds. That wont change. I love this system. Its been my favorite console (yeah he said console) of all time. I have put more time into gaming on 3ds than anything ive ever owned. I just wish I was better at Mario Golf! How in the world do people shoot 25 under par on an 18 hole course? Yikes. I have recently modded my Wii to play online again and im really enjoying that. Im hoping they will at least announce Dragon Quest X or XI for 3ds in North America. I know X isnt going to make it but I can dream..........

@Windy I have DQ7 and 8 on the PS2. DQ7 was my very first DQ game although I've since played DQ3-5 on my original DS system. DQ5 is still my favorite of the series. Generally, I'm not a fan of Mario sports but I did buy Mario Tennis for the GC and enjoyed it. Despite that I'm still on the fence about getting it for Nintendo Switch. Bad news for 3DS owners though. DQ11 will not be coming to Western shores for the 3DS. If you have a Switch, the game is still slated to come to the system but much later.

@oninowon oh yeah I also picked up Mario sports and was very disappointed with it. It seriously feels like 5 demos that have online play. I will probably trade that in for SMT. Thats a bummer about DQXI not coming to 3ds. I thought it would send the 3ds out with a bang. But they never really do send systems out with a bang do they?

  • Wed 12th Sep 2018

@Windy This +1. I loved SMT IV and was planning to play this one close to release .. the no 3d really soured me. I will still play it as I love the series , but I have not played SMT Apocalypse yet and I will know play that first and get this later on on price drop . Hate doing that as I want to support but no 3d is less value to me in my opinion

@HolyYoshi Im the same way. Btw you should love apocalypse. Great graphics and excellent open world gameplay. I have Shin Megami IV as well Apocolypse is identical. Its my favorite series on 3ds. Shin megami IV is my favorite 3ds game just ahead of Fantasy Life. You know if you havent bought Apocalypse yet you zhould actually get Shin megami IV if you havent played it. Its pretty cheap these days 14.99 or so. I think ive seen Apocalypse down to 24.99 on Amazon. But the 2 games are Identical with Apocalypse having new quests. The 3d is beautiful on both.

  • Thu 13th Sep 2018

Thanks Windy .. I actually did play SMT IV and loved it . Really wanted to play strange journey as it has more of a sci fi theme ... Change of pace . But the no 3d is a bummer as I really love it in all the games . Have heard alot of good things about Fantasy Life . I was kind of torn between that and ever Oasis. Played the demo of ever oasis and really liked it . Have you by chance played Ever Oasis ? If so let me know your thoughts !

  • Wed 3rd Oct 2018

@HolyYoshi yes I have Oasis as well and it is great. If I had to choose between Fantasy Life and Oasis it would be Fantasy Life because of the online play. Whats nice about the Fantasy life Online is that its exactly the same as playing offline. The game doesnt skip a beat. They are both nice

  • Tue 17th Mar 2020

Just bought it on the eShop (UK) sale last week for around a fiver!! Total bargain since I already have Shin Megami Tensei IV and still think it's one of the best 3DS games ever!! I was trying to choose between Apocalypse and SJ Redux and think I'm pleasantly happy with the choice I made😊

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Shin Megami Tensei: Strange Journey review

Pokemon's goth cousin is a journey worth taking.

is smt strange journey good

GamesRadar+ Verdict

Choice to battle or talk to most foes

Ominous chanting soundtrack

Spartan but effective graphics

2D sprites and 3D dungeons can be a bit plain

Might prove too slow for some

Horrifically doom-laden tone

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Some fans call the Shin Megami Tensei games ‘Pokemon with the lights out’. Even though the SMT series predates Pokemon by quite a few years, the flow of catching, levelling up and fusing demons feels very much like the basic Pokemon grind. But what sets SMT apart from other JRPGs is its willingness to tackle mature and truly apocalyptic themes. Strange Journey fits right into that tradition, telling the story of a doomed multinational effort to investigate a mysterious black hole called the Schwarzwelt that has appeared at the South Pole.

is smt strange journey good

Strange Journey repurposes the engine Atlus created for the Etrian Odyssey series, so inside the Schwarzwelt you find maze-like dungeons brimming with demons and mythical creatures that, at best, are ambivalent about humanity’s survival. You’re protected by special power armour called the Demonica that lets you communicate with demons and turn them into allies. You can fight on your own in the dungeon if you want, but your guns and swords won’t take you far without some strong demon allies to watch your back.

The big difference between Strange Journey and Etrian Odyssey, modern paramilitary setting aside, is the alignment system. This is a classic Shin Megami Tensei feature that’s making a return after some time away. Throughout the story you’re allowed to make decisions that can align you as Neutral, Lawful or Chaotic. Your alignment dictates how well you get along with certain demons; if you have compatible creatures in your party, you can gang up on enemies to devastating effect.

is smt strange journey good

In many ways Strange Journey plays like an update of the original SMT games that Atlus released for the SNES. Those games were deeply influenced by first-person PC dungeon crawlers such as Wizardry, and Strange Journey feels no different. Whether this is a positive or negative depends on your proclivities as a gamer, obviously. Many years ago, series creator Kazuma Kanako stated in an interview that the Shin Megami Tensei series was for players who looked at other JRPGs on the market and thought, ‘This isn’t me’. If you’ve ever felt that way, you’ll be quite at home with Strange Journey.

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  • Featured Content / Reviews

Shin Megami Tensei: Strange Journey Redux Review

by Mike Moehnke · Published July 19, 2018 · Updated November 18, 2018

Age of Extinction

Every few years I get in the mood to tackle something else from the massive Megami Tensei line of titles, and that synced conveniently with the release of Shin Megami Tensei: Strange Journey Redux . The word from this game’s original edition warned that it would be a considerable timesink, and that is most definitely still the case. Strange Journey in its Redux form actually manages to be even more of a timesink due to the addition of a mammoth new dungeon to explore, but at least this is not a complete waste of the many hours required to persevere. My urge to play anything else in the series has been successfully quashed for another year or two.

A baffling phenomenon in Antarctica called the Schwarzwelt has aroused the intense interest of decision-makers around the world. This phenomenon is slowly expanding from the South Pole and placing all land inside within a black border that is impenetrable to all scanning efforts. No drones sent into the Schwarzwelt have survived to return, and the images they managed to broadcast before contact was lost only produce more questions instead of answers. Four ships crewed with the most talented people possible are about to set out into the Schwarzwelt, in order to hopefully learn what is happening. Upon entering the area matters within quickly diverge from what was planned, and an already-dangerous mission sees its odds of success decrease further. The player takes the on role of a soldier recruited in the event that combat prowess is needed inside, something that quickly proves to be a helpful skill set to aid survival once the demons inside the Schwarzwelt appear.

Strange Journey Redux has an enormously ambitious narrative that attempts to detail a series of events through which a demonic takeover of the Earth could occur, while avoiding any obvious insertions of unbelievable methods to advance the plot. It has a fairly large cast of characters with some depth to their motivations. The personalities at play are not as complex as they could be, since certain key players are locked into paths regardless of what the player might choose. Such ambition is worthy of praise even when not everything the narrative attempts is a success, and Atlus USA’s typically strong localization ensures that what transpires remains gripping. This is an involving tale that manages to keep coming up with interesting developments throughout, and avoids treating the player like a dullard when doing so. Having three potential endings in the original game along with new material including additional endings for the Redux version ensures that plenty of time can be spent with this setting if desired.

is smt strange journey good

Please be more specific. Who are they? If I knew, maybe it would mean something.

Efforts to give the player input into morality are where the narrative does not come off best, primarily thanks to the limited options available. Three morality tracks provide the options for responses in numerous scenarios, but often none of the available responses convey what the player would prefer to do. These segments definitely offer more shades of gray and realistic portrayals of humanity than will be found in most RPGs, but not nearly enough to represent the gamut of possibilities found in the real world.

Armed with a specialized suit that allows him to manipulate his surroundings, the protagonist wanders the multiple dungeons of Strange Journey while encountering plentiful demons along the way. In the vein of many other titles in this series, conversation with just about all battle participants is possible and often encouraged. Demons come with a sizable variety of personality traits, from old fogeys to creatures incapable of uttering more than guttural grunts. Conversation will frequently net rewards, and many demons are perfectly willing to join the player’s stable of party members if the right incentives are submitted. The chance also exists that the player will manage to infuriate instead of ingratiate, but the plentiful options for talking things through are both interesting and worthwhile.

Many demons cannot be convinced to join the player and must be created through fusion. All defeated bosses and numerous scarce beings not regularly encountered can be created via the combination of demons extant in the current stock, which is an absorbing process that will divert a substantial amount of time. As in other games from the series, what can be created is strictly limited by the protagonist’s current level, which at least provides an excellent reason to seek out additional combat. Fused demons can also inherit certain valuable abilities from previously-acquired party members, giving more incentives to spend time with this system.

is smt strange journey good

Demonee-Ho will treat you like dirt, and you will like it, soldier!

Combat itself is a relatively straightforward turn-based affair in which the player and up to three companion demons duke it out against adversaries. Due to the presence of various elemental affinities and weaknesses, there is no such thing as a character optimal for every situation. Some enemies absorb or reflect attacks of specific types, and status ailments work regularly if the recipient is not immune. An important battle component is the automatic supporting attacks unleashed when an enemy’s weakness is hit, something that is most helpful against defensively-powerful opponents. Bosses require attention to be paid, as some of their abilities can destroy an unsuspecting player on even the lowest difficulty.

Navigation of the dungeons is often no less a task than prevailing in altercations, as these are sizable places with many devious tricks to tax the player. One-way doors and poisonous floor tiles are just the beginning — soon enough other nasty elements such as holes in the ground and teleporter mazes add to the bedlam. Patience and the presence of an automap on the lower screen aid in unraveling these tricky places, which are addictive to explore even as they befuddle. Strange Journey oddly locks off certain parts of dungeons until New Game Plus mode is achieved, and it is bothersome to see such locations appear on the map without any way to explore them, especially when the game already requires around eighty hours to complete.  That time can be lowered a bit by attempting to plow through the game without stopping to look around, but a great number of optional missions that usually ask for thorough navigation of the dungeons also exist to contribute still more content.

Redux adds a number of options to the mix, starting with the ability to choose a difficulty upon beginning the game. Casual challenge is not a cakewalk but does make things more manageable. The major addition to Redux is a new character’s appearance in the second dungeon which opens the Womb of Grief, a completely new area which itself takes at least twenty hours to explore. Going through the Womb of Grief is optional but yields extremely helpful abilities that can tailor random encounter rates to the player’s liking and make dungeon navigation much easier. Among the very helpful things to be gained in the Womb of Grief is a function that shows where a teleporter will take the party, something that otherwise is dependent entirely upon memory. Unless one waits until near the end of the game, it is impossible to explore the Womb of Grief in one trek, since its lower portions can only be unlocked once various abilities to open multiple types of sealed areas in the main storyline are achieved. Each new floor represents a completely different undertaking and exploring the place is a worthwhile endeavor. Going through it also broadens the game’s conclusion options.

is smt strange journey good

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Inventory arrangement is not one of this game’s strong suits due to the sheer amount of time it can take. Each specific item has an individual maximum amount that can be in the player’s possession, which at least eliminates the need to constantly return to home base in order to dump surplus supplies. Most new creations of the home base crew available for purchase require very distinct components that enemies and environments won’t consistently produce, and this can lead to many occasions where a tempting thing is inaccessible until the player tediously acquires its constituent ingredients. Just sifting through the huge mass of acquired materials in order to sell what is unnecessary also takes a very long time when several hundred possibilities are present. In most other ways the interface is functional, but this tediousness is difficult to overlook.

Strange Journey Redux betrays its DS origins through the visuals that mostly date from its original iteration, though the result is not so much unpleasant as unremarkable. Dungeon layouts make the various areas distinct from each other but also have these places look pretty much the same within each location. An impressive variety of demon images will be found within, but they don’t move much and numerous designs will have been seen before in other Megami Tensei titles. First-person dungeon exploration rarely attracts much attention through its astounding good looks, and Strange Journey Redux does not break this trend. There are a few cinematic sequences which look nice but take up a very small portion of the time spent playing.

Redux adds voiced dialogue to all the plot developments, something that can help give a little more character to the personalities. Its Japanese cast is workmanlike throughout but does not achieve such a stellar quality of performance as to entice all players to listen, especially when numerous demons have short vocal clips that will be heard many times during the proceedings. The music has some good compositions but really needed more variety, especially in its dungeon themes. Too many areas use male choral effects that sound similar, and later areas get reused compositions from earlier. Certain tracks are indeed very pleasant to the ear, particularly those heard when confronting bosses, but they aren’t heard often enough.

I enjoyed my time with Strange Journey Redux , and the many things its dungeons offered will stick with me. Its narrative is also interesting and should be applauded for what it attempts, even if the story’s reach is not quite what it can attain. I was also ready to be done by the time the credits rolled and uninterested in starting the whole thing again to see another ending or reach the heretofore-forbidden areas, which keeps Redux from being among the crowning achievements in my RPG experience. It was a worthwhile title to encounter though, and should at least be tried by anyone curious.

is smt strange journey good

Redux content is nice

Interesting and alluring setting

Plenty of things to do

Time-consuming inventory management

Dungeon themes don't vary much

Tags: 3DS Atlus Shin Megami Tensei Strange Journey Redux

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StrawberryEggs

I’m not sure when I’ll be playing this, seeing as I hadn’t even gotten around to getting the other endings in the original DS release. Still, I think I will enjoy taking this strange journey again.

plattym3

Thanks for this, Mike. After 150ish hours of Backtrack listened to in 2018, hear your voice reading this in my head (is that weird?). Looks like a pretty decent time sink ahead for me once I clear a few others from the backlog!

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Shin Megami Tensei: Strange Journey Redux (Review)

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Shin Megami Tensei: Strange Journey Redux

Players who embark on this supernatural sci-fi tale will find a serious, thought-provoking narrative intermixed with challenging dungeon-crawling gameplay and an addictive demon collecting and demon fusion mechanic.

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Developer(s), publisher(s).

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Shin Megami Tensei: Strange Journey Redux is exactly what is advertised: a strange, phenomenal journey into the unknown. Players who embark on this supernatural sci-fi tale will find a serious, thought-provoking narrative intermixed with challenging dungeon-crawling gameplay and an addictive demon collecting and demon fusion mechanic.

Set sometime in the Earth’s near future, a mysterious dimensional phenomenon known as the Schwarzwelt appears in Antarctica and threatens to very quickly engulf the entire world. An international investigation team comprised of the best and brightest is sent to investigate the Schwarzwelt from the inside. They end up finding angels and demons waging war on one another for the fate of both the world and the humans who reside there. In true Shin Megami Tensei (SMT) fashion, the crucial decision of who to side with falls on you, the player, as a nameless member of the investigation team. Will you ultimately pick a route with either the more lawful-minded angels, the chaotic demons, or have humanity solve their own problems?

The narrative in SMT: Strange Journey Redux is a thrilling, intense one about extremes. The idea that humanity brought the Schwarzwelt on themselves through their tendency towards self-destructive actions was compelling, and I found it especially relevant given so many of the more troubling headlines we see today. Personally, I loved the science fiction undertones intermixed with the supernatural, though I know that is certainly a bit different from the norm as far as SMT storylines go. Another thing that is unique is that the crew all consists of older, more mature characters, which I felt fit the general tone of the game’s storyline really well.

Because this game is so focused on extremes, all of your decisions and the endings tend to never be that simple or easy. As such, the characters represent philosophical ideals instead of feeling like actual people. I found them to be likable, but also hard to approach. Zelenin and Jimenez both have moments when they stand out, but I often found those moments to be when their actions almost went counter to the routes they represented (Law and Chaos, specifically); for example, Jimenez’s fondness for Bugaboo and the main character’s friendship, despite the “only the strong survive” mentality he so often took. Gore is an even more extreme example of this philosophical modeling, given his otherworldly connections later on in the plot. Even Alex, who seems to represent humanity’s selfishness even in the face of extreme change and danger, can sometimes suffer from this. I came to like the characters all in their own ways and I was truthfully torn when it came to having to decide their fates, but it is in a different sort of manner to how you might grow attached to, say, the Persona characters (to name another SMT spinoff). The only characters that truly seem to be “real” in a sense are the crew members of the Red Sprite, and they’re pretty minor in the plot’s grand scheme.

Dungeon-crawling and demon fusion are the staples behind SMT: Strange Journey Redux’s challenging gameplay. This is best exemplified in the plot itself, as the player’s character wears a special suit of armor called a Demonica. This suit gives the player access to the Demon Summoning Program, thus giving them the ability to summon and control demons to fight in the party. Having a strong set of demons at your side is invaluable in the trials that await gamers over the course of SMT: Strange Journey Redux. Demons are acquired by one of three ways: talking to a particular demon during a battle in a demon negotiation; fusing existing demons in your roster together in order to create a new demon that inherits the skills of its predecessors; or generating passwords that summon demons you can then put into your party lineup. Players can even share these passwords with fellow gamers, so others may call forth your tailored demons during their own playthrough if they desire. Demon negotiations are quite a bit of work as every demon has its own distinct personality. Winning a demon over during a negotiation is no easy feat, but it is definitely worth trying if you wish to use acquired demons in the fusion process since you can create some truly powerful allies! You can spend a great deal of time fusing demons together, especially if you’re looking for a future demon to inherit a particularly useful skill or ability. I found the demon collecting and fusion mechanics to be highly addictive, and I put quite a bit of thought and strategy behind my reasoning for fusing certain demons together since I always needed to be mindful of which skills or statistics would work best in a particular dungeon or boss fight. While I didn’t take full advantage of the demon password system until the final portion of the game, I truly appreciated its implementation during some very challenging boss fights.

Dungeon-crawling in SMT: Strange Journey Redux can be a time-consuming affair as every new map is complex and often features more pathways and puzzles than one can shake a stick at. Adding to the nuances already in play in these puzzle-laden expeditions is the fact that the player’s character is tasked with retrieving Forma, a special item that is either found lying around the various dungeon areas or that is being held by hostile demons. Forma allows you to gain access to new items and equipment, which is vitally important as the only way your character’s abilities and skillsets improve or alter is through upgrading your Demonica and weaponry. Some of these upgrades include special Apps for the Demonica that gives the player entry to areas of dungeons that otherwise would be completely blocked off. These dungeon altering special Apps may simply unlock doors or deactivate traps, or they may shift the layout of an entire area so that you gain access to new terrain.

It is easy to look at the sheer amount of things to do in SMT: Strange Journey Redux and feel overwhelmed, but every new puzzle blocking the way has a cleverly crafted solution waiting to be uncovered. I often found myself getting overly frustrated with a dungeon’s design or the tediousness associated with level-grinding, and had to shut off my 3DS for a while to avoid throwing it against a wall. Then when I’d go back a little while later, I was in sheer awe when I figured out what I needed to do in order to actually advance. There are certain areas that are much more frustrating than others (looking at you, Eridanus), but the sense of accomplishment and relief I experienced when I surpassed those challenges made me feel downright giddy. Thankfully, while there are more traditional save points populating the dungeons, the game allows for a quicksave feature when you’re out on the field, which is great for those with only a limited amount of time to play. I found that to be a very handheld-friendly feature, especially since you will no doubt be spending quite a bit of time level-grinding in each new area.

As Strange Journey Redux is an enhanced 3DS port of a 2009 DS title, there is new content to be had: new demons were added to the existing roster, Japanese voice acting was included, and the character designs were revamped. The in-game graphics are serviceable and haven’t been altered much from the original Nintendo DS release, but the updated character artwork and illustrated scenes are quite gorgeous. The musical score, both tracks from the original release and the new route pieces, are well-done and add to the atmosphere of the game wonderfully. Naturally, the biggest addition is the extra story content as the game’s total endings are brought up from the original three (Law, Chaos, Neutral) to six (New Law, New Chaos, and New Neutral). Because the storyline is built upon moral and philosophical extremes, the new story content expands on that notion to make further commentary on the original game’s narrative and endings. In a way, it’s a creative approach to the additional plotlines, though it isn’t without its fair share of weaknesses either.

Perhaps the biggest of these weaknesses is the fact that the Redux content is largely unconnected to the main game. Newcomer Alex does in fact show up in the original story a few times, but most of her scenes are entirely skippable if one opts to not do the Womb of Grief dungeon, easily Redux’s biggest addition. The Womb of Grief has levels that can only be advanced depending on where the player is in the main story and what Apps are available to you, but going back to it time and again feels as though it takes you out of the main plot. The Womb of Grief also has several dungeon features found throughout the main quest’s dungeons, such as warp puzzles and invisible floors, though very rarely do they feel as well-implemented as they do in the main game’s areas. I often felt like taking the time to traverse this lengthy optional dungeon was a chore, at least up until the later portions when everything comes together in both the main plot and Alex’s quest.

That being said, partaking in SMT: Strange Journey Redux’s new content is the only way to access the new endings, so it is worthwhile it if you wish to see them instead of any of the previous ones. As with the old endings, the new ones are sure to garner mixed reactions from gamers. I reached the New Neutral Ending myself on a blind playthrough, though I apparently teetered quite a bit between Law and Chaos with my decisions. I knew the New Neutral Ending wasn’t quite as well-liked by some compared to the previous Neutral ending, but I rather enjoyed the realistic way it covered the final story moments of the game and the way it approached my character’s moral neutrality. Someone might not like the new routes at all, or vice-versa. The endings are purely up to one’s interpretation, however the fact that there are now six endings is certainly nothing to sneeze at. Special mention should also be made of the new final boss, whom I came to have quite a few feelings for as a result of several lengthy and difficult first attempts. Eventually, I devised a strategy that worked well against them, but I certainly felt I’d earned that New Neutral Ending when all was said and done!

All in all, I really enjoyed the time I spent with SMT: Strange Journey Redux. The plot and characters really make you think about philosophy and morality and, as a result, I became addicted to playing just a “little more” every time I saw another story scene. It’s a game that stayed with me well after having finished it, and the sense of accomplishment that I felt at surpassing the many challenges that awaited me during my playthrough was incredible. Shin Megami Tensei: Strange Journey Redux isn’t a game for everyone, but those with the patience and resolve to trek into the Schwarzwelt will find a journey well worth taking.

Excellent choice-based philosophical narrative, well-implemented strategic gameplay, overcoming challenging dungeons is rewarding, addicting demon collecting and fusing.

New story content not seamlessly intermixed, perception of endings might be hit or miss, challenges can be daunting, tedious level-grinding.

Bottom Line

Shin Megami Tensei: Strange Journey Redux's challenging gameplay might not be for everyone, but those it does appeal to will find a well-crafted dungeon-crawling experience with a thought-provoking narrative.

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Shin Megami Tensei is gradually gaining popularity, and, as with any growing series, a common question new fans have is where to start. Good cases have been made for games like the legendary Nocturne or the excellently-written Devil Survivor . However, one title that’s frequently overlooked is the series artist Kazuma Kaneko ’s personal passion project: Nintendo DS dungeon crawler  Shin Megami Tensei: Strange Journey .

Beginning as a spin-off to the main franchise, Strange Journey took on a life of its own with a more adult cast and international setting. For the first time in the core series' history, the story broke out of Tokyo and dealt with a global crisis. When a black hole-like dimension known as the Schwarzwelt opens in Antarctica, the Earth finds itself crossing over with a realm of demons, and humanity must send its best to investigate  the disaster. This unique narrative resulted in a game that was at once familiar and yet quite unlike anything the series had ever seen before.

Related:  The GENIUS of Shin Megami Tensei III: Nocturne's Beginning

What immediately sets Strange Journey apart from almost any other RPG on the system is its tone. Many games attempt to be mature through a gratuitous combination of gore, nudity and profanity but fail to speak to deeper truths.  Strange Journey,  by contrast, while no stranger to adult content, is a refreshingly slow burn that lacks the desperate edginess of its competitors. Its opening cutscene is filled with tension, carefully exploring how the Schwarzwelt isn't just another demonic abyss. When the player finally braves its depths, they'll find it full of tacky cities, shopping malls, piles of garbage and other twisted parodies of human civilization.

These may not sound like especially disturbing locales, but each one represents a failing of the human race. Instead of leaning on old tropes about hellish punishments, Strange Journey takes a more contemporary approach to the Seven Deadly Sins . The rubbish-laden city represents peoples' wastefulness and the lack of respect for the world they live in. The shopping mall, plastered with commands to purchase and consume, is an explicit criticism of capitalism's excess and its struggle to satisfy humanity's constant need for more. Such critiques form the backbone of the game's writing,  as its story questions whether people can correct their flawed systems or if changing their nature is the only way to save the planet.

This question isn't necessarily new for  SMT , but  Strange Journey 's international setting makes it more relevant than the games about Tokyoite teenagers. Most children don't have a detailed grasp of the world's political and ideological problems, so asking them to recreate a planet they barely understand often seems absurd. In Strange Journey , the values held by different peoples directly informs the plot. The greedy but freedom-loving American Jimenez gradually warms up to the Schwarzwelt's inhabitants, implicitly relating their survival of the fittest mantra to his homeland's self-deterministic ideals. Contrasting him is the kind but paranoid Russian scientist Zelenin, who likely grew up in the USSR given the game's early 21st-century setting. Her longing for harmony and hatred of demons leads her to find kinship with the opposing angels, who reward her faith with the power to directly enforce it.

Related:  One Shin Megami Tensei Spinoff Was a Weird Pokémon Clone Aimed at Kids

By spiritually alluding to the Cold War,  Strange Journey brings the conflict between Law and Chaos much closer to home. Its representatives feel less like cardboard cutouts arguing for tyranny and more like real people making moral compromises to realize their utopias . While the original game accidentally undermined this by making Neutral the most positive ending, the 3DS re-release  Redux amended this with additional content. As a result, the game now has the most interesting and even charming alignment endings, letting Zelenin and Jimenez achieve their goals without losing sight of their humanity, while Neutral becomes far more morally complex.

For all its narrative triumphs, however,  Strange Journey  does have some flaws. Its dungeons are conceptually brilliant but can be obtuse to explore, and  Redux 's new environments aren't as interesting to look at. The Demon Co-Op system, which lets party members assist allies of the same alignment, is a decent battle system but lacks the strategic depth of the absent Press-Turns . Finally, the difficulty is somewhat uneven. Once players get past the first few levels, it doesn't take much to build an optimized party and annihilate the remaining challenges.

Yet, despite these shortcomings, Strange Journey is still a fantastic game. Its gameplay still has a lot of depth, and its strong writing offers plenty to both returning fans and series newcomers seeking a more mature story. While physical copies are hard to come by,  Redux 's continued availability on the 3DS store makes it a necessary purchase for those with the system. While the game may lack the epic scope of Nocturne or the refined mechanics of  Digital Devil Saga , it's still an excellent reimagining of everything that makes the series great. Those willing to make this journey won't soon forget it.

Keep reading:  Shin Megami Tensei: Alignments, Explained

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Summary When the black spot appeared in the Antarctic, mankind became nervous; when it began to spread, that anxiety turned to panic. The Joint Project, convened to discuss how to deal with the expanding anomaly, decided to send in four ships carrying humanity's finest soldiers and most cutting-edge technology. The mission: to investigate what l ... Read More

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List of Shin Megami Tensei: Strange Journey Demons

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This is a list of demons in Shin Megami Tensei: Strange Journey , organized by alignment followed by demon race. The demons are organized according to level, from lowest to highest. Demons unique to Redux are indicated in dark blue.

Light-Law [ ]

Neutral-law [ ], dark-law [ ], light-neutral [ ], neutral-neutral [ ], dark-neutral [ ], light-chaos [ ], neutral-chaos [ ], dark-chaos [ ].

  • Demonee-Ho , who was originally a password exclusive demon in the original Strange Journey , could be fused in Strange Journey Redux after the defeat of Zaou-Gongen , making him required to complete the compendium in Redux .
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  • 3 Yoko Hiromine
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  • So umm....what are considered the good SMT games again?
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  • Why Redux is worse than the original? Tech Support 1 Answer
  • How do I progress in the 6th sphere of womb of grief? Side Quest 1 Answer
  • How do I beat Mem Aleph? Enemy/Boss 1 Answer
  • redux content guide? Main Quest 2 Answers
  • Does the Womb of Grief trigger the new endings? Plot 2 Answers

IMAGES

  1. Shin Megami Tensei: Strange Journey Redux

    is smt strange journey good

  2. Shin Megami Tensei: Strange Journey

    is smt strange journey good

  3. Shin Megami Tensei Strange Journey Is An Underrated Treasure

    is smt strange journey good

  4. Shin Megami Tensei: Strange Journey Redux

    is smt strange journey good

  5. Shin Megami Tensei: Strange Journey (2009)

    is smt strange journey good

  6. Shin Megami Tensei: Strange Journey Redux (3DS) Review

    is smt strange journey good

VIDEO

  1. SMT: Strange Journey Redux EP46

  2. Strange Journey: Entering the Schwarzwelt

  3. The World of Man

  4. SMT: Strange Journey REDUX

  5. Sorrow

  6. Encounter

COMMENTS

  1. Getting into SMT, thoughts on Strange Journey? : r/Megaten

    It's a great game and I do think it aged well, but I don't think its best for beginners. It's a lot more dungeon crawler-like, and I think most people prefer seeing their character move around the screen at first. I'd suggest starting with Nocturne, SMT IV or Apocalypse first, and getting into strange journey later on. 3.

  2. Review: Shin Megami Tensei: Strange Journey Redux (3DS)

    Strange Journey is a dungeon-crawling JRPG that plays a bit like a cross between mainline Shin Megami Tensei games and an uncharacteristically dark Etrian Odyssey. From Shin Megami Tensei, it ...

  3. Is Strange Journey Redux a good game? : r/Megaten

    Short answer : Hell yes Long answer : Yes, out of all the SMT game it's by far my favourite. The game is criticized for a variety of things, for example as u/kkundlas1105 pointed out, everybody is not a fan of the "new girl" and the new dungeon. I found the "new girl" to be rather well integrated into the game to be honest, the dungeon has some cool thing going for it but it's mostly a fucking ...

  4. Build for SMT strange journey? : r/Megaten

    A high Magic stat is good at protecting you from magic damage. I made the mistake of doing a physical build the first time and some bosses just became impossible. ... Advice on SMT Strange Journey Luck Based Build ... Games included under the MegaTen umbrella are the mainline Shin Megami Tensei games and its sub-series of Persona, Devil ...

  5. Shin Megami Tensei: Strange Journey review

    The big difference between Strange Journey and Etrian Odyssey, modern paramilitary setting aside, is the alignment system. This is a classic Shin Megami Tensei feature that's making a return ...

  6. Shin Megami Tensei: Strange Journey Redux Review

    What isn't a good loop, however, is the music. Now don't get me wrong, most of the music in Shin Megami Tensei: Strange Journey Redux ranges from "acceptable" to "good". It's often haunting and atmospheric, with ritualistic grunts and chanting throughout.

  7. Shin Megami Tensei: Strange Journey

    Out of all these games Strange Journey Redux has the best difficulty scaling, and one of the best pacings in a Megami Tensei game. For the newcomer, Strange Journey goes over what kind of themes SMT explores, demon party management, and more than anything, is very approachable. Keep in mind that my opinion of Strange Journey being the best ...

  8. Shin Megami Tensei: Strange Journey Redux Review

    An impressive variety of demon images will be found within, but they don't move much and numerous designs will have been seen before in other Megami Tensei titles. First-person dungeon exploration rarely attracts much attention through its astounding good looks, and Strange Journey Redux does not break this trend. There are a few cinematic ...

  9. Shin Megami Tensei: Strange Journey Redux (Review)

    Shin Megami Tensei: Strange Journey Redux is an excellent port of a pretty good SMT game. It will not excite as much as other popular SMT titles, but definitely worth a play through for fans of the series. ... "Also there are demons" is pretty much the theme of any good Shin Megami Tensei game. The plot can involve a murder mystery where people ...

  10. Shin Megami Tensei: Strange Journey Redux Review

    Shin Megami Tensei: Strange Journey Redux is exactly what is advertised: a strange, phenomenal journey into the unknown. Players who embark on this supernatural sci-fi tale will find a serious, thought-provoking narrative intermixed with challenging dungeon-crawling gameplay and an addictive demon collecting and demon fusion mechanic.

  11. Shin Megami Tensei: Strange Journey

    Release Dates. Shin Megami Tensei: Strange Journey is a game for the Nintendo DS console. An enhanced port to the Nintendo 3DS, Shin Megami Tensei: Strange Journey Redux, was released on May 15, 2018. The game includes new artwork for the characters, voice acting, animation, new demons, and three new endings. 350 demons are fusable in-game.

  12. Shin Megami Tensei: Strange Journey Redux

    A spatial distortion full of demons appeared in Antarctica, threatening to engulf the Earth in Shin Megami Tensei: Strange Journey. The United Nations responded by tasking a team of highly advanced specialists with piercing the anomaly and figuring out how to stop it from the source. Well, get ready to don your Demonica once again in this new expanded port: Shin Megami Tensei: Strange Journey ...

  13. Shin Megami Tensei: Strange Journey Is An Underrated Treasure

    Good cases have been made for games like the legendary Nocturne or the excellently-written Devil Survivor. However, one title that's frequently overlooked is the series artist Kazuma Kaneko's personal passion project: Nintendo DS dungeon crawler Shin Megami Tensei: Strange Journey.

  14. Shin Megami Tensei: Strange Journey

    Shin Megami Tensei: Strange Journey is one of the most dense, addictive and compelling role playing games you can find on the Nintendo DS. Read More FULL REVIEW DS User Reviews User Reviews View All. User Score ... However the story as good as it is, the DS screen is small and reading a big text dump on the really small screen can get ...

  15. So what's so great about SMT strange journey's story?

    It's not the best story you'll get from MegaTen (consensus tends to say Persona 2, DDS, and Devil Survivor are as good as it gets, and I mostly agree) but considering the (undeserved imo) bad reputation SMT has for story, Strange Journey is one of the games I can look at and feel confident that's not true.

  16. So I beat Strange Journey Redux. : r/Megaten

    So I beat Strange Journey Redux. I have dabbled in several Megami Tensei games but only ever beat Persona 5 Royal, so after losing my ~20h save data on Devil Survivor, I decide to start Strange Journey Redux. I beat it after 83 hours, though I had to bump down the difficulty for the last two boss fights.

  17. Shin Megami Tensei: Strange Journey

    The character is protected by Tetraja. The character has an empty status ailment box, and so is not afflicted by any status ailment currently. _____ Status Ailments ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These are the status ailments in Shin Megami Tensei: Strange Journey: Death ¯¯¯¯¯ Demon's HP reaches 0.

  18. Is SMT: Strange Journey a good starting point to DRPGs? : r/JRPG

    SMT Strange Journey, for reference, bucks the 'little plot' trend because it's, well, an SMT spinoff. OP is asking if this particular one is a good entry point for the genre because choosing the wrong one will result in nothing but pain for someone who doesn't know how to approach such a game.

  19. Which of the 6 endings is the best?

    Shin Megami Tensei: Strange Journey Redux (3DS) In some SMT's like IV there was an ending that was a lot stronger and had more content than the others but in SJR that doesn't seem to be the case. In your opinion, which ending is the best in terms of story and closure?

  20. List of Shin Megami Tensei: Strange Journey Demons

    This is a list of demons in Shin Megami Tensei: Strange Journey, organized by alignment followed by demon race. The demons are organized according to level, from lowest to highest. Demons unique to Redux are indicated in dark blue. Usable demons that were only available as enemies and bosses (such as Jack and the different forms of Jimenez and Zelenin) as well as Demonica-L, Demonica-N ...

  21. Advice on SMT Strange Journey Luck Based Build : r/Megaten

    Basically, just have your answers side with humanity as much as possible and you'll stay on Neutral. Reply. coblight. •. Also don't worry too much about your character, they are pretty weak in strange journey, your demons will be the real powerhouses of your team. Reply. MadClanger. •. Luck is a good build.

  22. So umm....what are considered the good SMT games again?

    i think nocturne and the two devil survivors are the games every can consider good (though ds2 has really bad writing 4 is a lesser apocolypse with apocolypse having the best battle system so far but smirking is pretty dumb and the writing is horrible and the game reuses a bit too much strange journey:-feels super lifeless in presentation with repetitive visuals and sound

  23. Best ending in strange journey? : r/Megaten

    Strange Journey has the best endings in my opinion, while I prefer law myself, the neutral and chaos endings are also great. As others have said though Law and Neutral have a harder final boss that requires tons of grinding. The law ending is the best in every game. Other than in devil survivor 2.