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fast travel wartales

Wartales Travel Post guide

Image of Chris Marling

While the turn-based battle system is at the heart of medieval RPG Wartales, you'll also spend a lot of time exploring the main map. It's a big world but luckily here is a fast-travel system, so read on for my complete Wartales travel post guide.

How to get a Travel Post in Wartales

fast travel wartales

While the game is split into several regions, each is of a significant size on its own, while some scenarios will see you having to travel to old areas too. I don't mind wandering the countryside, but it can still strain resources and patience after a while.

You'll find a Travel Post location in the main town in each region of Wartales, but they will only appear and be available to build once you've reached Level 4 of the Trade and Craftsmanship Path . This is relatively easy to achieve, as you'll level this path by doing standard game activities such as paying your companions, cooking, and crafting.

The locations and prices (in Region-locked Mode ) are as follows:

  • Tiltren County (Stromkapp): 500 Krowns
  • Vertruse Province (Marheim): 1,000 Krowns
  • County of Arthes (Cortia): 1,000 Krowns
  • Ludern Region (Garussa Clan): 1,000 Krowns
  • Grinmere Province (next to Tavern of Fortunes Made ): 1,500 Krowns
  • Drombach County (New-Asthel): 1,500 Krowns
  • Belerion Archipelago (Per-Bast): 1,500 Krowns

fast travel wartales

Related : Wartales – Full Maps & Locations Guide

When you see a Travel Post in a town, click it and listen to the NPC who'll be there. Once finished, they'll ask if you want to invest a certain amount of Krowns to set up the post. Don't worry about saying no. You can come back any time later when you feel you can afford to do so.

Are Wartales Travel Posts worth it?

fast travel wartales

Whether building a Travel Post is worth it is going to be down to the individual player . I've found them very useful, and if you've got a lot of excess money, they're worthwhile. But if money is tight, you may want to hold off (training and upgrading Legendary Weapons is also expensive, for example). Here are the benefits of building a Trading Post:

  • Fast Travel : Once you have two or more Trading Posts set up, you can instantly travel between them. The only downside is that you still have to use food, and you'll miss any benefits you get from camping (Scholar, Happiness, Training Post, etc.).
  • Chest : You can leave as much gear and resources (anything in your inventory) at each Travel Post as you want. This is great for inventory and weight management.
  • Garrison : You can leave up to three of your Companions at each Travel Post if you feel you don't currently need them.

fast travel wartales

It is also important to note that these items and companions will remain at the Travel Post you leave them at , rather than them being magically available wherever you happen to be nearest. However, this becomes less of an issue once you start to upgrade them (see below).

Upgrading Travel Posts - Trade Routes in Wartales

fast travel wartales

When you reach level eight of the Trade and Craftsmanship Path you will gain access to the Pedlar's Guild . A Pedlar's Envoy will appear at your trading posts and offer to set up a Trade Route for you between two cities where you've built trading posts.

Setting up a Trade Route will cost you 1,000 Influence and 1,500 Krowns. Once built, you will gain the following benefits (along with an accessory from the Pedlar's Guild):

  • Movement speed bonus : You'll move 20 percent faster on trade routes, reducing food costs.
  • Reclaiming companions and items : You can claim companions or items from any location on your trade route network for 50 Krowns (per stack).
  • Access to the Pedlar : A Pedlar NPC will appear at the Trading Post at each connected location in your network. They sell a variety of random resources, which include flowers, food, and components. This can include unusual items such as White Leather, Honey, and Alazarian Powder.
  • Suspicion bonus : You'll lose Suspicion 15 percent faster while traveling between connected regions.

You can set up one new trade route each time you gain a level in the Trade and Craftsmanship Path, up to level 12. However, you cannot build a trade route to the Belerion Archipelago at this time, even if you have a travel post at Per-Bast.

Looking for more Wartales information? We've got you covered here at Pro Game Guides. Check out, How to get the Lectern in Wartales , Can You Respec Characters in Wartales , and more!

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Wartales Community Update #5 Available

fast travel wartales

Shiro Games' mercenary RPG Wartales is currently on track to leave early access somewhere around Q2 2023. And in order to get us, and the game, ready for the big release, the developers have put together a new Community Update that turns early access feedback into a number of new features and changes.

Among those is an overhaul of the game's Paths system that will now let you better personalize your playthroughs, and the new Travel Posts serving as fast-travel hubs for your mercenaries. We also get a heap of new camp gear and some balance adjustments.

And this here trailer:

Here are the patch notes:

Attention mercenaries! The fifth Community Update is here! As usual, the update is based primarily on some of the most prevelant and popular community requests we've been receiving over the last few months, massively changing multiple aspects of the game. You can watch our Community Update spotlight video to find out what some of the major changes are if you don't have the time to read through the full patchnotes! Revamped Paths Until now, Paths were used as a narrative and gameplay backdrop. This system progressed passively on its own, without interacting with the player and lacked the incentives to invest time in it. Originally, we wanted Paths to cater to the player's wishes and ideals by unlocking new features and themed bonuses based on their gameplay. Unfortunately, we do not believe that its previous form met this objective; the feature as a whole wasn’t prominent enough and its impact was negligible. Changes had to be made and we are happy to introduce you to the revamped Paths system. The 4 Paths are now based on a single system Power and Glory Trade and Craftsmanship Crime and Chaos Mysteries and Wisdom Challenges The progression of the 4 Paths is now fully based on challenges: there are 4 Tiers representing, more or less advanced, challenges that can be completed several times. The challenges, unlocked as you progress through the Path, can be completed, even if they haven’t been revealed yet (in which case they will be revealed upon completion). Each challenge grants a certain amount of Path XP. The more challenging, the more XP you’ll earn! Do not worry, players who have already completed previous Path challenges will automatically receive Path XP when this update launches. Path Levels After earning a certain amount of Path XP, you reach the next Path level and gain 1 Path Point, which are to be spent on Path Bonuses. Path Bonuses are unique to each Path. Some Path levels also unlock special bonuses such as new Resolutions (more on this later on), Skill Upgrades, Black Market and more. There are 8 bonuses per Path and more will come in the future! Travel Posts The world of Wartales grows with each new update, and we received a lot of player feedback on the (extensive) time needed to return to regions previously visited. To counter this, we have implemented a themed Fast Travel system included in the troop management mechanics: the Travel Posts. Construction Reaching level 4 of Trade and Craftsmanship unlocks Travel Posts. The construction cost, in Krowns, depends on the location: Stromkapp, Cortia, Marheim, Garussa Clan and Gosenberg City. Features Fast Travel between 2 Travel Posts Fast travel costs a certain amount of Food, equal to the amount that would be consumed during a regular trip. You will also have to pay a tax for each Trading good(s) you have in your Inventory. Trading Post Chest We have added unlimited storage in Wartales! You can now store as many items as you want in your Travel post chest. You can retrieve items stored in another Trading Post in exchange for krowns. Retire You can now retire (leave) Companions in a Travel Post and you no longer need to feed or pay them You can repatriate your Companions from one Trading Post to another in exchange for krowns. New Camp Gear Banner What would a troop of mercenaries be without its banner waving in the wind? Customisation You can customise your troop’s banner: choose your colours, your shape, your icon! You can also assign a lieutenant to the banner and they will proudly carry it on the world map More options will come in the future! Resolutions Since the beginning of Wartales, you have accumulated Influence, bargained in taverns and convinced people (sometimes by force :) ) to do what you want. Now, you will be able to take Resolutions for your troop by spending some Influence, giving strong, temporary, bonuses. Once you get the Banner, you will have 4 starting Resolutions and more will be unlocked. Several Resolutions can be enabled at the same time but the cost will increase. Resolutions last until the next Rest, so think about when you use them, as they will make an incredible difference. Upgradeable Camp Gear We wanted you to feel at home in your camp. While we are satisfied with the little housing flavor it adds to your journey, we wanted to push it further by adding a brand new upgrading system. By spending resources, you can increase or add new effects to your gear. [...] Balancing Ponies have lost part of their Carrying Capacity (-5). The new camping gear “Pony Hitching Post” can be used to restore their Carrying Capacity.

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Wartales review: a grimy medieval fantasy RPG rife with emergent stories

No long stories about beans this time, promise

‘The Tank’, I’ll admit, is a monumentally uninspired name for the mace-wielding brick privy of a man I’d bestowed the dubious honour of soaking up hits in place of my squishier mercs, but when sandbox tactical RPG Wartales let me assemble a party of 12 mad lasses and tapped chaps, the stash of good nicknames was always going to be the first casualty. So, The Tank he lived, and also died. Questing endlessly in this grimy medieval world won’t cut it. You’ll also need to keep your troupe paid and fed, so when evening fell to find nought but a handful of foraged mushrooms and a single mouldy apple I’d pried from the fingertips of a disemboweled bandit, it was time to get creative.

“Waste not, want not”, said the Earl of Human Sandwich, the inventor of cannibalism (I’m told). With this in mind, I’d invested one of my early ‘Knowledge Points’ into a tech that let me repurpose my dearly departed as delicious drumsticks. Slain friendlies don’t disappear after battle. Instead, you’ll find their tastefully dressed corpses in the loot menu afterwards. Ghoulishly, the ‘loot all’ option doesn’t add their cadavers to your inventory with the rest. You’ll have to manually drag them over, giving you just enough time to consciously make the decision to either bury or eat them. I did not bury him.

Cover image for YouTube video

Now, here’s something you never want to say about someone you’ve eaten: this was not the last I saw of The Tank. I’d throw him in the pot along with some berries I’d brought at the market, and some fish I’d caught through a minigame fun enough to make me take a note that said “why is the fishing better than Dredge, a game about fishing?!?” My troupe would feast, sleep, and then I’d find The Tank’s corpse back in my inventory again. The boring explanation involves bugs, but I like to think my gang treated his decomposing remains as a sort of communion wafer, nibbling on his flesh with ascetic restraint. I eventually foisted the half-eaten lump on a blacksmith whose face I didn’t like for a single gold piece which I then spent on wine. Welcome to Wartales.

A year and a bit ago, I wrote about the nuts, bolts, and beans of the experience in early access. The broad headline for this 1.0 release is, “Like that, but more of it”, although that doesn’t quite tell the whole story, since even the first area has been refined and deepened. The basic flow of Wartales goes thusly: Go to a nearby village, get some contracts, fight a turn-based battle, level up, kit out your troupe, buy some food, maybe go fishing or foraging or craft some armour or capture a bear with a rope and indoctrinate it into joining your mercenary troupe, maybe progress the overarching quest for the area of the map you’re currently in, go back to the village, get paid, repeat. Basically, every step here seems to have benefitted tremendously from not just the reality, but also the ethos of long-term early access. Namely: How can we make this relatively peripheral system better? And you do that with as many systems as Wartales has, eventually you end up with a really solid title.

A group of mercenaries  gather around a campfire in a snowy wood in Wartalwa

A chief gripe of mine previously was the length of the turn-based battles, which started to chafe after a while because of their frequency and because, arguably, they’re not even the main event here. To say that these tactically interesting, tense, and wonderfully animated fights aren’t the game’s main event is more of a compliment than it sounds, since one of Wartales main strengths is how each of its many systems, from party management to economy tweaking, can be gripping in their own right. Anyway, they’ve reduced the number of enemies in a battle, but made the individual enemies tougher, so fights are briefer but more deadly.

One of Wartales main strengths is how each of its many systems, from party management to economy tweaking, can be gripping in their own right

Another new(ish?) feature is the choice to play with either enemy scaling or region-locked difficulty. You know that bit in Dark Souls where you find Havel the Rock at the bottom of the tower in the game’s first proper area and he’s arguably far out of your capabilities, but if you spend time learning a few tricks, you can take him down early? I love that stuff. It’s not just a challenge thing - it gives RPG worlds so much gravitas. Naturally, I played region-locked.

It’s hard to pin down exactly what’s been introduced in what stage of early access, but camp management also seems to have grown tremendously since I last played. A few hours in, my party ventured into an ancient tomb that had me using a limited stock of expensive torches to explore winding passageways and find runes to unlock a puzzle door. It also had me solve a slide puzzle which, I swear to god, could have been the cut knuckle-chewer from the Resi 4 remake, so profoundly irritating was it. After fighting off some crusty shamblers in the dark, I eventually found a sarcophagus full of relics that needed appraising. The game let me build a lectern at camp, appoint one of my troupe to the ‘scholar’ profession, and accrue knowledge points over time. After a while, your shabby campfire will eventually blossom into a respectable spread of useful spots, each granting meaningful bonuses for combat, exploration, and character growth.

An encounter between two mercenary groups in Wartales

This is all very nice, but the real secret sauce here dwells in Wartales place as what I’ve previously called ‘storybox’ games; your Rimworld and Dwarf Fortress, games that offer sets of character traits and interactions, of nouns and verbs, then allow them to interact with each other in surprising but logical ways, effectively turning the game into a little box you poke at to make stories fall out of. It’s also got something in common with that ‘anecdote factory’ term that Far Cry tried to claim, even if 90% of said anecdotes were some variation on “set fire to X, got attacked by a wild Y” (Yak, Yucatan Squirrel, Yellow-eyed Penguin.) Wartales, though, earns the ‘tales’ part of its name well. Some part-scripted, some personal, but most genuinely successful at sucking you further into its quick-sandbox. No real wars, though, but I suppose ‘six-man rat fracas tales’ isn’t as catchy.

It’s with this in mind that my primary criticism of Wartales is probably a little unfair, but please know that I’m making it of a very cool game that I think could be ice-cold if I felt just a little more momentum to progress through its world. Yep, I’m asking for a main questline. Some central, driving mystery at the heart of this evocatively grimy low fantasy world that, maybe, you don’t uncover anything significant about for hours before happening upon some passing nugget of information or a hint toward something that blows its fiction wide open. I think a lot of RPGs can go super heavy on the main quest to the detriment of world building. In contrast, Wartales is all worldbuilding. Multi-layered region questlines offer insight into class struggle and disease, refugee crises and food shortages, but ruins aside, any real-world history feels ephemeral. All the better to forge your own personal (war)tales within? Absolutely. A little lacking in vivacity if your roleplaying brain doesn’t feel like putting in the work today, and you just want to be barded at? Also yes.

Another non-criticism that might be better described as ‘an understandable annoyance’: the amount of walking you do in Wartales is immense. More like Walktales amirite? I’d estimate at least a quarter of the game is spent hoofing across (very pretty) fields and dales, down dust paths, and up mountain trails. It’s not necessarily thrilling, but it does feel too deliberate to consider a flaw to solve rather than an intentional choice to experience. Everything here has a trade off - it’s somewhat of an economic sim in this sense - whether that’s the economy of actual wages and food, or the economy of fatigue and danger. So even that traditionally rote act of travel is redolent with both friction and possibility. This doesn’t mean you’re an unappreciative fool for getting irked with it though, and you might well do so, so something to keep in mind. You also unlock fast travel later, but it takes a bit.

The mercenary party take on a group of wild boar in Wartales

But it is that same friction and possibility that results in some of the game’s best moments. After questing in the second area, I felt underpowered, so I spent some of my accrued knowledge points of some blacksmith recipes, and went poking around a nearby woods for boars, to kill for leather to make armour. I did find boars, but they were ghost boars. Also, ghost wolves, and a terrifying ghost ram boss called a ‘nightmare’. I lost two of my rogues in that fight, stabby Corhan and stabby Hakert, the stabby twins. Things were looking grim until a rogue bolt of lightning one-shotted the ghost ram. Turns out there is a god! And one whomst bloody loves a bit of stabbing.

It’s workmanlike without being uninspired, fascinating without being flashy. It’s like a loveable cockney chimney sweep with a sparkle in its eye

The presentation is probably a bit nicer than it honestly needed to be across the board. The music is lovely, all driving war drums layered with whimsical, slightly discordant European folk instruments. The minigames are all great aside from that bastard slide puzzle. Also, get this: I once picked two locks on a three lock chest but broke my last pick on the final one. I came back to it about three hours later with a fresh set of picks, and the two locks I did last time were still open! This sounds incredibly minor but I feel it exemplifies a sort of coherence and persistence about the world that I feel is crucial to the soul of this sort of game.

And this here is sort of the key to Wartales, I think. It feels consistent. It’s workmanlike without being uninspired, fascinating without being flashy. It’s like a loveable cockney chimney sweep with a sparkle in its eye. It might be too mundane to scratch the itch for high adventure, but if you’re feverish for a grounded low fantasy ramble with the occasional giant rat, Wartales will cure ya. Also, apropos of nothing: I still haven’t played Battle Brothers yet, so I don’t know. Go away.

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A Groundbreaking Scientific Discovery Just Gave Humanity the Keys to Interstellar Travel

In a first, this warp drive actually obeys the laws of physics.

If a superluminal—meaning faster than the speed of light—warp drive like Alcubierre’s worked, it would revolutionize humanity’s endeavors across the universe , allowing us, perhaps, to reach Alpha Centauri, our closest star system, in days or weeks even though it’s four light years away.

However, the Alcubierre drive has a glaring problem: the force behind its operation, called “negative energy,” involves exotic particles—hypothetical matter that, as far as we know, doesn’t exist in our universe. Described only in mathematical terms, exotic particles act in unexpected ways, like having negative mass and working in opposition to gravity (in fact, it has “anti-gravity”). For the past 30 years, scientists have been publishing research that chips away at the inherent hurdles to light speed revealed in Alcubierre’s foundational 1994 article published in the peer-reviewed journal Classical and Quantum Gravity .

Now, researchers at the New York City-based think tank Applied Physics believe they’ve found a creative new approach to solving the warp drive’s fundamental roadblock. Along with colleagues from other institutions, the team envisioned a “positive energy” system that doesn’t violate the known laws of physics . It’s a game-changer, say two of the study’s authors: Gianni Martire, CEO of Applied Physics, and Jared Fuchs, Ph.D., a senior scientist there. Their work, also published in Classical and Quantum Gravity in late April, could be the first chapter in the manual for interstellar spaceflight.

POSITIVE ENERGY MAKES all the difference. Imagine you are an astronaut in space, pushing a tennis ball away from you. Instead of moving away, the ball pushes back, to the point that it would “take your hand off” if you applied enough pushing force, Martire tells Popular Mechanics . That’s a sign of negative energy, and, though the Alcubierre drive design requires it, there’s no way to harness it.

Instead, regular old positive energy is more feasible for constructing the “ warp bubble .” As its name suggests, it’s a spherical structure that surrounds and encloses space for a passenger ship using a shell of regular—but incredibly dense—matter. The bubble propels the spaceship using the powerful gravity of the shell, but without causing the passengers to feel any acceleration. “An elevator ride would be more eventful,” Martire says.

That’s because the density of the shell, as well as the pressure it exerts on the interior, is controlled carefully, Fuchs tells Popular Mechanics . Nothing can travel faster than the speed of light, according to the gravity-bound principles of Albert Einstein’s theory of general relativity . So the bubble is designed such that observers within their local spacetime environment—inside the bubble—experience normal movement in time. Simultaneously, the bubble itself compresses the spacetime in front of the ship and expands it behind the ship, ferrying itself and the contained craft incredibly fast. The walls of the bubble generate the necessary momentum, akin to the momentum of balls rolling, Fuchs explains. “It’s the movement of the matter in the walls that actually creates the effect for passengers on the inside.”

Building on its 2021 paper published in Classical and Quantum Gravity —which details the same researchers’ earlier work on physical warp drives—the team was able to model the complexity of the system using its own computational program, Warp Factory. This toolkit for modeling warp drive spacetimes allows researchers to evaluate Einstein’s field equations and compute the energy conditions required for various warp drive geometries. Anyone can download and use it for free . These experiments led to what Fuchs calls a mini model, the first general model of a positive-energy warp drive. Their past work also demonstrated that the amount of energy a warp bubble requires depends on the shape of the bubble; for example, the flatter the bubble in the direction of travel, the less energy it needs.

THIS LATEST ADVANCEMENT suggests fresh possibilities for studying warp travel design, Erik Lentz, Ph.D., tells Popular Mechanics . In his current position as a staff physicist at Pacific Northwest National Laboratory in Richland, Washington, Lentz contributes to research on dark matter detection and quantum information science research. His independent research in warp drive theory also aims to be grounded in conventional physics while reimagining the shape of warped space. The topic needs to overcome many practical hurdles, he says.

Controlling warp bubbles requires a great deal of coordination because they involve enormous amounts of matter and energy to keep the passengers safe and with a similar passage of time as the destination. “We could just as well engineer spacetime where time passes much differently inside [the passenger compartment] than outside. We could miss our appointment at Proxima Centauri if we aren’t careful,” Lentz says. “That is still a risk if we are traveling less than the speed of light.” Communication between people inside the bubble and outside could also become distorted as it passes through the curvature of warped space, he adds.

While Applied Physics’ current solution requires a warp drive that travels below the speed of light, the model still needs to plug in a mass equivalent to about two Jupiters. Otherwise, it will never achieve the gravitational force and momentum high enough to cause a meaningful warp effect. But no one knows what the source of this mass could be—not yet, at least. Some research suggests that if we could somehow harness dark matter , we could use it for light-speed travel, but Fuchs and Martire are doubtful, since it’s currently a big mystery (and an exotic particle).

Despite the many problems scientists still need to solve to build a working warp drive, the Applied Physics team claims its model should eventually get closer to light speed. And even if a feasible model remains below the speed of light, it’s a vast improvement over today’s technology. For example, traveling at even half the speed of light to Alpha Centauri would take nine years. In stark contrast, our fastest spacecraft, Voyager 1—currently traveling at 38,000 miles per hour—would take 75,000 years to reach our closest neighboring star system.

Of course, as you approach the actual speed of light, things get truly weird, according to the principles of Einstein’s special relativity . The mass of an object moving faster and faster would increase infinitely, eventually requiring an infinite amount of energy to maintain its speed.

“That’s the chief limitation and key challenge we have to overcome—how can we have all this matter in our [bubble], but not at such a scale that we can never even put it together?” Martire says. It’s possible the answer lies in condensed matter physics, he adds. This branch of physics deals particularly with the forces between atoms and electrons in matter. It has already proven fundamental to several of our current technologies, such as transistors, solid-state lasers, and magnetic storage media.

The other big issue is that current models allow a stable warp bubble, but only for a constant velocity. Scientists still need to figure out how to design an initial acceleration. On the other end of the journey, how will the ship slow down and stop? “It’s like trying to grasp the automobile for the first time,” Martire says. “We don’t have an engine just yet, but we see the light at the end of the tunnel.” Warp drive technology is at the stage of 1882 car technology, he says: when automobile travel was possible, but it still looked like a hard, hard problem.

The Applied Physics team believes future innovations in warp travel are inevitable. The general positive energy model is a first step. Besides, you don’t need to zoom at light speed to achieve distances that today are just a dream, Martire says. “Humanity is officially, mathematically, on an interstellar track.”

Headshot of Manasee Wagh

Before joining Popular Mechanics , Manasee Wagh worked as a newspaper reporter, a science journalist, a tech writer, and a computer engineer. She’s always looking for ways to combine the three greatest joys in her life: science, travel, and food.

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fast travel wartales

Originally posted by taffyph1l : I would love to have fast travel in the game , but only to main cities/towns . Anyone else ?

fast travel wartales

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  1. WARTALES: How to unlock the Fast Travel Posts and Storage Marheim

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  2. Wartales Roadmap For 2023 Promises Fast Travel And More

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  4. Wartales Roadmap For 2023 Promises Fast Travel And More

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COMMENTS

  1. Wartales Travel Post guide

    Upgrading Travel Posts - Trade Routes in Wartales. Screenshot by Pro Game Guides. When you reach level eight of the Trade and Craftsmanship Path you will gain access to the Pedlar's Guild. A Pedlar's Envoy will appear at your trading posts and offer to set up a Trade Route for you between two cities where you've built trading posts.

  2. How do I fast travel? : r/WarTalesGame

    Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties and unravel the secrets of the tombs of the ancients! ... but I can't see where to click or whatever to initiate the actual fast travel. Googling just finds ...

  3. fast travel :: Wartales General Discussions

    Then you must build one on each town for fast travel. Tip: don't use fast travel for trade. #1. [ {JimPanC Apr 22, 2023 @ 11:21pm. another tip: dont use fast travel while wanted or you end up fast traveling to the nearest guard patrol. #2. glenn3e Apr 22, 2023 @ 11:28pm. Or bandit spawn even without suspicion.

  4. How to Unlock Travel Post in Wartales

    How to unlock travel post in Wartales. Travel post is nothing more than a fast travel system, which significantly reduces the time it takes to move between cities.However, it should be noted that access to it is limited, because you need to meet several requirements to use such a facility.. First of all, you need to unlock Level 4 of Trade and Craftsmanship.

  5. Thoughts on Fast Travel :: Wartales General Discussions

    You brought up a good point. It's possible that the new player will get a completely different experience because of the fast travel.. we can ignore it but as a finished product it will feel different.. and there are so many other things missing from this gem of a game. #4. pd28 Feb 4, 2023 @ 12:46pm.

  6. how i can make a outpost for fast travel :: Wartales General Discussions

    *Fast travel costs a certain amount of Food, equal to the amount that would be consumed during a regular trip. You will also have to pay a tax for each Trading good(s) you have in your Inventory. *We have added unlimited storage in Wartales! You can now store as many items as you want in your Travel post chest.

  7. WARTALES: How to unlock the Fast Travel Posts and Storage Marheim

    At level 4 of Trade and Craftsmanship, you can unlock in Marheim town the first Travel Posts and the Storage chest.Wartales is a tactical role-playing game d...

  8. Are travel posts worth building ? : r/WarTalesGame

    Wartales officially launched out of Early Access on April 12, 2023! Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. ... It gives you: The option to store items A place to 'bench' companions The ability to fast travel between other Trade Posts (still costs ...

  9. Wartales Community Update #5 Available

    Travel Posts The world of Wartales grows with each new update, and we received a lot of player feedback on the (extensive) time needed to return to regions previously visited. To counter this, we have implemented a themed Fast Travel system included in the troop management mechanics: the Travel Posts.

  10. Wartales Roadmap For 2023 Promises Fast Travel And More

    A new Wartales roadmap has been revealed by Shiro Games, showcasing what's coming to the mercenary RPG in the next few months.A full release for the game is planned for sometime in the second quarter of 2023, but before then, you're getting fast travel, a new Paths system, and plenty more.

  11. Thanks to trading posts you'll be able to roam the world in ...

    This QoL is very welcomed when you don't really want to deal with boring encounters. And don't forget we will have new regions so fast travel is mandatory at some point. And yes, nobody is forcing you to use it. Let's wait and see, when boring packs of wolves/boars will interrupt your travel in the late game, you will use this feature in no time.

  12. Wartales review: a grimy medieval fantasy RPG rife with emergent

    Wartales is a grimy medieval fantasy tactical RPG rife with emergent stories. Our review. ... so something to keep in mind. You also unlock fast travel later, but it takes a bit. But it is that same friction and possibility that results in some of the game's best moments. After questing in the second area, I felt underpowered, so I spent some ...

  13. Fast travel :: Wartales General Discussions

    Last edited by Sayumé ; Apr 1, 2022 @ 8:47pm. #1. benji27potf Apr 1, 2022 @ 5:55pm. Invest in horse shoes and the skills for run and traveling. #2. BedlamBetty Apr 1, 2022 @ 10:19pm. The cost would have to be prohibitively expensive, or you could just purchase trade goods, fast travel, sell, rinse and repeat. Would you pay 500 or 1000 krowns ...

  14. Can we have some sort of fast travel? :: Wartales Feature Requests

    iignuss Jan 19, 2023 @ 10:05am. agreed, add some kind of fast travel, but prevent travelling with trading goods i think. #2. MercurialEye Jan 28, 2023 @ 6:16pm. Just a fast-forward would be nice. 10x speed? #3. Maltavius Feb 16, 2023 @ 8:06am. Read the latest patch notes. #4.

  15. Elektrostal Map

    Elektrostal is a city in Moscow Oblast, Russia, located 58 kilometers east of Moscow. Elektrostal has about 158,000 residents. Mapcarta, the open map.

  16. Commodity Tax on Fast Travel : r/WarTalesGame

    Wartales officially launched out of Early Access on April 12, 2023! Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. ... Then fast travel to cortia, store EVERYTHING I don't immediately need and then begin the trek, picking up the MOUNDS of trade supplies. Last ...

  17. Scientists Just Made a Breakthrough For Interstellar Travel

    A Groundbreaking Scientific Discovery Just Gave Humanity the Keys to Interstellar Travel. In a first, this warp drive actually obeys the laws of physics. With the ease of starting a car, the crew ...

  18. Elektrostal, Moscow Oblast, Russia

    Elektrostal Geography. Geographic Information regarding City of Elektrostal. Elektrostal Geographical coordinates. Latitude: 55.8, Longitude: 38.45. 55° 48′ 0″ North, 38° 27′ 0″ East. Elektrostal Area. 4,951 hectares. 49.51 km² (19.12 sq mi) Elektrostal Altitude.

  19. No fast travel? : r/WarTalesGame

    Wartales officially launched out of Early Access on April 12, 2023! Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties and unravel the secrets of the tombs of the ancients! ... Fast travel would defeat the ...

  20. THE 10 BEST Things to Do in Elektrostal

    Things to Do in Elektrostal. 1. Electrostal History and Art Museum. 2. Statue of Lenin. 3. Park of Culture and Leisure. 4. Museum and Exhibition Center.

  21. Elektrostal

    Elektrostal is linked by Elektrichka suburban electric trains to Moscow's Kursky Rail Terminal with a travel time of 1 hour and 20 minutes. Long distance buses link Elektrostal to Noginsk, Moscow and other nearby towns. Local public transport includes buses. Sports

  22. Some Fast Travel Tests :: Wartales General Discussions

    Wartales > General Discussions > Topic Details. Interesting results from Fast Travel testing: If you have built 2 Trading Posts by sneaking over the border with pitons, you may use Fast Travel to zip through without ever needing a Border Pass. If you have enough Food Conservation perks, you can Fast Travel for days with zero food consumed.

  23. What is the purpose of the garrison on the travel post?

    Wartales officially launched out of Early Access on April 12, 2023! Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties and unravel the secrets of the tombs of the ancients!

  24. Fast Travel :: Wartales Feature Requests

    Wartales > Feature Requests > Topic Details. taffyph1l. Apr 18, 2023 @ 1:35pm 1. Fast Travel I would love to have fast travel in the game , but only to main cities/towns . ... Keep in mind though that when you fast travel time still passes and you need to use food for your group! #5. taffyph1l. Apr 24, 2023 @ 2:57pm Cheers for all your replys ...