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Trip is a feat in Pathfinder: Kingmaker .

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This feat gives the character an ability to perform the trip combat maneuver. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when defending against it.

You can attempt to trip your opponent in place of a melee attack. If your combat maneuver is successful, the target is knocked prone .

If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has. Some creatures - such as oozes, creatures without legs, and flying creatures - cannot be tripped.

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Greater Trip

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You can make free attacks on foes that you knock down.

Prerequisites: Combat Expertise , Improved Trip , base Attack Bonus +6, Int 13.

Benefit: You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip . Whenever you successfully trip an opponent, that opponent provokes Attacks of Opportunity .

Normal: Creatures do not provoke Attacks of Opportunity from being tripped.

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Archives of Nethys

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trip feat pathfinder

trip feat pathfinder

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Ace trip (targeting, weapon mastery).

You can trip flying opponents with your ranged attacks.

Prerequisite(s) : Dex 13, Deadly Aim , Ranged Trip , base attack bonus +6, weapon training class feature with a ranged weapon.

Benefit(s) : You don’t take the –2 penalty for making trip attempts with a ranged weapon using Ranged Trip , and you can attempt special ranged trip combat maneuver checks against flying creatures. If the combat maneuver succeeds, the target falls at a rate of up to 100 feet per round (assuming it is conscious and attempting to remain airborne; otherwise, it falls at a rate of 500 feet per round) until it hits the ground. Upon impact, it falls prone and takes falling damage (half the normal damage if it fell 100 feet per round; otherwise, normal damage for the distance fallen). A falling creature is considered entangled until it hits the ground, but it can attempt a Fly check at the start of its turn to stop falling before it hits the ground (DC = 15 + your base attack bonus ); otherwise, it is unable to move (other than falling) but can act normally.

Pathfinder Player Companion: Weapon Master’s Handbook © 2015, Paizo Inc.; Authors: Alexander Augunas and David N. Ross.

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trip feat pathfinder

COMMENTS

  1. Greater Trip (Combat)

    Greater Trip (Combat) You can make free attacks on foes that you knock down. Prerequisites: Combat Expertise, Improved Trip, base attack bonus +6, Int 13. Benefit: You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, that opponent provokes ...

  2. Must-Have Trip Feats? : r/Pathfinder_RPG

    Heirloom weapon - may have been errata'd out of usefulness. 3. Kaoxton. • 11 yr. ago. I don't Know how set you are on polearms, but whips are generally some of the best trip weapons. 15 ft range for a trip is nice, and you don't have to improvise your attacks at the 5 ft range after you pick up Whip Mastery.

  3. Trip

    Trip is a Feat in Pathfinder: Wrath of the Righteous. Feats are special talents or expertises that provide special capabilities to characters. At certain levels, your character will get to choose between an Ability Score Improvement Feature or a Feat. Trip Information. You can attempt to trip your opponent in place of a melee attack.

  4. Trip

    Trip is a feat in Pathfinder: Kingmaker. This feat gives the character an ability to perform the trip combat maneuver. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when defending against it. You can attempt to trip your opponent in place of a melee attack. If your combat maneuver is successful, the target is knocked prone. If the target has more than ...

  5. A Guide for Trip Builds in Pathfinder

    May 7, 2011, 08:19 pm. You might look at Alchemist for possible trip build options. You can make some great strength based alchemists with fairly moderate intelligence (13-14 starting) and using the mutagen to ramp up your strength. You can get access to a lot of extracts which would play very well with this concept.

  6. Trip

    A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks. The glittering hoard of a terrifying dragon!

  7. Maximizing My Trip Build : r/Pathfinder_RPG

    I've put all of these levels into fighter, and have a +14 bonus to tripping maneuvers. My abilities are - 17 str, 14 dex, 13 int, 12 con, 8 wis, 8 cha (rolled) My feats are - Combat Reflexes, Combat Expertise, Improved Trip, Greater Trip, and Weapon Focus, along with all the other fighter feats. This has been pretty powerful so far, as I've ...

  8. A Guide for

    A Guide for Trip Builds in Pathfinder . ... Without access to Improved and Greater Trip feats, your trip build is stillborn. Witch. Because of synergy of using intelligence for spells and Combat Expertise, a Wizard would be a good splash class for 1 to 2 levels. They would make an excellent splash class choice for monks.

  9. Greater Trip

    Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity. Normal: Creatures do not provoke attacks of opportunity from being tripped. Combat Trick (from the Combat Stamina feat) Source Pathfinder Unchained pg. 122 You can select this feat even if you don't meet the ability score prerequisite (Intelligence 13).

  10. Improved Trip

    In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you. Normal: You provoke an attack of opportunity when performing a trip combat maneuver. Combat Trick (from the Combat Stamina feat) Source Pathfinder Unchained pg. 124

  11. Ranged Trip (Combat, Targeting)

    A shot to the leg causes your foe to fall prone. Note: If you are using the optional called shots rules, attacks made with targeting feats count as called shots for the purposes of abilities or effects that modify called shots, such as the Improved Called Shot feat.. Prerequisite(s): Dex 13, Deadly Aim, base attack bonus +1. Benefit(s): As a full-round action, you can attempt to perform a trip ...

  12. Improved Trip (Combat)

    Improved Trip (Combat) You are skilled at sending your opponents to the ground. Prerequisite: Int 13, Combat Expertise. Benefit: You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense ...

  13. The effectiveness of trip builds : r/Pathfinder_RPG

    The Called Shot feats (Improved Called Shot and Greater Called Shot) say that Ranged Trip and Ranged Disarm are considered called shots for the purposes of these feats which allow you to get off multiple trip/disarm shots per round, and Ace Trip is a fighter only feat that lets you perform a special trip attempt vs a flying creature to cause ...

  14. Tandem Trip

    Tandem Trip (Combat, Teamwork) Source Ultimate Combat pg. 122 You know how to work together to trip your foes. Benefit: Whenever you attempt a trip combat maneuver against an enemy threatened by an ally with this feat, you roll twice and take the better result. Combat Trick (from the Combat Stamina feat) Source Pathfinder Unchained pg. 133 When attempting to trip a target that is threatened by ...

  15. Ranged Trip

    Ranged Trip (Combat, Targeting) SourceRanged Tactics Toolbox pg. 9A shot to the leg causes your foe to fall prone.Prerequisites: Dex 13, Deadly Aim, base attack bonus +1.Benefit: As a full-round action, you can attempt to perform a trip combat maneuver with any ranged weapon at a -2 penalty. Add your Dexterity modifier to your CMB in place of ...

  16. Attacks of Opportunity Tripping Build Options : r/Pathfinder_RPG

    Result : This 7lvl fighter with not optimal weapon under Enlargement and Bull's Strength buffs can make 8 AoOs, with +18 CMD Trip attempts and straightforward attacks on fallen enemies in 15ft range (that would be 25ft range with polearm weapon). Further development is considered in several options: Dodge, Mobility, Combat Patrol.

  17. Greater Trip

    Greater Trip. Combat. Creatures do not provoke Attacks of Opportunity from being tripped. Combat Expertise, Improved Trip, Base Attack Bonus +6, Int 13. You can make free attacks on foes that you knock down. Prerequisites: Combat Expertise, Improved Trip, base attack bonus +6, Int 13. Benefit: You receive a +2 bonus on checks made to trip a foe.

  18. Greater Trip

    Greater Trip is a Feat in Pathfinder: Wrath of the Righteous. Feats are special talents or expertises that provide special capabilities to characters. At certain levels, your character will get to choose between an Ability Score Improvement Feature or a Feat. Greater Trip Information. You can make free attacks on foes that you knock down.

  19. Trip

    Source PRPG Core Rulebook pg. 201. You can attempt to trip your opponent in place of a melee attack. You can only trip an opponent who is no more than one size category larger than you. If you do not have the Improved Trip feat, or a similar ability, initiating a trip provokes an attack of opportunity from the target of your maneuver.

  20. Tandem Trip (Combat, Teamwork)

    Tandem Trip (Combat, Teamwork) You know how to work together to trip your foes. Benefit: Whenever you attempt a trip combat maneuver against an enemy threatened by an ally with this feat, you roll twice and take the better result.

  21. Feats

    Damnation feats represent a bargain the character has made with some dark power, granting the character great power at the cost of her eternal soul. Damnation feats are distinct from more common feats in three ways. Fiendskin (Damnation) Maleficium (Damnation) Mask of Virtue (Damnation) Soulless Gaze (Damnation)

  22. Combat

    There are several combat maneuvers (dirty trick, disarm, drag, grapple, overrun, reposition, steal, sunder, and trip). Feats: Numerous feats grant additional combat options, such as Cleave, Power Attack, and Vital Strike. Each feat defines the circumstances in which it can be used.

  23. Ace Trip (Targeting, Weapon Mastery)

    Prerequisite (s): Dex 13, Deadly Aim, Ranged Trip, base attack bonus +6, weapon training class feature with a ranged weapon. Benefit (s): You don't take the -2 penalty for making trip attempts with a ranged weapon using Ranged Trip, and you can attempt special ranged trip combat maneuver checks against flying creatures. If the combat ...