SMT:SJR / Empyrean Ascent: Maps and Walkthrough Tips

Game: Shin Megami Tensei: Strange Journey Redux. Location: Empyrean Ascent.

If you haven’t got there yet, check my Womb of Grief maps .

Empyrean Ascent is a solid dungeon that is a nice addition to the gameplay of Strange Journey. It only consists of two floors, but they are full of tricks. Here are my maps and walkthrough advice.

How to get there

If you want to get the alternative ending on New Game+, you have to clear Womb of Grief before finishing sector Horologium on Neutral route. You will meet the Redux exclusive character, Alex, and learn a bit more about her storyline. The last door in Womb of Grief will lead you to Empyrean Ascent.

Be prepared

I highly recommend getting Omen Bug and Guidance Angel sub-apps before heading in. You will also need the maximum level of both Gate Search and Unlock, though some doors are lower in level.

Final boss fight strategy

Shekinah is a composite of all Cosmic Egg minibosses, plus her own instance in the beginning of the battle. She will switch her weaknesses along the battle. Demon Co-Op is essential, so it’s better to have a variety of demons with elemental skills and a good gun. In case you really want to use demons of different alignments, get yourself Co-Op Enhance W, though it will still inflict less damage. If you are a beginner in the franchise and are not afraid of spoilers, make sure to check Shekinah’s stats on SMT Wiki .

Once Shekinah’s HP is almost gone, Demeter will be summoned to heal her. After that, Shekinah will unlock Cocytus, a passive skill that reflects damage if you aim at her current weakness. Keep her busy and utilize weaknesses while you can.

Upper Layer

This level is a warp maze. The warps here are conditional, so if you use Guidance Angel sub-app, they will all point to the start of the current portion of the dungeon. Warps look like doorways with masks (?) on the sides. You need to check the number of items on each warp. Once you pass through a warp (successfully, i.e. you get teleported) you can go through warps with this number +1 without teleporting. For example, if you teleport through an empty warp, you can move through warps with 1 mask, and so on. You can reset your count by going through the first warp which is usually 0.

The overall strategy is go get to the furthest point of the maze chunk and get teleported to the next one through a zero warp. You will get through normal and one-sided doors on your way, so unlock everything you can. There are also some trapdoors and stairs to use.

Empyrean Ascent Upper Layer

Lower Layer

If you thought that the Upper Layer is hard, this one is clearly sadistic. It doesn’t have a consistent symmetrical structure or logic. The good news is that you don’t have to clear it to finish the game. You can head straight to the room in the center to beat Shekinah.

If you decide to accept Louisa Ferre’s quest, you need to get to each of the four switches to clear the way to optional superbosses. There are no conditions to warps here, and you can utilize the stairs to pass through upper layer.

smt strange journey maps

Optional bosses are marked by orange tint.

Both maps have the same dimensions. Download them and click back and forth to see how stairs and trapdoors are connected.

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One thought on “ SMT:SJR / Empyrean Ascent: Maps and Walkthrough Tips ”

Thank You again for the maps of the Ascent.

Below you can find and updated map of upper layer. Sadly – incomplete, as I’m on my 1st playthrough.

https://imgur.com/pKcTak7

But I plan on going back to this game one day, that’s for sure.

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Lord Yuan Shu

Video Game Walkthrough Guides FAQs

Strange Journey: Eridanus Guide

Head to the Lab for Irving to see the Ulna . You can now buy new Sub-Apps; Paracelsus , Surpriser and Enemy Welcome .

Sector Eridanus

Enter Sector Eridanus. Go northwest and face north to search the Gate Type B wall. But nothing seems to be in here. Head east and with the Enemy Search you should be able to find Tyrant King Frost . Defeating him means you can fuse Tyrant King Frost afterward (level 40+ characters only though). He is tough to fight in battle, with Mabufudyne and Mediarahan to heal himself by 333+. Lots of Agi to put him away with group melee attacks. Anyway, head southeast and look for a Thoth .   Agree to his test and he will ask for his own personal book, the Book of Thoth . First hint: A supernatural phenomenon has the first volume. It makes the book look like it’s flying on it’s own. New EX Mission: The wise man’s library .Take the east door only to see that there is a gate that you cannot unlock in the southeast corner.

Go through the north door and northeast for Dis-Stone x4 .  Then, head east until you can go south through a door for AC Eridite x1 . Back to the far west and it will connect to the southern part of 1F that you have already explored, through that Gate Search type B door. Take the Bead x1 here. East a bit and then further north all the way for White Core x4 forma. East through the door and then northeast for Chakra Drop x3 . East more and take the second south route and you will get a message about the radios acting up. Large amounts of energy going on in this area; has the Joint Project already started their destruction? Head west through the regular door to see a demon. The north door is a Terminal and then there is the stairs to Eridanus 2F. If you want to first, you can go to the southeast part of Eridanus 1F to get Recovery Core x5 forma .

Now, to those center stairs to Eridanus 2F. A dark area is ahead, and your Visualizer does not seem to work anymore. No matter, head all the way north and then all the way west for a door. Jimenez calls in to mention traps ahead. Follow the path for stairs going down to the northwest part of Eridanus 1F. The first west path leads to a palace of some sorts, but ignore that and go north more and look east for a route. Take this along with a Gate Search type b door and to the east you should find a Rare Forma, Goetite . Back to the route and straight north for what looks to be an elevator but there is no way to access it at the moment.East of here through a door and then north all the way for a treasure, Amrita Soda x2 . However these light green spots cause your allies to fall asleep, and there is not much else to find in these areas besides more snooze spots and also poison spots if you explore far to the north. There is a path worth taking though. Just south of the Amrita Soda x2 treasures is a route east and slightly southeast, allowing you to head all the way north and west for a scene with Bugaboo .

Bugaboo is crying as a crewman that looks like Jimenez is on the ground. Meanwhile there is an Enemy Search here that is a Fiend Red Rider . The Fiend Red Rider is in the mid 50’s for a level and will trounce you. At the far north to examine Jimenez, who fell asleep on that light green spot. The only way to get him up is to punch and kick at him. He will thank you with Patra Stone x5 . West of here for a Me Patra Stone x3 treasure. Continue to head north and east through a door until you reach a sideways T. South for the Terminal and north for the stairs going up to a new part of Eridanus 2F .

East and south through the door, and then south more. You will find a Strike Team member around here who is a bit confused. Straight west from here and look north – you can scan through the wall with Gate Search type B. Chakra Core x2 forma is here. Look for a south path as you go west, and look towards the east wall as you do. Another Gate Search type b door to unlock, but first continue south and east for Miracle Core x2 . Back to that Gate Search type b door and go through to find a Phase Shifting element within.  There are other Gate Search type b doors around Eridanus 2F but none are too important; take this Phase Shifter to head to an undisclosed part of Eridanus 2F.

South for a Balm of Rising x1 . North and look east for a Gate Search Type b door. Nothing in here though. Further north and east for a door that leads to stairs down to 1F and a Terminal (a shortcut basically). Back in the Phase Shift area and go to the far north from the Phase Shift start, and through the door. West leads to a dead end so go east down the stairs to a new part of Eridanus 1F.

Southwest for Chakra Core x2 forma and Chakra Core x1 forma. Back north and west when you can for a door going south. Many rooms in this area. If you take the first north room you meet a Strike Team member who wants to go see his daughter. West of this room is a demon who laughs about the prospect of this human seeing his daughter. Northwest has a room full of sleep spots and southwest room is empty, so take the southeastern room. The south room has sleep spots but if you take that Gate Search Type b door you can avoid many of them. Take the east spot to see a crewman down; he hands you Dis-Poison x5 for rescuing him. Now you can go south all the way for a Soma x1 or you can go around to the west and get it and avoid more of the sleep spots. In the southwest part of this room is a Gate Search Type B door. Head south but look for Agilao Stone x3 . South more for a Gate Search Type B door that connects you to the beginning part of Eridanus 1F. It would be a good time to return to rest up and drop off that Rare Forma.

Back at the Red Sprite, head to Irving. He takes a look at the Goetite rare forma . The forma search function of your Demonica’s Main App has been enhanced. Forma Search B is now usable. This basically means higher-quality Forma can be found on the field so as always keep your eyes peeled. So let’s return back into Eridanus to scan the area once more.

You will find all sorts of nice Forma now. More importantly, make your way to the stairs and the phase shift area of 2F. There is a rare forma here, the Asteria Stone . Find some more forma (lots of AT Eridite) and head back to the Lab. You should be able to get things like the Tsukikage Vest, Pinlight Gun, Snake Knife, etc .

Enter Eridanus and take the stairs up just west of your starting position. Head to the west end and you will teleport into the palace of Eridanus 2F. South for a heal spot, north for the Terminal. East leads to nothing except another grey pit that sends you back from where you came. West has a Gate that you cannot open in the northwest corner, but little else, so hit the Terminal or the grey spot in the northeast.

Anyway, now that you have the Asteria Stone, head to the center part of Eridanus 1F for the Terminal and the stairs going up. Then north and west through the dark area to a staircase leading back to 1F, and then the strange red device is just north of you. It is in fact a device for teleporting. It takes you into a new area of Eridanus 1F, within the Palace. By the way, if you take those other two west paths going into the Palace, you can get Miracle Core forma (north route west) and the southern route leads you to a demon mentioning Lady Amaterasu . This is Ame no Uzume attendant to Lady Amaterasu .  Agree to help. Then Ame mentions a guy named Futotama . New EX Mission; Marebito, the foreign god .

If you take the north route and go west, you see another teleporter. But a Ghoul comes out as you try to enter. Even if you try to force your way, the demon will block you. South of here for AT Eridite x1 and a staircase to Eridanus 2F. North for a Gate Search type B that allows you to connect with the heal spot and Terminal. Head south for the stairs to 3F.

Another heal spot on the floor here. Go south and you will have many areas to explore. West for a Calm Core x4 forma and a Gate Search type B door to the west. Enter this area and go north for another Gate Search but it ends in an error. Go to the center of this area for a demon, Zouchouten . Zouchouten is one of the pillars of the Four Devas . Agree to train with him and you will unlock EX Mission: The ever-steeper trial I . Equip the Frost Cannon before you try this, and anyone that can use Bufu. Protection against something like Agidyne would be nice. You cannot heal or even have a member in your party that has a healing spell. This may eliminate some of your go-to characters. Nonetheless, Frigid Shot does massive damage for you and if you have Black Frost with casting Bufudyne, you should be fine. Kishin Zouchouten can now be created through fusion! EX Mission The ever-steeper trial I is now complete and you receive Abacus x1 for your efforts.

Now to the east end of Eridanus 3F for a Divine Chain x1 forma. Another Gate Search type b door to go through. And another gate search door to the north in the room that cannot be opened. Meanwhile, Kazfiel is in the middle of the room. New EX Mission: Before the holy battle I .

We must win this battle with a group of demons that has a total magic power below 60. With the levels you are at this probably means one good spell-caster at best, if you are planning on having a three-demon party at least. If you only use two-demons you could possibly fit in two spell-casters. However you may be better off with three physically strong demons for a more powerful group melee attack. Use those who have high level Zio spells. Remember, the Frost Cannon also has Bolt Spray , a powerful bolt attack though it takes 36 MP. Herald Kazfiel will spend time buffing her defense and with regular attacks, but beware once she starts to use spells like Garudyne . What’s worse, when Kazfiel is near death she will use a Charge + Deathbound combo that will nail all allies for massive damage. You will definitely want to guard after she uses Charge. And she has a ton of HP. EX Mission: Before the holy battle I is complete, and your reward is Paper Sheet x1 .

You can come back later with a better Gate Search function to be tested more. They are tough, competitive battles and is good experience with your main character. It allowed me to reach level 42 so I could fuse Asura . To fuse Asura you just need Fallen Orias, Jirae Knocker, and Spirit Pisaca . And of course be level 42.

When you are ready to continue the main story route, take the south elevator to the “TOP”. At the north end of the TOP of Eridanus we see a tough demon. When you regain control, go west and search the the Gate Search type b door. Follow the path to an AT Eridite II x1 forma. Also a heal spot and a Terminal in this area. Go to the east end of this area. Another Gate Search but you cannot process this one. Look for a demon by this gate door that mentions the Snake Ouroboros and saying that no humans can defeat that demon. North through the door now.

North all the way for a Gate Search door you cannot open and a strange sequence. Arthur chimes in to order everyone back to the Red Sprite to leave the sector, as we have no means of going through the door. The others don’t like this order. Anyway, explore this area before heading back. To the northeast is a Miracle Core x2 forma, DF Eridite II x2 at the far north, and another Miracle Core x1 at the west end circling around. A little bit south of that for AT Eridite II x2 .

Return to the Red Sprite now. Since we can’t do anything else in Eridanus, the mission is suspended. A strange signal has been picked up in Carina Sector Code C . Time to head there.

Carina Sector

The plane shift to Carina begins. Seems to be a strange ship there; signals aren’t going through but could it be the Gigantic ? Or some random ship in the Schwarzwelt? The location seems to be 4th floor at 9 o clock. New Main Mission: Signal Investigation . At the Lab, that Paper Sheet x1 and Abacus x1 from those previous ‘test’ battles will net you numerous sub-apps (all of which relate to leveling up demons).

While you are on 1F, check that room Mastema took residence in. Now you see a Dwarf . Take on his quest. He needs Cursed Lance x1 and AT Carite II x2 . New EX Mission: Forge! Forge!! Forge!!! I .

Take the northeast elevator from here, to floor 4. Head south along that western path and look west for a door (you may already have this gate search on your map if you saw it earlier). Scan through that Gate Search type B door. South and scan through that Gate Search type B door too. VI Incense x1 at the very bottom. Check the west door to see a Goblin . A lady demon then talks to the Goblin. The lady is mother to the famous hound of Culann, Cu Chulainn . She came to see Master Cu Chulainn. New EX Mission; A formal search request .

Now go north and west through a Gate Search Type B door. A giant ship is ahead of you in this room. It is not the Gigantic but instead of a prototype model of the Red Sprite . It is called the Lightning . They seem to know about our operation but is it safe to go in? Main and Jimenez go inside. This is a small band known as Jack’s Squad , and you are talking to Captain Jack . Interesting guy. His group has been dispatched for one purpose; money. Top choice he gives you is neutral, middle is chaos and bottom is law. Captain Jack then asks Ryan about a Forma he is looking for. Hydro Apple x1, Ice-10 x1 and X Metal x1 . We have none of these but evidently they are in Eridanus Sector. Jack also mentions a teleporter that had a Ghoul blocking it; we’ve seen that before. We can go through it now.  Main Mission: Signal Investigation is now complete. Now a new Main Mission: Jack’s Bargain . Time to return to Eridanus (but search the north area for Fallen Feather x1 and Muscle Drink x3 .

Take the stairs going up just west of you. Then go in that black pit, then south down the stairs when you get to the Palace area. You are in Eridanus 1F and just north is that teleport device that the demon was blocking earlier. Take the path this time to end up in a new area of Eridanus 1F (west end).

Straight to the south for a Gate Search Type B door that connects this route to the one just south of it. West of here is a dead end with a dead crewman, so head north and west instead through a door. Several black pits in this area. Take the south one and you end up feet from where you were. Take the north one and you end up in a new area. Chakra Pot x1 in front of you. Two pits in this room; east takes you back to the start, and the south one takes you to a third area like this.

This third area has three different black pits that send you elsewhere. The right one sends you to the southwest where there is a Chakra Core x3 forma . A Strike Team member is in the center, confused. Take the right path again to get to a Terminal. South and west, up the stairs to 2F. Go through the poison for an Anubis Stone x1 . Into the black pit to return to the previous room.  This time, take the left pit and grab the Caladbolg x1 . South for a pit that sends you to a Hydro Apple x1 . That’s one of the things we needed for Captain Jack . Three more different areas to go through here. West takes you to an AC Eridite x1 and then back to the Terminal area you were just at. North takes you southwest, and to a Luck Core x1 forma . Dropping down the pit south of it sends you to that Terminal area you were at before, so drop down just north of where that Luck Core forma was. Drop in the south-most pit. This puts you right by the Ice-10 rare forma (the 2nd of 3 that Jack requested). Look for a south gate as you go east here. Yea, only three more routes down here.

Take the first south you see, and hang to the southeast. You will find a door to scan through, and go further south for Recovery Core x3 . Check the north paths too though, one leads to a staircase up to 2F Eridanus. There is a pit to the southwest in this room; ignore it and go north, along the east wall. You will soon find a Terminal. Just southwest of this for a Garula Stone x3 . Go to the far west and then southwest for a pit all by itself; and it sends you to a place all by itself on 1F. East leads to a one-way door back to where you were, while south has a Terminal and a staircase up to 2F.

Up those stairs and south for Miracle Core x1 forma . Take the Lu Incense x1 ahead, and continue to follow this route. You will go north a bit to a dead end and fall through. What is here? X Metal , the last of the three Rare Forma we need. Now we can go, though you are certainly welcome to go explore the rest of this area. You can go south and southeast to open up two Gate Search type B doors that allow for easier moving about. Last but not least we can open up a Gate Search type B door to the northwest that leads to the teleportation devices, which is where we started (if you are hankering to go through the rest of the routes for Forma). Personally I’m sick of it but the boss ahead is probably the toughest yet.

Return to Sector Carina when you are ready, and then to Jack’s Ship , the Lightning . You will then hand over the Hydro Apple, Ice-10 and the X Metal . You then open a link to Jack’s Demonica and upload the Forma Search B program for them. Main Mission: Jack’s Bargain is now complete. Return to the Red Sprite and prepare for another plane shift, back to Eridanus Sector .

Take the stairs up and then the black pit. South in this area and up the stairs to Eridanus 3F. South all the way in 3F for the elevator, which you take to the TOP. Just to the north, a strange signal comes in saying that ‘Mother’ has awakened. Who was that, a demon or someone with Jack? Probably not the latter as when we go north we see Ryan , who is a member of Captain Jack’s Squad . He hands you something very valuable, Gate Search C .

The door north of you opens with Gate Search C . But let’s not go in it. This boss battle is one you are not ready for. Head south and take the east route through the Gate Search type C door. This leads you down a narrow path that has a door and another Gate Search Type C door to the north. Enter the regular door to the west and grab the Bead Chain x1 and the Recovery Core x5 forma . North all the way for another Gate Search type C door. Hang a quick left through the door to get the AT Eridite II x3 forma .Further north along the narrow path for Spirit Acid x1 and then you will wrap around west.

Notice you already have that area to the south explored. This was from the Dis quest earlier (if you did that, that is ( Yggdrasil) . Sure enough, check the center of the room to see Yggdrasil hanging around quietly. Turns out with Yggdrasil recovered, the three Dis’ turned into Norn Goddess of Time . Agree to go back in time. New EX Mission: Fateful Aid . This is a tough battle at this point. With Main at 43 and most of the demons in the high 30’s low 40’s, this battle was very hard. You need to load up on fire users and hope for same-alignment group attacks. Only 1800 HP but it takes a while to get down at low levels. Arrow Rain is a devastating attack to absorb, upwards of 200 damage to each character if they are weak against projectiles. Tree Yggdrasil also has Hell Thrust that can do to one ally. You will gain a bit of EXP for this and you can now fuse Tree Yggdrasil . Yggdrasil is now tame. You go back to Norn in the present time with EX Mission: Fateful Aid complete. Nornir Ring x1 is your reward and we can also fuse Megami Norn . The Nornir Ring is a useful all-around ring, giving each stat a marginal boost.

Back to the main narrow route going west. Look for a Luck Core x1 forma and west through another Gate Search type C door. South quick for a door with Luck Core x1 within. Back to the narrow west path for Chakra Core x1 and soon you will be traveling south. Look south for a Gate Search Type C door but again, take the east door for a Miracle Core x2 forma before continuing south. The room to the south has nothing but go south out of that door and quickly east for Sword Shard x1 and also Dantalian . She wonders if you can map every inch of this land. Well actually just every inch of three different maps. New EX Mission: Tales of investigation . Dantalian would like to start off by exploring every inch of land on the first floor of Sector Bootes . Follow the path all the way south and east back to the Heal Spot and Terminal.

Now that you have the Gate Search Type C, you can take the south door just east of the Eridanus 1F entrance. This nets you Dis-Para x4 . You can also head to the third floor of Eridanus to use the Gate Search Type C to unlock more boss battles. Aniel is on the right side as you go north, for EX Mission: Before the holy battle II . You must win within 7 turns so bring allies that are of like-alignment and can use Garu, for melee attacks. This battle is not very hard though Ziodyne can be a problem. But Herald Aniel can cast Diarama towards the end to create a problem (remember, you have to win within 7 turns). EX Mission: Before the holy battle II is now complete. Plasma Sword x1 is our reward.

On the west end we have Koumokuten one of the pillars of the Four Devas. This battle gimmick involves having a very limited amount of spirit. Limited as in 1 MP. New EX Mission: The ever-steeper trial II has commenced. It may sound difficult but Kishin Koumokuten is not too troublesome. He has tough physical attacks including True Lobotomy , but you can heal if need be. Plus, this is a battle that characters like Horkos (and more random demons like Fairy Spriggan ) will excel at. After the battle you can fuse Kishin Koumokuten . With EX Mission: The ever-steeper trial II complete, we get Vajra x1 . The Vajra is for Chaos users only. 1-2 strikes at 54 attack power (similar to the 1-2 attack Snake Knife but the Snake Knife has just a 42 attack power).

Once you are level 44 or higher, you can start to think about the boss ahead, Ourobos . Find a bunch of Agi users. Other things to think about; Hama protection, Zio protection and you need many allies with the same alignment (all four being the same alignment would be best). The reason is because Ourobos heals 160 HP each turn, so you’re going to want to take off 250-300 just to feel like you’re getting some progress. Otherwise you’ll run out of HP or get unlucky with his Mahama. Give the Main the Thiomoto Vest as it is strong against Wind and (more importantly) Electric. You will also want to dust off your Randall gun, if you still have it. We need that Flame Shot ability .

Go to the TOP floor of Eridanus again. Snake Ouroboros Maia awaits within that door. One good thing about this battle is that Snake Ouroboros has such a poor defense, if you have an Agidyne user like Kingu you can take off the 160+ damage in one turn with one character. Try to heal gradually and use one of your less potent allies to do so. Main’s Flame Shot is powerful so it will be a detriment to our attack when he has to heal though it is inevitable. Hope that Mahama goes your way and if you have reasonable protection for Wild Lightning , you should be okay.

After the battle, an old friend comes by. Seems to be Commander Gore who praises Ouroboros Maia once more. His prophecy comes true as Snake Ouroboros is back, in an even more grand form. Time to retreat.

Captain Jack calls in to sympathize. Turns out there are areas of energy around this TOP floor of Eridanus. You may or may not have already explored around here but it is not difficult to traverse. Head to the west end first by the terminal and rest area, and you will see a Basilisk . You will fight three of these Drake Basilisks and they are a bit harder than your average ones. After you defeat them, the presence goes away in this area.

North now and in the north-center you will see the frog Dzelarhons . Use lots of Bufu here for an easy win. The east end has the skull Kwancha . There are two of them. Last but not least are the Mandrakes south of here. That should do it, so rest up near the Terminal and Save. Then return to the point where Ouroboros was.

Others have said that the first version of Ouroboros is tough. For me, it was the second version. The first version of Ouroboros is less potent than this one; granted there is no regeneration of 161 HP for the second Ouroboros, but his attacks are much more troublesome. Again you want to gather allies that are strong against Hama, Wild Lightning (Zio) and physical attacks. Wave of Death is the new physical attack and it will slaughter you to the tune of 200+ damage unless you are strong against physical attacks. It goes without saying it’s hard to find allied demons with all of those protections and that can use Agi and also be the same alignment. For me my victory started with getting Koumokuten , who requires level 47 or so to fuse. But I was pleased to get him as he was Chaos, has lightning strength, strong against physical attacks and strong against Hama (oh, and he could use Maragi). This left me with only Kingu to heal (who has no protection but is kept along for his Agidyne). Also I was fortunate enough to see Ouroboros start off with Mahama twice and hit nobody. So the two free wins were enough to propel our group over the snake.

Victory nets you the right to fuse Snake Ouroboros . Ouroboros leaves behind a Klein Bottle and Formless Mass . After this you see Gore lamenting the loss of Ouroboros. Main Mission: Find the Vanishing Point is now complete.

Back at the ship, it’s time to get ready for the Vanishing Point . Jimenez mentions the Formless Mass, our last souvenir. The Red Sprite then heads through the Vanishing Point. However, something attacks the Red Sprite from behind. Some scenes with the Main, Zelenin and Jimenez.

7 thoughts on “Strange Journey: Eridanus Guide”

This Sector was fun except having to scavenge for Forma for Jack’s Crew.

This guide is more confusing than the sector itself

:) Thanks. It’s not easy doing a walkthrough for a game like this where stepping on every spot can be important. And you have to be following the thing the whole time for it to make sense..

What / where are you stuck on?

This place is very confusing. I can’t find the stone that opens the next section of the sector. Can you help?

“Her” “She” Uh… Do we tell him?

Thanks, I was able to find the X Metal thanks to you!

Happy to hear this guide is still helping folks out!

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Megami Tensei Wiki

Sector Horologium

  • Edit source

Sector Horologium opticals

Sector Horologium as seen by the Red Sprite's opticals

Sector Horologium is the final (eighth) area or sector that the Red Sprite's crew investigate inside the Schwarzwelt .

  • 1 Appearances
  • 2.1 Law Path
  • 2.2 Chaos Path
  • 2.3 Neutral Path

Appearances [ ]

  • Shin Megami Tensei: Strange Journey

Profile [ ]

Sector Horologium is a massive maze of superheated magma and roaring skies, filled with Mem Aleph's defenders and the remaining elite armies of The Three Wise Men . Shortly after arrival, Arthur is knocked offline and remains unresponsive. Then, the ghostly voice of Commander Gore blasts through the speakers, bidding the Red Sprite's crew to leave their ship and join him in Horologium's deepest chamber, the lair of Mem Aleph herself.

Upon reaching Gore in Horologium B9F, he guides the protagonist to the chamber and shows him Mem Aleph, but the protagonist lacks the necessary "brilliance" to see her, and all he sees is a huge mass of energy congealing in the cavern. Upon exiting, Gore creates a spatial warp to transport them both to the safety of the Red Sprite.

Once there, he proclaims he has seen the future of Humanity, but that it's a future that will never unfold unless the Schwarzwelt is stopped at its core and destroyed. He pleads with the crew to take the right choice, and talks to the protagonist about his stance and alignment; depending on the answers, this leads to any of the three alignment choices for the sector.

Law Path [ ]

Gore confronts the protagonist when it becomes obvious he will defer to the angels and dies at his hands, and laments as he fades away how Humanity has been delivered into the hands of the God of Law 's servants, The Three Wise Men . Zelenin attacks the Red Sprite with her song, obliterating the spirits of the crew and rendering them submissive servants of the Lord. Arthur's circuitry is damaged and to prevent the catastrophic loss of data, the AI deletes itself to give space to more valuable life and transport systems.

Zelenin informs the protagonist of the Cosmic Eggs, small containers of huge energy stores capable of creating a new world when used in conjunction with Horologium's Exotic Matter. After these have been collected, the demonic forces mass on Horologium, desperate to stop the angelic plan; a Surt  even resorting to destroying Horologium's main elevator shaft to stave off invasion. Despite, fighting the demonic Soil Jimenez , the protagonist reaches Mem Aleph's inner sanctum in Horologium B9F. In there, the formless entity is forced into her true shape by Zelenin's song, and promptly attacks the protagonist, and when her initial form falls, is reduced to engaging him as Empty Mem Aleph, an embryonic entity representing naked power. Falling despite this massive power augmentation, she weeps for the creation of a world of empty law that she deems as just another form of absolute death.

Following her demise and the collection of Horologium's Exotic Matter, Mastema meets the protagonist and Zelenin at the Vanishing Point, blessing their efforts as the World of Law comes into being.

An additional mission can be reached if the protagonist has spoken to a certain Archangel in Sector Grus . He will point the protagonist to a ritual being carried out in Horologium to summon a powerful angel, a Seraph . If the protagonist chooses to visit the site, the Seraph will be born and will issue an EX Mission, asking him to kill Mara , the Mother of Temptations, in Grus.

Chaos Path [ ]

Gore is slain at the hands of the protagonist after lamenting in death that humanity has sold itself to the demons. With his defeat, Jimenez attacks the Red Sprite and unleashes energy beings similar to the Delphinus Parasite, ensuring the crew's full cooperation. Jimenez deems this as a boon anyway--he refers to the madness the Parasite awakens as being genuine freedom. Arthur is damaged beyond repair in the struggle, and chooses to delete its personality matrix rather than waste valuable space in the computer to allow all other systems to remain intact.

Sector Horologium Minor Boss Stage

Stage where Jimenez and Mastema are fought.

Jimenez explains how to complete the Schwarzwelt's original purpose: gathering the Cosmic Eggs, small orbs of pure energy, and taking them to Mem Aleph, the Mother of the Schwarzwelt. Desperate to stop this, the angelic forces throw everything they have against the crew,  Israfel destroying the main access to Mem Aleph, but humiliatingly losing at Horologium 1F along with Mastema in Horologium's underbelly in the process. Louisa Ferre stops by to mock Mastema for being a twisted and corrupt Angel and to wish the protagonist good luck before disappearing.

Upon reaching Mem Aleph anyway, she kills herself and pours her essence into the Cosmic Eggs. Jimenez then reveals the last phase of the plan: once the Eggs have been shunted into the Vanishing Point in Sector Eridanus , the Schwarzwelt will expand and swallow the Earth.

Upon reaching the Vanishing Point, an empowered Zelenin fights for her beliefs. However, even after her transformation into the colossal Pillar Zelenin, she loses as Jimenez negates her song and the protagonist blasts her into oblivion, and the World of the Gods of Old is restored: a world of Chaos and brutality.

Another EX Mission will be available if the protagonist has spoken to Grendel in Sector Grus again after the demise of Commander Gore. Referring the protagonist to Maya's former chamber, Mara , its then-occupant, will issue a mission to find and destroy the ritual to summon a massive angelic superweapon, Seraph, upon Horologium. The ritual is unstoppable, and Seraph must be fought in its full glory. However, upon its death, Mara will appear, lamenting she did not participate in the Seraph's death, and will offer to join the protagonist after granting him the best gun of the game.

Neutral Path [ ]

The Neutral Path, as per series tradition, is the hardest; Gore, instead of fighting, praises the crew for standing up to their beliefs and begs them not to take heed of the demons' power or the peace the angels offer, but to find the true freedom Humanity wants and needs. With this, he empowers the protagonist with his "brilliance", beams a stream of information into Arthur, and fades away.

Arthur proclaims he has an alternative to the plans of either the demons or the angels; the Gigantic carried a nuclear artifact, and with it, along with the Cosmic Eggs and Horologium's Exotic Matter, it is possible to destroy the Schwarzwelt and restore Earth. However, this of course means open war with both the forces of Chaos and the armies of Law, forcing him to fight for each Egg; including killing Judge Zelenin at Sector Bootes. A terrified and morose Mastema briefly appears to condemn Zelenin's death, but chooses not to engage in combat and instead flees.

Once all four Eggs have been collected, the assembled armies of both sides will do all they can to stop the protagonist, a Skadi even personally destroying Horologium's main elevator shaft before trying to kill the protagonist herself to take the Cosmic Eggs. Later, fighting past Horologium's defenses, the protagonist will find and confront Awake Jimenez, killing him to proceed onwards; as he dies, he acknowledges the protagonist as a better person than him. Arthur, slowly weighed by the experiences he's accumulated, says:

Proceeding further onwards, Mem Aleph wakes from her sleep in Horologium BF9. She is fought both as Mother Mem Aleph and Empty Mem Aleph. Once her energy and her Exotic Matter are secured, the Red Sprite is taken to Eridanus' Vanishing Point.

As the ship enters the dimensional rift, Arthur announces he does not wish to go back to civilization, as the godly knowledge Gore gave him has convinced him Humanity would come to misuse his immense power and worship him, something he finds unacceptable as his main imperative is to ensure Humanity's best interests and ensuring they never lose control of their destiny. Instead, he asks the protagonist to bequeath him the "brilliance" Gore gave him as to allay his fears and to download his personality matrix into the nuclear artifact.

Honoring his wishes, Arthur is given the "brilliance" and placed into the bomb.

Soon after, the bomb detonates, destroying the Schwarzwelt and knocking the Red Sprite back into Earth's South Pole, leaving the story of the events within to them to tell...

Black Box Data for Sector Horologium

Black Box Data

Demons appearing in Sector Horologium include:

  • Hecatoncheir
  • Kama (Enemy Search)
  • Thor (Enemy Search [REDUX])
  • Nergal (Enemy Search)
  • Seth (Enemy Search)
  • Samael (Enemy Search)
  • Kangiten  (Enemy Search)
  • Mot  (Enemy Search)
  • Trumpeter (Enemy Search)
  • Jimenez (Boss; Law Path and Neutral Path only)
  • Mastema (Boss, Chaos Path only)
  • Mem Aleph (Sector Boss, Final Boss of Law and Neutral Paths)
  • Shin Megami Tensei
  • 1 Ren Amamiya
  • 2 Makoto Yuki
  • 3 Goro Akechi

Shin Megami Tensei: Strange Journey/Records

  • Shin Megami Tensei: Strange Journey

Table of Contents

  • Walkthrough
  • Demon passwords

Shin Megami Tensei: Strange Journey Redux logo

Records can be access from the menu under Log. You can view the accomplishments you have earned.

  • 7 Development

Medals [ edit | edit source ]

  • Demon Carnage Medal - For Massive Damage to the Enemy
  • Humanity's Hope - Destroying all Fiends
  • Master Researcher Medal - For expertise with Demonica
  • Lateral Thinking Medal - For Unique Actions in Duty
  • Schwarzwelt Explorer Medal - For traversing all the Schwarzwelt
  • Demon Negotiator's Metal - For Excellence in Conversation
  • Service Excellence Medal - For competition of all missions
  • Irving Walsh Medal - For exhaustive R&D in the Lab
  • Beginner's Medal - earn 5% accomplishments
  • Expert's Medal - earn 50% accomplishments

Battle [ edit | edit source ]

  • The Battle Begins - 50 victories in battle
  • The War Begins - 400 victories in battle
  • The Ultimate Weapon -2000 victories in battle
  • Mutual Admiration Society - 10 gifts received from demons
  • Give and Take - 50 gifts received from demons
  • Say it With Flowers - 200 gifts received from Demons
  • Nice Assist! - 5 demon co-op attacks
  • Teamwork - 20 demon co-op attacks
  • Brothers in Arms - 100 demon co-op attacks
  • Sunset Capote - defeat Matador
  • Dirge in G - defeat David
  • Nighty Night, Alice - defeat Alice
  • Slayer of the Crimson Knight - defeat Red Rider
  • Slayer of the White Knight - defeat White Rider
  • Slayer of the Black Knight - defeat Black Rider
  • Slayer of the Cold Knight - defeat Pale Rider
  • Triumph Over the End - defeat Trumpeter
  • The Fallen Goblet - Defeat Mother Harlot
  • Squire - 1000 points of damage in battle
  • Warrior - 10,000 points of damage in battle
  • Destroyer - 100,000 points of damage in battle
  • Runaway Kid - run from 10 battles
  • Chicken-Wuss - run from 50 battles
  • Road Runner - run from 200 battles
  • Pandemonium Tourist - 10% demons analyzed
  • Pandemonium Regular - 50% demons analyzed
  • Pandemonium Master - 100% demons analyzed

Map [ edit | edit source ]

  • Forma Dilettante - find 20 forma
  • Hawkeye - find 100 forma
  • Forma Hunter - find 500 forma
  • Challenger -find 10 demons with enemy search
  • Demon Hunter -find 50 demons with enemy search
  • Seek and Destroy -find 200 demons with enemy search
  • Treasure Hunter - fully upgrade forma search
  • Expert Tracker - fully upgrade enemy search
  • Through the Looking Glass -fully upgrade gate search
  • Open Sesame -fully upgrade unlock function
  • Clear Vision -fully upgrade visualizer
  • Plane Walker - fully upgrade phase shifter
  • Demonica QA Tester - run into wall 255 times
  • Crab Master -(hold down b & press left or right) 3,000 times
  • Shrimp Master -(hold down b & press down button) 3,000 times
  • The First Pit -fall through a pitfall
  • Such Tempting Pits - fall through pitfall 20 times
  • O Brave New Pit! -fall through pitfall 100 times
  • Traversed Antlia 1F - completely map out this floor
  • Traversed Antlia B1F - completely map out this floor
  • Traversed Antlia B2F - completely map out this floor
  • Traversed Bootes 1F - completely map out this floor
  • Traversed Bootes 2F - completely map out this floor
  • Traversed Bootes 3F - completely map out this floor
  • Traversed Bootes 4F - completely map out this floor
  • Traversed Bootes 5F - completely map out this floor
  • Traversed Bootes 6F - completely map out this floor
  • Traversed Bootes 7F - completely map out this floor
  • Traversed Bootes 8F - completely map out this floor
  • Traversed Carina 1F - completely map out this floor
  • Traversed Carnia 2F - completely map out this floor
  • Traversed Carnia 3F - completely map out this floor
  • Traversed Carnia 4F - completely map out this floor
  • Traversed Carina B1F - completely map out this floor
  • Traversed Delphinus 1F - completely map out this floor
  • Traversed Delphinus 2F - completely map out this floor
  • Traversed Delphinus 3F - completely map out this floor
  • Traversed Delphinus 4F - completely map out this floor
  • Traversed Delphinus 5F - completely map out this floor
  • Traversed Delphinus 6F - completely map out this floor
  • Traversed Delphinus 7F - completely map out this floor
  • Traversed Delphinus 8F - completely map out this floor
  • Traversed Delphinus 9F - completely map out this floor
  • Traversed Eridanus 1F - completely map out this floor
  • Traversed Eridanus 2F - completely map out this floor
  • Traversed Eridanus 3F - completely map out this floor (requires shifting alignment through use of goblin in fairy village)((Ex mission Fairy establishment 1))
  • Traversed Eridanus TOP - completely map out this floor
  • Traversed Jack's Squad HQ 1F - completely map out this floor
  • Traversed Jack's Squad HQ B1F - completely map out this floor
  • Traversed Fornax 1F - completely map out this floor
  • Traversed Fornax B1F - completely map out this floor
  • Traversed Fornax B2F - completely map out this floor
  • Traversed Fornax B3F - completely map out this floor
  • Traversed Fornax B4F - completely map out this floor
  • Traversed Fornax B5F- completely map out this floor
  • Traversed Fornax B6F - completely map out this floor
  • Traversed Fornax B7F - completely map out this floor
  • Traversed Grus 1F - completely map out this floor ( requires shifting alignment trough use of goblin in fairy village) ((Ex Mission Fairy establishment 1)), (New Game +)
  • Traversed Grus B1F - completely map out this floor (New game +)
  • Traversed Grus B2F - completely map out this floor (New Game +)
  • Traversed Grus B3F- completely map out this floor (New Game +)
  • Traversed Grus B4F - completely map out this floor (New Game +)
  • Traversed Horologium 1F - completely map out this floor
  • Traversed Horologium B1F - completely map out this floor
  • Traversed Horologium B2F - completely map out this floor
  • Traversed Horologium B3F - completely map out this floor
  • Traversed Horologium B4F - completely map out this floor
  • Traversed Horologium B5F - completely map out this floor
  • Traversed Horologium B6F - completely map out this floor
  • Traversed Horologium B7F - completely map out this floor
  • Traversed Horologium B8F - completely map out this floor
  • Traversed Horologium B9F- completely map out this floor

Contact [ edit | edit source ]

  • Demon Friend - recruit 10 demons
  • Demon Scout - recruit 50 demons
  • Demon Connections - recruit 200 demons
  • Blessings of the Demons - received 10 items in conversation
  • Silver Tongue - received 50 items in demon conversation
  • Charismatic - received 200 items in demon conversation
  • Demon Allowance -gained 1,000 total macca through negotiation
  • Demon Income - gained 10,000 total macca through negotiation
  • Demon Business Plan - gained 100,000 total macca through negotiation
  • Day Trader - given 1,000 total macca in negotiation
  • Wall Street Kid - given 10,000 total in negotiation
  • Philanthropist - given 100,000 total in negotiation

Fusion [ edit | edit source ]

  • Apprentice Fuser - Fuse 10 demons
  • Fuser Artisan -fuse 50 demons
  • Creator of Demons - fuse 200 demons
  • Accidents Will Happen -fusion accident
  • Accidentally on Purpose -10 fusion accidents
  • Accident Addict - 50 fusion accidents
  • Supernatural Squad - register 10% of demons
  • Supernatural Regiment - register 50% of demons
  • Supernatural Army - register 100% of demons

Events [ edit | edit source ]

  • Hymn of Praise - complete the game on law path
  • True Intentions - complete the game on neutral path
  • The Radiant World of Old - complete the game on chaos path
  • Schwarzwelt Gofer - complete 10% of Ex Missions
  • Schwarzwelt Fixer - complete 50% of Ex missions
  • Schwarzwelt Don - complete 100% of Ex Missions

Development [ edit | edit source ]

  • Item Store - develop 10% of Items
  • Item Library - develop 50% of Items
  • Item Museum - develop 100% of items
  • Sword Store - develop 10% of Swords
  • Sword Library - develop 50% of Swords
  • Sword Museum - develop 100% of Swords
  • Gun Store - develop 50% of Guns
  • Gun Museum - develop 100% of Guns
  • Armor Store - develop 10% of Armor
  • Armor Library - develop 50% of Armor
  • Armor Museum - develop 100% of Armor
  • Accessory Store - develop 10% of Accessories
  • Accessory Library - develop 50% of Accessories
  • Accessory Museum - develop 100% of Accessories
  • App Store - develop 10% of Apps
  • App Library - develop 50% of Apps
  • App Museum - develop 100% of Apps
  • Regular Customer - spend 1,000 Macca at lab
  • Gold Member - spend 50,000 Macca at lab
  • Platinum Member - spens 200,000 Macca at Lab

Navigation menu

smt strange journey maps

Hardest Nintendo 3DS Games

  • Monster Hunter Generations' complex mechanics demand quick adaptation to take on powerful beasts efficiently.
  • Shin Megami Tensei series games require strategic demon management and skill utilization to survive intense battles.
  • Fire Emblem Fates: Conquest's map design and enemy types pose a brutal challenge for hardcore fans of the franchise.

Nintendo might be most well-known for putting out systems that appeal to a more casual audience, but considering just how many developers are eager to make games for these consoles, it's inevitable that there would be at least a few games that end up being much harder in their overall difficulty. The 3DS is a prime example of this, having a plethora of titles that many people consider to be pretty challenging, and in some cases, downright unforgiving in how they play.

Final Fantasy: Hardest Games, Ranked By Difficulty (& How Long They Take To Beat)

Though some of these games are very big names, some are a little more obscure and niche that really should be spoken about a lot more, considering how satisfying it can be to finally beat them.

Monster Hunter Generations

Gamefaqs difficulty rating: 3.65.

Platform(s) Nintendo 3DS

Released July 15, 2016

Developer(s) Capcom

Genre(s) Action RPG

Admittedly, Monster Hunter Generation 's difficulty isn't too dissimilar from previous entries in the series. Still, as anyone who has any amount of experience with the series will know all too well, these games are well known for becoming incredibly difficult as they go along . The reason for this is that it plays into the whole gameplay loop of upgrading and acquiring new gear to then hunt down a brand new powerful beast, but Generations doesn't pull any punches with its monsters, especially later down the line once the Deviants and Elder Dragons start showing up.

It's also without a doubt one of the more "complex" Monster Hunter games, in the sense that it throws a lot of mechanics and systems the player's way all in the first few hours. As a result, learning to utilize Hunting Styles, Hunting Arts, and Signature Moves during a battle can take a lot of getting used to, but it's also important to learn them all as quickly as possible since they're all essential tools that are necessary for dealing with the game's most dangerous enemies.

Shin Megami Tensei: Devil Survivor Overclocked

Gamefaqs difficulty rating: 3.72.

  • Platform: Nintendo 3DS
  • Released: August 23, 2011
  • Developer: Atlus, Career Soft

While seasoned Shin Megami Tensei fans will at least know what they're jumping into when booting up Devil Survivor Overclocked , it can be an outright merciless experience for newcomers, especially considering that it doesn't do the best job at actually explaining all of its complex systems to the player. To keep up with the enemies, who only get stronger and more intimidating as the game goes along, players will need to be constantly cracking new skills to use in battle, alongside keeping their demons at high levels so that they aren't one-shot at the beginning of a fight, which is a very common occurrence.

7 Hardest Tomb Raider Games, Ranked

Speaking of the demons, these devilish little creatures essentially act as supporting units for the human characters, but because the player will have to control up to four entire teams of demons at one time, it means that using them all effectively is far from easy. Additionally, the staggering amount of passive and active abilities that each character has can also be difficult to know how to use, especially in those first few hours when everything is still new.

Shin Megami Tensei 4

Gamefaqs difficulty rating: 3.81, shin megami tensei iv.

Platform(s) 3DS

Released July 16, 2013

Developer(s) Atlus

Genre(s) JRPG

As if Devil Survivor Overclocked wasn't already challenging enough, Atlus decided to double down with Shin Megami Tensei 4 , resulting in what many consider to be the hardest mainline game in the series to date. A huge reason why the game can be so unforgiving is because of how unreliable the grinding is , with each battle only gifting players with tiny stat buffs and barely any EXP. As a result, players can't just grow their party to become absurdly overpowered, but instead, are encouraged to use clever strategies and demonic powers to overcome the enemy.

When talking about Shin Megami Tensei 4 , it's also very important to bring up the critical hits, which can be incredibly frustrating to deal with, especially because if an enemy manages to land just one of them, they can instantly wipe out the entire party in a mere few seconds. Buffs and debuffs also play an incredibly important role in the battle system, so forgetting to use them can quickly lead to a Game Over screen for most of the tougher battles later in the game.

Donkey Kong Country Returns 3D

Gamefaqs difficulty rating: 3.85.

Released May 24, 2013

Developer(s) Monster Games

Genre(s) Platformer

Despite the 3DS version of Donkey Kong Country Returns having its difficulty purposefully dialed down from the Wii port, it still manages to be one of the most arduous entries in its series, which is certainly saying something given its reputation. Of course, punishing platforming sections and relentless enemy types are expected from a Donkey Kong game, but the timing window for Donkey Kong's movements is so precise that it can make super jumping and dodging extremely difficult to pull off, let alone master.

Aside from the base levels, which already pose a pretty considerable challenge on their own, there are also the K levels, which are considered so difficult that only the most experienced platforming fans will be able to take them on without ripping their hair out in the process. Ultimately, a lot of longtime Donkey Kong fans appreciated this return to form as a nice breath of fresh air from the more accessible platformers that were being released at the time .

Shin Megami Tensei: Strange Journey Redux

Platform(s) Nintendo DS, 3DS

Released May 15, 2018

Developer(s) Lancarse, Atlus

Because Shin Megami Tensei: Strange Journey was a cooperative product between Atlus and Lancarse, it feels quite different in tone and atmosphere to the other SMT games, but it does still carry over many of the core gameplay mechanics, and the series' brutal difficulty too. Just like previous entries, a big part of the game revolves around recruiting demons who can then be used in battle, but acquiring them is much harder this time around because of the alignment system, which allows demons to turn down the player's request if they don't align with them on a moral basis.

6 Hardest Persona Games, Ranked

Additionally, while demons are immensely powerful assets during an intense fight, it's not always guaranteed that they'll remain loyal to the player, since it can be easy for them to refuse certain commands, or even go against the player, depending on certain actions made throughout the story . This adds a lot of unpredictability to the gameplay, which makes it more or less impossible to rely on a dependable playstyle, so luck does play a very big part in judging whether a battle will go according to plan, or if it will result in a Game Over screen.

Fire Emblem Fates: Conquest

Fire emblem fates.

Released February 19, 2016

Developer(s) Intelligent Systems

Genre(s) Tactical, RPG

When the Fire Emblem Fates set of games was first announced, Conquest was pitched as being the hardest of the three, and the game that hardcore Fire Emblem fans would get the most enjoyment out of. It's fair to say that Intelligent Systems certainly wasn't lying when they said this, with Conquest being just as, if not more brutal than the classic games due to its merciless map design and lethal enemy types.

Though the game has some amazing maps that are packed full of detail, many of them are also specifically designed to work against the player most of the time, with there always being ambush spots where enemies can pop up, along with plenty of small environmental hazards that can inflict debuffs on any units standing near them. Many of the enemies are also designed to dish out an absurd amount of damage, often through the use of Dual Strikes, which can pretty much kill a character outright if both attacks land, and if permadeath is on , it means that character will be gone for the rest of a playthrough. In fact, Fire Emblem: Conquest reignited the age-old discussion about whether difficulty makes a game more fun, which hasn't been discussed with Fire Emblem in mind ever since Sacred Stones for the GBA.

GameFAQs Difficulty Rating: 4.11

  • Released: December 29, 2011
  • Developer: Terry Cavanagh

On the surface, VVVVVV can seem like any other retro 2D platformer title , but in reality, it's a very tough experience that, while not impossible, is still extremely difficult to play through from start to finish. Players aren't able to jump in VVVVVV , but instead, they can reverse the direction of gravity to cling to specific surfaces. Because of the way the levels are designed, it means that most of the platforms are right next to a layer of spikes or a patrolling enemy, so players need to be extra sure that flipping surfaces won't just lead to them dying.

There may only be eight main levels in the game to run through, but because of how large and expansive each of them is, it's all too easy to get completely lost when there can be upwards of 400 rooms in a given area at one time. Things only become more challenging once moving platforms and optical illusions also start being thrown into the mix. Combine this with a severe lack of checkpoints, and it results in VVVVVV being a very unique, but also incredibly hard 3DS, platformer to complete.

8 Hardest Hideo Kojima Games, Ranked

Hardest Nintendo 3DS Games

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Shin Megami Tensei: Strange Journey Redux – Guides and FAQs

Shin megami tensei: strange journey redux - sector carina 2f dungeon map, by zelos71 - last updated 05/19/2010.

smt strange journey maps

IMAGES

  1. Shin Megami Tensei: Strange Journey Walkthroughs, FAQs, Guides and Maps

    smt strange journey maps

  2. SMT Strange Journey Sector Eridanus map Pixel Recreation by Mothimas on

    smt strange journey maps

  3. Shin Megami Tensei: Strange Journey Sector Delphinus 3F

    smt strange journey maps

  4. Shin Megami Tensei: Strange Journey Sector Fornax B1F

    smt strange journey maps

  5. Shin Megami Tensei: Strange Journey Part #42

    smt strange journey maps

  6. Shin Megami Tensei: Strange Journey Sector Grus B3F

    smt strange journey maps

VIDEO

  1. S.T.A.L.K.E.R. Пространственная Аномалия #4. Что Было на Кордоне

  2. Мертвая дорога Сталина: заброшенная Трансполярная магистраль

  3. Strange Journey: Entering the Schwarzwelt

  4. The World of Man

  5. SMT: Strange Journey REDUX

  6. SMT: Strange Journey Redux EP48

COMMENTS

  1. Shin Megami Tensei: Strange Journey

    You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor. We also accept maps and charts as well. For Shin Megami Tensei: Strange Journey on the DS, GameFAQs has 45 guides and walkthroughs.

  2. Shin Megami Tensei: Strange Journey Locations

    Category page. List of locations in Shin Megami Tensei: Strange Journey . Schwarzwelt. Empyrean Ascent. Jack's Squad HQ. Red Sprite. Sector Antlia. Sector Bootes. Sector Carina.

  3. Shin Megami Tensei: Strange Journey Redux

    You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor. We also accept maps and charts as well. For Shin Megami Tensei: Strange Journey Redux on the 3DS, GameFAQs has 45 guides and walkthroughs.

  4. Shin Megami Tensei: Strange Journey

    For Shin Megami Tensei: Strange Journey on the DS, Sector Carina 1F - B1F Dungeon Map by zelos71.

  5. SMT:SJR / Empyrean Ascent: Maps and Walkthrough Tips

    Game: Shin Megami Tensei: Strange Journey Redux. Location: Empyrean Ascent. If you haven't got there yet, check my Womb of Grief maps. Empyrean Ascent is a solid dungeon that is a nice addition to the gameplay of Strange Journey. It only consists of two floors, but they are full of tricks. Here are my maps and walkthrough advice. How to get there

  6. Shin Megami Tensei: Strange Journey Walkthroughs, FAQs, Guides and Maps

    Maps FAQs/Guides: Sector Antlia 1F Dungeon Map (PNG) Apr 5, 2010. zelos71. zelos71: ... Got a Shin Megami Tensei: Strange Journey walkthrough, FAQ or Guide? Use the submission form, ...

  7. Any decent Strange Journey Redux walkthroughs? : r/Megaten

    This is a community for Megami Tensei, a series of JRPGs developed by Atlus. Games included under the MegaTen umbrella are the mainline Shin Megami Tensei games and its sub-series of Persona, Devil Summoner, Devil Survivor, Digital Devil Saga, and Raidou Kuzunoha (among others).

  8. Neutral route

    E1: Use the switch inside the hidden door to get rid of the magma. E2: Use Forma Search B to find rare forma Stone of Wonder Bird (霊鳥石) > Take it back to the lab and develop main application Dark Scan C (「ダークスキャナC). B7F: Map (external link) Walk in the air to proceed. E1: Press the switch #1 on the wall.

  9. Shin Megami Tensei Strange Journey Info

    beginning data ds game home item journey list map megami mission nintendo scan shin smt stats strange tensei update walkthrough. Add a new page. edit this panel. Shin Megami Tensei Strange Journey Info Table of contents. Pre-sale information What is known Scans & images Famitsu

  10. Grus

    Places to check back in: Map (external link), Map (external link) Map (external link), Map (external link) Grus (グルース) 1F: hidden dimension B: Map (external link) Use the control point to enter the hidden dimension B. E8: The door can only be opened by Chaotic MC. There is a St Incense (魔力の香) and a Megido Stone (メギド ...

  11. Shin Megami Tensei: Strange Journey

    March 23, 2010. Shin Megami Tensei: Strange Journey is a game for the Nintendo DS console. An enhanced port to the Nintendo 3DS, Shin Megami Tensei: Strange Journey Redux, was released on May 15, 2018. The game includes new artwork for the characters, voice acting, animation, new demons, and three new endings. 350 demons are fusable in-game.

  12. Strange Journey Walkthrough: Carina Sector · Lord Yuan Shu

    Go up a few stairs to 7F and then towards the west part of 7F. This will allow you to go down staircases on the west end to 5F where there are two Unlock type B doors. One has a Bead Chain x1 and the other has Ag Incense x1 (along with AT Bootite II x1 forma. Now return to Carina Sector.

  13. Shin Megami Tensei: Strange Journey

    The character is protected by Tetraja. The character has an empty status ailment box, and so is not afflicted by any status ailment currently. _____ Status Ailments ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These are the status ailments in Shin Megami Tensei: Strange Journey: Death ¯¯¯¯¯ Demon's HP reaches 0.

  14. Strange Journey: Eridanus Guide · Lord Yuan Shu

    Take the stairs going up just west of you. Then go in that black pit, then south down the stairs when you get to the Palace area. You are in Eridanus 1F and just north is that teleport device that the demon was blocking earlier. Take the path this time to end up in a new area of Eridanus 1F (west end).

  15. Anyone got maps for all the redux stuff in strange journey?

    The trick is that after you go through a face gate, the gates with that number of faces + 1 will be deactivated (ex. walk through gate with 1 face = 2 face gates are deactivated). Hope that helps. Dude thanks, that is what I've been looking for. I've found that only Japanese sites have maps for womb of grief related stuff and don't know why.

  16. Shin Megami Tensei: Strange Journey

    Shin Megami Tensei: Strange Journey is the next title in the Shin Megami Tensei series, and the first in the main series to be developed for a hand-held system (the Nintendo DS).The game engine is based on the engine used for the Etrian Odyssey series of games. The game features first-person dungeon crawling and early screenshots show battle scenes similar to Shin Megami Tensei: Devil Survivor ...

  17. Sector Horologium

    Sector Horologium is the final (eighth) area or sector that the Red Sprite's crew investigate inside the Schwarzwelt. Shin Megami Tensei: Strange Journey Sector Horologium is a massive maze of superheated magma and roaring skies, filled with Mem Aleph's defenders and the remaining elite armies of The Three Wise Men. Shortly after arrival, Arthur is knocked offline and remains unresponsive ...

  18. Eridanus

    1F: Map (external link) E5: Wake up the sleeping teammate and receive 5 Dis-Poison (ディスポイズン). E2: Use the Asteria Stone to start the teleportation device, proceed. At this time, the area beyond E6 is not accessible. 3F: Map (external link) E1: Conversation with Zouchouten (ゾウチョウテン) > Ex-mission #36 initiated.

  19. I'm starting strange journey redux tomorrow, any tips to get ...

    This is a community for Megami Tensei, a series of JRPGs developed by Atlus. Games included under the MegaTen umbrella are the mainline Shin Megami Tensei games and its sub-series of Persona, Devil Summoner, Devil Survivor, Digital Devil Saga, and Raidou Kuzunoha (among others).

  20. Shin Megami Tensei: Strange Journey/Records

    The Battle Begins - 50 victories in battle. The War Begins - 400 victories in battle. The Ultimate Weapon -2000 victories in battle. Mutual Admiration Society - 10 gifts received from demons. Give and Take - 50 gifts received from demons. Say it With Flowers - 200 gifts received from Demons.

  21. Shin Megami Tensei: Strange Journey

    For Shin Megami Tensei: Strange Journey on the DS, Sector Grus B3F - B4F Dungeon Map by zelos71.

  22. Hardest Nintendo 3DS Games

    Because Shin Megami Tensei: Strange Journey was a cooperative product between Atlus and Lancarse, it feels quite different in tone and atmosphere to the other SMT games, but it does still carry ...

  23. Bootes

    Rescue Zelenin (ゼレーニン隊員の救出) Bootes (ボーティーズ) 1F: Map (external link) E9: Give Jimenez the Luxury Bell (悦楽の杯種). There will be no random encounters in the palace due to the diversionary tactic (陽動作戦). 2F: Map (external link) 3F: Map (external link) 4F: Map (external link) E4: After the event, go to S4.

  24. Shin Megami Tensei: Strange Journey Redux

    For Shin Megami Tensei: Strange Journey Redux on the 3DS, Sector Carina 2F Dungeon Map by zelos71.