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About Atari 2600 Journey Escape

Journey Escape is a unique video game for the Atari 2600 console that puts players in the shoes of the members of Journey, one of the world’s hottest rock groups at the time. The game’s objective is to guide each band member past various obstacles to reach the safety of the Journey Escape Vehicle in time for the next concert.

The gameplay consists of a vertically scrolling screen that moves continuously, with the player controlling the speed. Players move the band members side to side to dodge obstacles, such as love-crazed groupies, sneaky photographers, stage barriers, and shifty-eyed promoters, all while protecting the concert cash.

To assist the player in their escape, roadies provide short periods of immunity to obstacles, and The Manager, represented by the Kool-Aid Man, grants the player unhindered movement to the Scarab Escape Vehicle. Journey Escape challenges players to navigate the chaotic world of rock stardom while ensuring the band makes it to their next performance on time.

Journey Escape Atari 2600 game facts

GAME TITLE: Journey Escape

PLATFORM: Atari 2600

GAME ORIGIN: 3rd party

MODEL NUMBER:

RELEASE DATE: 1982

GAME GENRE: Action

FAVORITE COUNT: 1

USER RATING: 2 ( 2 )

journey escape atari game

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Journey Escape

Atari 2600 - 1982

Description of Journey Escape

Here is the video game “Journey Escape”! Released in 1982 on Atari 2600, it's still available and playable with some tinkering. It's an action game, set in an arcade and licensed title themes.

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Atari 2600: Journey Escape

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Journey Escape

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  • Data Age, Inc.
  • #159 on Atari 2600

Description official descriptions

You're on the road with the rock band Journey! After each concert, your goal is to guide the five band members to the escape vehicle so they can get to the next concert on time. You start with $50,000 from the concert and need to guide one band member at a time; the screen scrolls vertically, and you need to get past the crowds and various obstacles before time runs out. Trying to slow you down are numerous fans, reporters, promoters, and photographers. Running into each of these will cause you to lose some of the money you start with, and also precious time! Stage barriers and fences will also cause you to lose time, but you won't lose any money if you hit one of these. To help you out, roadies and your manager are also in the crowds. They will give you temporary invulnerability allowing you to run straight through any obstacles. The game ends when a band member doesn't make it to the escape vehicle before the timer runs out. As the game advances, there will be bigger and bigger crowds to avoid, and they will be more aggressive about getting in your way!

  • Protagonist: Musician
  • Theme: Famous musicians

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Average score: 57% (based on 7 ratings)

Average score: 2.8 out of 5 (based on 12 ratings with 0 reviews)

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According to AtariAge.com , Journey Escape had high licensing fees but did not sell well and this helped lead to the demise of Data Age .

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  • MobyGames ID: 10350

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Game added September 15, 2003. Last modified October 9, 2023.

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Journey Escape (Atari 2600)

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Journey Escape (Atari 2600)

  • Vintage Atari 2600 Video Game Cartridge Starring JOURNEY
  • Use With Joystick Controller (1 Or 2 Players)
  • Copyright 1982 Data Age, Inc.

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Journey Escape is an Action game, published by Data Age, which was released in 1982.

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Journey Escape

Posted by Aaron Vark on August 16, 2016

Journey Escape - Atari 2600 (1982)

In 1973, former Santana manager Herbie Herbert created a backup group for established artists in the Bay Area of California. Including such Santana Alumni as Neal Schon on lead guitar and Ross Valory on bass, the group eventually became a progressive rock jazz fusion outfit known as Journey. However, it was not until late 1977 when a man known as Steve Perry decided to join the band as their new lead vocalist. From there, they took off like the space vehicles on their album covers, releasing hit after hit and a zenith with the albums of  E5C4P3  and  Frontiers . Like many pop culture icons during the early 1980s, video games were inevitable, and two games – an Atari 2600 game and an arcade game – were made based on the band that never stopped believing.

Journey Escape  opens with a nice title screen of space before the scarab spaceship passes through blasting lasers while the opening riff to “Don’t Stop Believin'” plays. Once the game is started, the player takes command of the five then-members of Journey. Even though there is only one sprite for the player character, the current band member’s initials are at the top of the screen.

The game itself is basically an avalanche-type game, where the player moves up the screen while dodging obstacles coming from the bottom screen. Such obstacles include Love-Crazed Groupies (represented by hearts on legs), Shifty-Eyed Promoters (represented as heads with hats), Sneaky Photographers (which look like eggs with a swivel chair leg), and Stage Barriers (which are basically giant yellow walls). The player starts with a budget of $50000, and every time he tries to run into something he is supposed to dodge, he loses some of his money ($300 for the groupies, $2,000 for the promoters, and $600 for the photographers). There is also a time limit of one minute for each of the stages, and while the obstacles do not necessarily kill the player, they do slow him down and make the journey more difficult. However, the player can get some help by running into a Loyal Roadie (which looks like a robot) for temporary invincibility, or the Mighty Manager (represented by a giant smiley face with a hat and legs) to get invincibility for the rest of the stage and a bonus of $9,900. The player must get the band members of Journey to their Scarab space ship at the end of the stage.

Even though a lot of the game may sound alright on paper or even in video, it does not necessarily work in practice. The game has the bad combination of having levels with 100% complete randomization. In any avalanche-type game, this is not necessarily a good combination as not being able to memorize levels or at least having certain presets can lead to some levels being unbeatable. It would be better to either have the levels to be preset or for the game to be infinite. The graphics are simplistic, but passable, but the music can get grating at times, and the novelty of hearing the opening riff of “Don’t Stop Believin'” on the Atari 2600 wears off after the umpteenth time. When the player gets stuck, the Atari’s infamous collision detection makes it very annoying to get unstuck.

Overall, the game is forgettable except for the fact that it’s based on a rock band. If the famous riff and graphics of the Scarab were taken out, this could be just another bottom-of-the-barrel Atari game.

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Turning on the Atari 2600, I was greeted by the melodic chords of Journey's "Don't Stop Believin". Well, actually, it was a poorly synched rendition of, at most, a dozen notes of that song. Back when I was young, that actually didn't drive me to automatically shut off my Atari � instead, it would cause me to spend a good couple hours playing Journey Escape . I did this fairly often in one of those things that I file into the "WTF WAS I THINKING?" category. Journey Escape puts you DIRECTLY in control of each of the five members of the rock band as they each have 60 seconds to sneak to their escape vehicle after a concert with all the money they supposedly got for playing the show. However, the boys won't have an easy time with this vertically-scrolling trek. Standing in their way are hordes of groupies, crooked promoters and those accused paparazzi. Running into them takes away some of the $50,000 you start the game with. Run out of money or time before the member you're controlling makes it to the vehicle and the game ends. If you get all five members to the vehicle, you get to do the whole thing again....and again.....and again. And since this might be as easy of a game as there was on the Atari 2600, it's very possible to do so until you've flipped the score thanks to accumulating so much money. Not only do all three of the assorted money leeches simple descend straight down the screen (as do walls, which don't take money, but can waste your time), so dodging them is pretty easy; but the band members have allies. Run into a roadie and, for a limited time, no one can rob you of money. Run into the Kool-Aid man (who supposedly represents your manager, but the dudes in the band were probably on so much blow they couldn't tell the difference) and you'll get money and be invulnerable to anything with that band member, making it child's play to run right to the vehicle. Honestly, the toughest thing about Journey Escape is not accidentally running past the vehicle. If it scrolls off the screen, it will never appear again and that band member will just keep running into the night, completely oblivious to the fact his complete ineptitude prevented the group from making their next show. Journey Escape is a really bad game, but one I have a soft spot for in my heart. Before I'd ever even experimented with drugs, this game provided a psychedelic mindtrip for me. Controlling members of a band while they dodge obstacles such as hearts with legs (the groupies) while trying to run into the Kool-Aid Man as horribly rendered music plays in the background just has a way of becoming addictive. It might be a poor game, but it did provide me with a good number of "dumb fun" hours.

If you enjoyed this Journey Escape review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

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In the game, you must lead all 5 members of Journey through waves of pesky characters and backstage obstacles to the Scarab Escape Vehicle before time runs out. You must also protect $50,000 in concert cash from grasping groupies, photographers, and promoters.

The game is notable in its use of the intro for "Don't Stop Believin'" during the cutscene that plays between rounds. Unfortunately, as with other games of that time period that were symptomatic of The Problem with Licensed Games , the game didn't help its publisher to avoid becoming one of the victims of The Great Video Game Crash of 1983 .

This game provides examples of

  • Captain Ersatz : Mighty Manager bears an uncanny resemblance to Kool-Aid Man. But green.
  • Celebrity Game
  • Cool Ship : The Scarab Escape Vehicle, or at least it was trying to be in the game.
  • Cutscene : An animated interpretation of the band's 1981 album cover is used as one.
  • Endless Game : You play until time runs out.
  • Gold Digger : Groupies in the game, as running into them causes you to lose cash.
  • Invincibility Power-Up : Loyal Roadies (they resemble aliens) give you temporary invulnerability when you touch them. Mighty Manager gives you not only longer-lasting invulnerability, but also a cash boost. Invulnerability is indicated by a change to the background music (with different tunes for the two different types of invulnerability).
  • It's Raining Men : Or rather, groupies, photographers, and promoters, with the occasional roadie, manager, and brick wall.
  • Paparazzi : Photographers in the game, as running into them causes you to lose cash (from "buying the negatives", according to the manual).
  • Your main method of scoring points (in the form of money) is getting all five band members to the ship (for which you get another $50,000, plus a bonus of $100 per second of time remaining), and the Mighty Manager gives $9,900 if he appears.
  • However, it's far easier to lose points than it is to gain them. You lose money every time you touch Love-Crazed Groupies ($300), Sneaky Photographers ($600), or Shifty-Eyed Promoters (a whopping $2000).
  • Timed Mission : You only have a limited amount of time to get each member of the band into the Escape Vehicle.
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Journey Escape – Review

Review by mariner.

Reviewed: 02/09/2002 | Updated: 02/09/2002

My goal is to make this review more fun than the game. That's not too hard to do.

  • Rating:   3

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journey escape atari game

I Won’t Stop Believin’ That Those Early ’80s Video Games Featuring Journey Were Pretty Dumb

screenshot from the 1983 Bally Midway arcade video game Journey. It depicts video game versions of members of the rock band Journey with black-and-white digitized photos of their actual faces on top of their computer graphic-created bodies. The band is performing onstage in front of a wild audience, with a bouncer attempting to keep them from reaching the stage.

While classic rockers Journey may have seen their 1981 hit “Don’t Stop Believin’,” off their Escape album, recently become the “ biggest song of all time ,” it is doubtful that the two early ’80s video games featuring the band will ever find their ways into the upper ranks of classic video game titles.

As huge as Journey was back when these games were released, I don’t think even people who faithfully followed the group through their albums and concerts ever really welcomed these games with open arms.

But they are fun to look back on now as artifacts of that era that were somewhat groundbreaking in that I believe they were the first licensed video games featuring musical artists and some of their compositions.

I Still Can't Believe 'The Texas Chainsaw Massacre' & 'Halloween' Were Adapted Into Atari 2600 Video Games

These rare video games, based on the classic horror films of their titles, were published by Wizard in 1983 and among the more adult-oriented Atari 2600 (VCS) titles kept quietly behind counters at the few stores that carried them.

Remind

JOURNEY ESCAPE (1982 Atari 2600 game by Data Age )

Although this was the first game out of the gate, this is the weakest of the two Journey video game titles. For one thing, it was created for the Atari 2600 home console versus the arcade, which already meant that it would be more limited in terms of graphics and gameplay.

Another indicator that this game would probably stink was seeing that it was developed by Data Age, one of the many third-party companies that flooded the market with Atari games. Activision and Imagic were among the leaders of these companies, but by most accounts, Data Age, was near the bottom.

My lone experience with a Data Age title back in those days was when my mom came home from grocery shopping one day and presented me with the Data Age cartridge Warplock, which I guess she had noticed in a bargain bin at the store. The box was lacking an instruction manual, and I really could not intuitively figure out how to play the game, but the little I saw and heard was quite disappointing.

So I’m somewhat surprised that Data Age was able to license the Journey name to create what they, perhaps accurately, billed as “the world’s first rock video game.” The game box even used the famous image from the cover of Journey’s Escape , with the Scarab vehicle exploding out of an orb.

In the game, you must help each member of the band escape through “mobs of love-crazed groupies and shifty-eyed promoters.” You must also find your roadies and manager, and make a run for the escape vehicle so you can “live to rock another day!”

You can hear more about Journey Escape in this commercial for the game, which even includes footage of the real Journey performing. Between all of the licensing expenses that must have gone into this commercial and what was ultimately a disappointing game, I’m not surprised that Data Age ended up being a short-lived company.

Some actual members of Journey’s lineup at the time also did their parts in trying to sell the game.

In a 1981 MTV news item seen in the clip below, Neil Schon and Jonathan Cain talk about how the game is based on their rock ‘n’ roll lifestyle and that “it’s our lifestyle in a little tiny game,” while Steve Smith , described as “a video game expert,” explains that he can keep playing the game over and over without getting bored. He may have been the only one.

Here’s a little bit of the Journey Escape gameplay that Smith found so compelling. Most of the music featured within the game is original music not based on Journey. Data Age must have blown its wad on getting an 8-bit version of “Don’t Stop Believin'” for the game’s intro screen.

If you’d like to give Journey Escape a try, you might be able to track down a used cartridge on eBay or someplace like that. There is also a gameplay emulator at this link on the Internet Archive.

Journey's Popular Tune Becomes 'Biggest Song of All Time'

Can you guess which one it is?

JOURNEY (1983 arcade game by Bally Midway )

screenshot of the introductory screen of Bally Midway's 1983 arcade video game Journey. Beneath large red lettering saying "Journey," a large blue alien-like face takes up most of the screen.

© 1983 Bally Midway Mfg. All Rights Reserved.

This game, which hit arcades in March 1983, while ultimately also kinda dumb, is certainly the best of the two Journey-themed video games, both in gameplay and especially in its technology.

Just above, you can see the intro screen for the game, which re-creates the logo from Journey’s 1983 album, Frontiers . Not the greatest graphic ever, but nicely done for its time.

In the below image from Bally’s promotional flyer for their game, you can see some of the other graphical elements it features, including the fact that it uses digitized black-and-white headshots of the band’s five members at the time — Steve Perry and Ross Valory, along with Schon, Cain and Smith — on top of the cartoony bodies of the characters a player controls.

screenshot of a flyer for the 1983 Bally Midway arcade video game Journey. It is a two-page spread describing the gameplay. In the center is a photo of Journey performing; above that, in the upper left of the photo, is a smaller image of the video game version of the band performing in one of the game's stages.

© 1983 Artists & Friends/Nightmare, Inc./Internet Archive

You can flip through Bally Midway’s full Journey arcade flyer here:

That flyer also explains the game’s premise, as do some of the game’s intro screens, which explain how “wild alien groupoids have seized Journey’s electro supercharged instruments.”

So, through five mini-games (each game representing one member of the band) taking place on five different planets, a player must guide a particular Journey-man through various obstacles to retrieve a certain object.

For example, singer Steve Perry must navigate a maze of swinging gates to obtain his microphone, which he can then use as a gun to destroy the gates.

screenshot from the 1983 Bally Midway arcade video game Journey. It shows a digitized version of singer Steve Perry using his microphone to blast aliens.

© 1983 Bally Midway Mfg. All rights reserved.

During each stage, a different synthesized version of a Journey song plays.

On the first planet, Perry’s mission is accompanied by “Don’t Stop Believin’.” In the other stages, Valory must find his bass while accompanied by “Keep on Runnin'”; Cain must get his keyboard as “Stone in Love” plays; Schon is after his guitar, with “Chain Reaction” in the background; and Smith fights for his drums, accompanied by “Wheel in the Sky” for his mission.

Additionally, an 8-bit version of “Lights” plays over the intro screens, and, hilariously, when a player loses a life, a little bit of “Who’s Crying Now” can be heard.

After successfully completing the five mini-games, the band members gather in the Scarab …

screenshot from the 1983 Bally Midway arcade video game Journey. It shows digitized headshots of the five original members of Journey as featured in the game all gathered into the Scarab Escape vehicle following the successful completion of one of the game's stages.

… and take off to go perform in what is described on one intro screen as “a spectacular concert at the Galactic Stadium.” Here, a player controls Herbie Herbert, a tour manager/roadie/bouncer who must keep crazed fans from rushing the stage. If any fan gets past Herbie, all of the band’s instruments are stolen once again, and the five mini-games restart at an increased difficulty level.

What’s really cool about this concert stage is that the game uses an actual looped recording of Journey’s “Separate Ways (Worlds Apart),” which is played via the machine’s internal cassette deck.

screenshot from the 1983 Bally Midway arcade video game Journey. It shows computerized versions of the band members, with black-and-white digitized photographs of their actually faces added to the computer bodies. They are performing onstage in front of a wild audience.

Here are some examples of Journey gameplay, as well as samples of the synthesized and recorded music featured in the game.

According to Classic Arcade Gaming , the record score on Bally’s Journey game is 12,181,850, achieved in December 1983 by Chuck Cross at an Aladdin’s Castle in Steubenville, Ohio.

I guess no one was interested enough in playing the game during the 40-plus years since to try to beat that.

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Journey Escape

NovaXpress

By NovaXpress July 12, 2004 in Atari 2600

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Reading through the old game mags, you'll see a lot of hype for this game. Data Age claimed that they surveyed the arcades and found that Journey was the most popular band among video game players.

I think that was bull. Journey did have a best-selling album when this lousy game was thought up (and they never came close to the success of "Escape" afterwards), but they were considered to be the lowest form of "wuss rock." I'd compare their reputation to something like Creed with even less balls. They were popular among teenaged girls and despised by teenaged boys. I think the bad choice of band doomed this project from the start. The most marketable bands for video gamers at the time would have been Kiss or AC/DC.

Does anyone know the name of the second song in the 2600 game? I know that "Don't Stop Believin" plays during the scarab flight animation but what is the other song? I'm not going to start listening to Journey songs with my own ears.

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I know that "Don't Stop Believin" plays during the scarab flight animation but what is the other song?

I honestly never could tell!

Well, it's a decent emulation of the "Don't Stop Believein" bass line but Data Age didn't bother with any melody.

Strictly because they were video game characters, I still know the names of all 5 Journey members at the time of this game.

Well, it's a decent emulation of the "Don't Stop Believein" bass line but Data Age didn't bother with any melody.   Strictly because they were video game characters, I still know the names of all 5 Journey members at the time of this game.
I think that was bull. Journey did have a best-selling album when this lousy game was thought up (and they never came close to the success of "Escape" afterwards), but they were considered to be the lowest form of "wuss rock."  I'd compare their reputation to something like Creed with even less balls. They were popular among teenaged girls and despised by teenaged boys.  I think the bad choice of band doomed this project from the start.  The most marketable bands for video gamers at the time would have been Kiss or AC/DC.

I wouldn't agree with that assessment of Journey at all. That depends on your age, people you hung out with, and other factors. Whether you like them or not, Journey was extremely popular. AC/DC, while popular, was considered pretty "hard" and Journey was more "mainstream". As a teen in the 80's, we listened to a lot of Journey and liked it. Went to the concerts, made out to "Open Arms" in the backseat, bought the vinyl albums, etc. My gf even bought the video game and we played the crap out of it.

VCS games based on movies weren't all that spectacular either. Doesn't mean the movie was bad.

Journey had one smash hit album. Just one. Bands like Kiss and AC/DC were big sellers year after year, indicating a serious fanbase that will buy anything (as Kiss fans have proven).

Regardless of quality of music, I'm saying that in order for any licensed game tie-in to succeed, it must have a devoted following among both fans of its own genre as well as video game players. Journey was an old band, but new to the Top 40 when this game was licensed. And you'd have to agree that most of their fans were women, who did not play games back then.

A "Highway to Hell" game would have had more intrinsic marketing value because AC/DC had millions (they outsold Journey by a mile) of fans built up over several years who were pretty much exclusively young, pop-culture addicted, overactive males. Sounds like video game players to me.

Bivotar, so do you know the name of the other song from the game?

Bryan

Journey had one smash hit album.  Just one.  Bands like Kiss and AC/DC were big sellers year after year, indicating a serious fanbase that will buy anything (as Kiss fans have proven).

I don't know about that. Frontiers stayed at #2 on the album chart for 9 weeks (this was when Thriller was out). I also like their current album (Arrival) which doesn't feature Perry (they tried and tried to work with him again, but he's pretty much a hermit nowadays).

I came across this interview with Journey's former manager that is quite honest and harsh toward the band in places. Apparently, Perry forced the other members to sign a contract that they would never speak ill of him, so this was an eye opener.

Uihja, so "Journey" was the name of a band?!?

For a 1982 game, shouldn't they have choosen a more popular band like Duran Duran?

joeybastard

joeybastard

Both Journey the band and Journey the game suck.

The band is such wuss corporate crap they can't even be called rock and roll.

The game just isn't fun. I play it about once a year just make sure I still hate it.

The only decent song from Journey...

Let's Dance....

I don't know about that. Frontiers stayed at #2 on the album chart for 9 weeks (this was when Thriller was out).

Frontiers: 6 million copies

Escape: 9 million copies

Not too shabby, but Escape also scored multiple #1 hits while Frontiers did not. And the main point AGAIN is that Journey's mostly female audience wasn't going to buy a videogame anyway.

AC/CD's Back In Black: 19 million copies sold (almost all to game-playing boys)

Major_Havoc

Yeah I dunno why everyone bags on Journey so much. Hell for poppy stuff at least they're more band oriented than any fluff you find these days. I dig the live album "Captured" where Neil Schon rips on several tracks (imho they kind of went downhill from that point.. "open arms?!" UGH!).

But anyway, you gotta admit, Steve Perry has a unique voice you don't find anywhere else. The guy friggin sings like you just don't hear much these days. Of course like most bands you gotta seperate the wheat from the chaffe but that's not anything unusual.

I still dig Journey. I guess it was because of the chick that I was dating at the time. From my best memory - she gave excellent MIND while listening to Journey. Anyway, the game is still fun. My 2 cents.

nester

Well they probably got Journey because they were cheaper than Kiss or AC/DC. And yes, Journey was never a particularly interesting band. The music was dull and the lyrics were predictable. But since when was a good band ever popular? Sure it would have been much cooler to have the Replacements "Sorry Ma, Forgot to Take Out the Trash" videogame, but who would have bought that?

video game addict

video game addict

Brad2600

  A "Highway to Hell" game would have had more intrinsic marketing value because AC/DC had millions (they outsold Journey by a mile) of fans built up over several years who were pretty much exclusively young, pop-culture addicted, overactive males. Sounds like video game players to me.

When will someone program such a game in tribute ot AC/DC? Even a good shooter with AC/DC for background music would rock. I'd buy it.

I only paid $1 for my copy of Journey Escape. It looks and plays like garbage.

Zeus

"I bet she gives great helmet!" --Spaceballs

WildBillTX

I remember reading a review of Asia's first LP - "This is the sound of talented musicans rolling over and playing dead". Journey was the same way, a bunch of musicans selling out and making radio friendly pop/rock that teenage girls loved. Guys knew if you had a Journey tape in your car (preferably a Trans-Am, Camero or Mustang 5.0) you had a chance you were gonna get laid.

They were marketed almost like todays boybands, after reading the interview its plain to see Herbie Herbert considered Journey to just be a machine pumping out product. I think they were one of the first American bands to have corporate sponsorship on thier tours from Budwieser. At least they didnt do something stupid like a rock opera like Styx's horrible "Kilroy Was Here".

I remember that stupid Midway Journey arcade game - with the band's faces digitized on cartoon bodies.

Check out http://www.cinemarcade.com/arcade84.html

Its a CGI tribute movie about 80's mall arcades and uses Journeys "Stone In Love" as the background. For some reason its the perfect song for this.

Red 5

I was in 7th grade when Journey Frontiers came out and the album (33 1/3 LP on vinyl) was HUGE at the time. Am I proud that I loved it... no ... no I am not... but at the time, they were HUGE. And if the target audience for a game was 10 - 14 year old boys, they hit me at a perfect time. I bought the game, I played it in the arcade, and they were my first concert ever. (Bryan Adams opened up which made it even worse, when I look back on it.)

However, for nostalgia of the early 80's, I think of a few things immediately.

1. My atari 2600

2. Rubik's Cube

3. Bad MTV rock bands like Journey, REO Speedwagon, Night Ranger and others.

AC/DC would have been fun, but wouldn't fit in with the nostalgia.

I could imagine video game concepts for other classic rock bands.

1) Styx - "Cruise the river Styx while fending off santanic Mr. Robotos!"

2) REO Speedwagon - "REO's Speedwagon has blown a tire - can you fix it?"

3) AC/DC - "Get your band's lead singer drunk while not O.D.ing him!"

Too bad there has never been a Spinal Tap game.

StanJr

Journey was a pop sensation at the time, AC/DC was the devil's music. No way was any video game company (a still infant industry) going to tie themselves to Satan and the Black Mass. Nowadays, such a thing is pretty common and even the lamest, one hit wonders get their stuff on in/on a video game. (Bon Jovi's sad resurface was ALL over Madden 2002, ugh)

Journey may not have had the staying power of an AC/DC or KISS, but they were hot at the time and for pop culture marketing that is all you really need.
I was in 7th grade when Journey Frontiers came out and the album (33 1/3 LP on vinyl) was HUGE at the time.  Am I proud that I loved it... no ... no I am not... but at the time, they were HUGE.  And if the target audience for a game was 10 - 14 year old boys, they hit me at a perfect time.  I bought the game, I played it in the arcade, and they were my first concert ever.  (Bryan Adams opened up which made it even worse, when I look back on it.)  

I understand. I felt the same way with KISS in the mid 70's when they were huge with KISS Alive and Destroyer through Love Gun. KISS was the perfect band to get through the hell of my Jr High School years. They freaked out the people at church and my parents - which made me and my freinds love them even more.

Bryan Adams was one of the worst concerts I ever went to - his voice was like raw sewage to the ears at concert volume. His opening act "The Hooters" (remember them?) were so much better that night.

So do any of you Journay fans know the name of the other song in the 2600 game?

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JOURNEY ESCAPE - Atari 2600 Game

Journey Escape - Atari 2600 Game

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  4. Journey Escape (Atari 2600, 1982)

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  1. Escape Game: Hide and Seek from CATNAP

  2. Venus Spa S2.7: Spandex Makeover!

  3. Escape Journey Walkthrough

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  5. Equinox : Virtual Escape (Atari ST) [HD]

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COMMENTS

  1. Journey Escape

    Journey Escape is a video game developed and manufactured by Data Age in San Jose, California for the Atari 2600 console, and released in 1982. It stars the rock band Journey, one of the world's most popular acts at the time, and is based on their album Escape.

  2. Journey Escape (Atari 2600) online game

    Journey Escape is a unique video game for the Atari 2600 console that puts players in the shoes of the members of Journey, one of the world's hottest rock groups at the time. The game's objective is to guide each band member past various obstacles to reach the safety of the Journey Escape Vehicle in time for the next concert.

  3. Journey Escape Atari 2600 Complete Game Gameplay

    https://www.patreon.com/NoSwearGamerhttps://www.facebook.com/thenosweargamerhttps://twitter.com/thenosweargamerThis is just the gameplay without commentary f...

  4. Journey Escape (Atari 2600)

    Journey Escape is a video game developed and manufactured by Data Age in San Jose, California for the Atari 2600 console, and released in 1982. It stars the rock band Journey, one of the world's most popular acts at the time, and is based on their album Escape. You're on the road with Journey, one of the world's hottest rock groups.

  5. Download Journey Escape (Atari 2600)

    Aldo's Adventure. Storm. Gauntlet II. Goody. Guerrilla War. Spacewar. Here is the video game "Journey Escape"! Released in 1982 on Atari 2600, it's still available and playable with some tinkering. It's an action game, set in an arcade and licensed title themes.

  6. Atari 2600: Journey Escape : Free Borrow & Streaming : Internet Archive

    Journey Escape is a videogame developed and manufactured by Data Age in San Jose, California for the Atari 2600 console, and released in 1982. It stars the rock band Journey, one of the world's most popular acts at the time, and is based on their album Escape. The player must lead the band members to their "Scarab Escape Vehicle" (as featured on the cover) and protect the concert cash from ...

  7. Classic Game Room

    Classic Game Room HD reviews JOURNEY ESCAPE for Atari 2600 from Data Age which was released in 1982! Play as all five members from the arena-rock band JOURNE...

  8. Journey Escape (1982)

    1982 on Atari 2600 Credits Contribute Publishers. Data Age, Inc. Gameworld; Developers. Data Age, Inc. Moby Score ... The game ends when a band member doesn't make it to the escape vehicle before the timer runs out. As the game advances, there will be bigger and bigger crowds to avoid, and they will be more aggressive about getting in your way ...

  9. Journey Escape for Atari 2600

    Length. 2 Hours (14) More statistics and details. For Journey Escape on the Atari 2600, GameFAQs has 1 guide/walkthrough, 2 reviews, and 3 user screenshots.

  10. Journey Escape

    Journey Escape on the Atari 2600. Published by Data Age, Inc.. Developed by Data Age, Inc.. Released in 1982. Download game manual. View video of game. Screenshot of game. Title screen. Box artwork. CD artwork.

  11. Journey Escape

    Journey: Escape is a very bad game. It was one of those Atari games loosely. based on a very good video game, called Journey, where you had five band. members go through five different mini-games to pick up their musical. instruments and return to the Scarab space shuttle, "made famous by Journey's.

  12. Journey Escape Prices Atari 2600

    Box Only. $5.38. Manual Only. $4.01. All prices are the current market price. Journey Escape (Atari 2600 | Video Games) prices are based on the historic sales. The prices shown are calculated using our proprietary algorithm. Historic sales data are completed sales with a buyer and a seller agreeing on a price.

  13. Amazon.com: Journey Escape (Atari 2600) : Video Games

    Journey Escape is an Action game, published by Data Age, which was released in 1982. Brief content visible, double tap to read full content. Full content visible, double tap to read brief content. Videos. Help others learn more about this product by uploading a video! Upload your video.

  14. Journey Escape

    Like many pop culture icons during the early 1980s, video games were inevitable, and two games - an Atari 2600 game and an arcade game - were made based on the band that never stopped believing. Journey Escape opens with a nice title screen of space before the scarab spaceship passes through blasting lasers while the opening riff to "Don ...

  15. HonestGamers

    Journey Escape (Atari 2600) review "Run into the Kool-Aid man (who supposedly represents your manager, but the dudes in the band were probably on so much blow they couldn't tell the difference) and you'll get money and be invulnerable to anything with that band member, making it child's play to run right to the vehicle."

  16. PDF Journey Escape

    A Data Age Video Game. Escape Objectives You must lead all 5 members of JOURNEY through waves of pesky characters and backstage obstacles to the Scarab Escape Vehicle before time runs out. You must also protect S50,000 in concert cash from grasping groupies, photogra- phers, and promoters.

  17. Journey Escape (Video Game)

    Journey Escape is an Atari 2600 game released in 1982 by Data Age, based on the band's 1981 album Escape.. In the game, you must lead all 5 members of Journey through waves of pesky characters and backstage obstacles to the Scarab Escape Vehicle before time runs out. You must also protect $50,000 in concert cash from grasping groupies, photographers, and promoters.

  18. Journey Escape Review for Atari 2600:

    For Journey Escape on the Atari 2600, a reader review titled "". Menu. Home; Boards; News; Q&A; ... As far as I know, the game theme isn't a Journey song (hey, I'm not that big of a fan). It's quite annoying and repetitive, which pretty much puts it on par for Atari games. Unfortunately, an annoying sound occurs anytime you come in ...

  19. I Won't Stop Believin' That Those Early '80s Video Games Featuring

    JOURNEY ESCAPE (1982 Atari 2600 game by Data Age). Although this was the first game out of the gate, this is the weakest of the two Journey video game titles. For one thing, it was created for the Atari 2600 home console versus the arcade, which already meant that it would be more limited in terms of graphics and gameplay.

  20. Atari 2600 VCS Journey Escape : scans, dump, download, screenshots, ads

    Journey Escape for Atari 2600 VCS by Data Age, NTSC, screenshot, dump, ads, commercial, instruction, catalogs, roms, review, scans, tips, video. 2600: Games; Top 100; ... Two different versions of this game exist. One version has borders on the top and bottom of the screen, and allows you to pause between rounds. ...

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  22. Journey Escape

    Atari 2600. Reading through the old game mags, you'll see a lot of hype for this game. Data Age claimed that they surveyed the arcades and found that Journey was the most popular band among video game players. I think that was bull. Journey did have a best-selling album when this lousy game was thought up (a...

  23. JOURNEY ESCAPE Atari 2600 game For Sale

    Buy JOURNEY ESCAPE Atari 2600 game original retro video gaming cartridge in good used condition, free shipping, 120 day Warranty, order today, for sale online. ... JOURNEY ESCAPE - Atari 2600 Classic Video Game. Game only. Good used condition. Tested and works. Region: NTSC (US, Canada) Platform: Atari 2600 Product: Game